Prison Architect

Prison Architect

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Nacho Oct 26, 2015 @ 4:53pm
Is reforming prisoners truly worth it?
When they have to to learn something,they almost always never pass.They steal things from their work areas.It does nothing to prevent them misbehaving.I only do them for grants, and ♥♥♥♥ me, the education grant is so damn hard, since no one passes.
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Showing 1-15 of 20 comments
If they don't pass then it's your fault for not providing enough needs satisfaction to them: Would you pay attention in class when it was just before lunchtime and you hadn't eaten?
Keep them happy and the success rate shoots up.
lissa_981 Oct 26, 2015 @ 4:58pm 
It is way worth it if you do it right.. I set my parole% on 9% and still average 20 prisoners a day-- which is 60k a day for anyone math challanged out there. Just be sure your prisoners needs are met, they are riding a well fed bonus, and they arrive before class starts. Metel detectors on all the doors, and plenty pf dog patrols will keep your contraband down nicely.
Trixi Oct 28, 2015 @ 10:19am 
As frazzle and lissa said:

keep your prisoners happy and give them a well feed bonus with high/high meals:

here my actual reform grades of my prison:

http://steamcommunity.com/sharedfiles/filedetails/?id=543470512
http://steamcommunity.com/sharedfiles/filedetails/?id=543470455
http://steamcommunity.com/sharedfiles/filedetails/?id=543470409

well my prison runs now about 5 ingame days or sth like that. was 20 days just building up the prison :)

oh yes, here the deployment view of my prison :D

http://steamcommunity.com/sharedfiles/filedetails/?id=543478377
Last edited by Trixi; Oct 28, 2015 @ 10:21am
JasonS Oct 28, 2015 @ 10:45am 
Also the faster you get prisoners to leave the more prisoners you can take in per day which boosts your income from new prisoner bonuses.
lissa_981 Oct 28, 2015 @ 11:51am 
those top 3 are all the same, and programs not reform rates Trixi.
Trixi Oct 28, 2015 @ 12:31pm 
Originally posted by lissa_981:
those top 3 are all the same, and programs not reform rates Trixi.

That only shows me, that you havent looked the first 3 pictures at all, they are not the same! And they show the passing quotes of my reform programs, and that was also what the threadstarter asked:

Originally posted by Nachos:
... the education grant is so damn hard, since no one passes.
lissa_981 Oct 28, 2015 @ 12:36pm 
YOu are correct i just expected one of those screen shot to look like this:
http://steamcommunity.com/sharedfiles/filedetails/?id=538699657
Trixi Oct 28, 2015 @ 12:51pm 
well, yes i can provide,

but this doesnt says so much, as i have startet it just for a short time.

The one dead prisoner was a cop killer, killed by my guards. And why are using those dumb guards always the baton instead of the tazer ....

here the actual standing:

http://steamcommunity.com/sharedfiles/filedetails/?id=543559484

and while im posting: yeah first day with positive cashflow. Well my prison run now about 9 days and my prison isnt completely filled, have already 280 free cells
Last edited by Trixi; Oct 28, 2015 @ 12:53pm
lissa_981 Oct 28, 2015 @ 2:03pm 
It does indicate you got 17x 3k.. that's alot of money (around 50k) especially in that early stage. SO I guess for OP, how much work is that extra worth?
Dr. Raven Oct 28, 2015 @ 2:17pm 
Reforming is practically a necessity for Max Security inmates, unless you're going for a fully suppressed prison. The early release bonus is downright awesome, and the workshop is a huge source of income. It quaduples the value of your logs.


I've ran a pure suppression prison with 1000 prisoners, 0 cooks, 0 janitors, it can be surprisingly effective. Though I purposely kill off fearless stocial prisoners, otherwise riots are a huge potiental problem.



Alas it's really crazy because 1000 prisoners makes you lag horrible. A single day can take several hours to pass on the fastest clock, not worth it, even if I did get a 100k positive cash flow a day without exports.
Trixi Oct 28, 2015 @ 2:25pm 
well i have to say that i startet the prison with about 5.000.000$ cash, cant say exactly because i cheatet a bit. Thats another reason, why the stats are so good, as i build up the whole prison at once.

