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Keep them happy and the success rate shoots up.
keep your prisoners happy and give them a well feed bonus with high/high meals:
here my actual reform grades of my prison:
http://steamcommunity.com/sharedfiles/filedetails/?id=543470512
http://steamcommunity.com/sharedfiles/filedetails/?id=543470455
http://steamcommunity.com/sharedfiles/filedetails/?id=543470409
well my prison runs now about 5 ingame days or sth like that. was 20 days just building up the prison :)
oh yes, here the deployment view of my prison :D
http://steamcommunity.com/sharedfiles/filedetails/?id=543478377
That only shows me, that you havent looked the first 3 pictures at all, they are not the same! And they show the passing quotes of my reform programs, and that was also what the threadstarter asked:
http://steamcommunity.com/sharedfiles/filedetails/?id=538699657
but this doesnt says so much, as i have startet it just for a short time.
The one dead prisoner was a cop killer, killed by my guards. And why are using those dumb guards always the baton instead of the tazer ....
here the actual standing:
http://steamcommunity.com/sharedfiles/filedetails/?id=543559484
and while im posting: yeah first day with positive cashflow. Well my prison run now about 9 days and my prison isnt completely filled, have already 280 free cells
I've ran a pure suppression prison with 1000 prisoners, 0 cooks, 0 janitors, it can be surprisingly effective. Though I purposely kill off fearless stocial prisoners, otherwise riots are a huge potiental problem.
Alas it's really crazy because 1000 prisoners makes you lag horrible. A single day can take several hours to pass on the fastest clock, not worth it, even if I did get a 100k positive cash flow a day without exports.
Wel i dont calculate with the extra money for this prison. But if you really want to make lots of money with early release, take minsec prisoner. They have very short sentences. You need about 25 parole slots per 100 prisoners a day. If i thinking of a passing quote of 70% (which is with minsec really possible), you get 25 * 70% * 3000$ ~ 50.000$ per day. Well sth you must substract from the early release bonus. You cant get so much money with your workshop. But what must also added to the sum is the 300$ intake bonus for your new prisoners arriving ;-)
Another plus for minsec prisoners: you need just a few guards that holds your prison a bit in flow (doors and escorting prisoners), as minsec prisoners just never make violence. Also you dont need a seperate protective wing for your exlaw and snitches.
The contrabant isnt a big issue, i have a metal detector at every entrance of cell block and some dog patrols on key position, where lots of prisoner pass through (entrance from yard into canteen and main entrances + back entrance). (The Back entrance i've created, to save time on executions, as it leads directly to the deathrow block)
Thats impossible, your prisoners will starve to death. So you need some cooks
Well, there are some ways to reduce lags:
1. Make the map only as large as you need, as more land as more lag
2. dont build loops with your power grid or pipes
3. use guard patrol instead of guard stations
And secondly, I didn't have a single power grid, water station, I built the smallest possible cells(didn't quite think to have a holding cell with 1000 beds at the time). I bought no land expansions, no canteens, no kitchens. The only thing that exists in this prison is the bare necessities such as the infirmary, staffroom, yard. It's the sheer amount of guards and prisoners alone causes me to lag, along with the 1100 cells I had. I have no problem running large maps.
If you set the shedule to be yard 24/7 and just have armed guards in there with them, the only worries are fearless prisoners not getting suppressed. You can send them to permanent solarity, but if they're stocial too, then they'll just constantly try to break out. Hence why I kill them off.