Wel i dont calculate with the extra money for this prison. But if you really want to make lots of money with early release, take minsec prisoner. They have very short sentences. You need about 25 parole slots per 100 prisoners a day. If i thinking of a passing quote of 70% (which is with minsec really possible), you get 25 * 70% * 3000$ ~ 50.000$ per day. Well sth you must substract from the early release bonus. You cant get so much money with your workshop. But what must also added to the sum is the 300$ intake bonus for your new prisoners arriving ;-)

Another plus for minsec prisoners: you need just a few guards that holds your prison a bit in flow (doors and escorting prisoners), as minsec prisoners just never make violence. Also you dont need a seperate protective wing for your exlaw and snitches.

The contrabant isnt a big issue, i have a metal detector at every entrance of cell block and some dog patrols on key position, where lots of prisoner pass through (entrance from yard into canteen and main entrances + back entrance). (The Back entrance i've created, to save time on executions, as it leads directly to the deathrow block)
Trixi Oct 28, 2015 @ 2:29pm 
Originally posted by Dr. Raven:

I've ran a pure suppression prison with 1000 prisoners, 0 cooks, 0 janitors, it can be surprisingly effective. Though I purposely kill off fearless stocial prisoners, otherwise riots are a huge potiental problem.

Thats impossible, your prisoners will starve to death. So you need some cooks



Alas it's really crazy because 1000 prisoners makes you lag horrible. A single day can take several hours to pass on the fastest clock, not worth it, even if I did get a 100k positive cash flow a day without exports.

Well, there are some ways to reduce lags:

1. Make the map only as large as you need, as more land as more lag
2. dont build loops with your power grid or pipes
3. use guard patrol instead of guard stations
lissa_981 Oct 28, 2015 @ 3:15pm 
I've basicly stopped flipping myself.. it's too easy, but that's a personal preference. The flip side is I always start wil mic sec. Arung 200 of those duse cycelying through my prison provide me all the capital I need. I tend to figure the reform % as expansion money. I try to keep my $$ in the positives, but often at expansion points (building addition cell block wings) I pre hire the staff I think I will need for the wing being fully staffed, which usually results in a small negitive dailyuntill I get a few shipments, and rely on my early realease bonuses to keep me in positive dollars.
Trixi Oct 28, 2015 @ 3:45pm 
well, i started the last times always with the standard starting grant, but this time i didnt want to wait.
Dr. Raven Oct 28, 2015 @ 4:38pm 
Originally posted by Trixi:
Originally posted by Dr. Raven:

I've ran a pure suppression prison with 1000 prisoners, 0 cooks, 0 janitors, it can be surprisingly effective. Though I purposely kill off fearless stocial prisoners, otherwise riots are a huge potiental problem.

Thats impossible, your prisoners will starve to death. So you need some cooks



Alas it's really crazy because 1000 prisoners makes you lag horrible. A single day can take several hours to pass on the fastest clock, not worth it, even if I did get a 100k positive cash flow a day without exports.

Well, there are some ways to reduce lags:

1. Make the map only as large as you need, as more land as more lag
2. dont build loops with your power grid or pipes
3. use guard patrol instead of guard stations
First off. They would, except paramedics and doctors heal them so they can't starve to death. lol

And secondly, I didn't have a single power grid, water station, I built the smallest possible cells(didn't quite think to have a holding cell with 1000 beds at the time). I bought no land expansions, no canteens, no kitchens. The only thing that exists in this prison is the bare necessities such as the infirmary, staffroom, yard. It's the sheer amount of guards and prisoners alone causes me to lag, along with the 1100 cells I had. I have no problem running large maps.



If you set the shedule to be yard 24/7 and just have armed guards in there with them, the only worries are fearless prisoners not getting suppressed. You can send them to permanent solarity, but if they're stocial too, then they'll just constantly try to break out. Hence why I kill them off.
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Date Posted: Oct 26, 2015 @ 4:53pm
Posts: 20