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You have your obvious sources, like taking a spoon or a power tool with you from the canteen or workshop. And then you have less obvious ones, like breaking into a cleaning cupboard or infirmary for various poisons (or scalpels)
And then you have the ones you might not think about - Contraband can be thrown in from the outside if your fences aren't far out not enough to isolate the inmates. And they can have it smuggled in through kitchen supplies and such. Or pickpocket workers or gardeners.
There's a map overlay where you can see sources of contraband.
I already mentioned those. My prisoners never go to those places. They are in solitary. Nobody ever sees them, so unless they're pickpocketing power drills off my guards.........thank you but it's not what I was looking for.
Which would be fine if there was a mechanic for that. But I don't think there is. I think the game just creates items for them.
My thanks, anyway. Perhaps someone will happen along who knows for sure.
Hell no. They go straight to solitary. As I said, prison was their second chance. Couplke that with the game mechanic to make them lousy workers when supressed and I figured there was no point.
They do have a visitor center, not that any of them have ever been there. Again, first day in they always violate something and go to solitary. Even if the ones who just got here went and smuggled something they are searched right away, and it doesn't explain how guys who have been in solitary for weeks or months keep getting this stuff.
Yes. Offices, the visitor center, the kitchens. But nobody ever gets to go to those places. I don't even give them laundry or cleaning closets, yet somehow they end up with poison.
Again, these guys are searched repeatedly, too. Once they're in solitary, they're in for good. They never go anywhere. Yet every time I do a shakedown, which is often nightly, I've got a ton of contrban coming from the cells. Not other places, either, I see where the markers flash up. Knives in kitchens and crap, sure, but then something like a power drill or a bunch of drugs turn up in the solitary cells.
The one thing they haven't shown up with is guns. Odd, since I have an armory, but no armed guards. I don't need them, I just built that junk for the Maxsec grant. They also keep showing up with dog collars, though I've never lost a K-9 unit.
Honestly, I am baffled by how this comes to pass, though I appreciate all the attempts to help.
Good suggestion, I've already tried it, after a fashion. At any given time roughly twelve of my prisoners are in need of medical attention. They collapsed from starvation, since the guards simply will not feed them properly, despite an abundance of meals and guards, not to mention allowing three hours each for two meals a day. Some prisoners, they just ignore. Not sure why, maybe a bug.
They do drag those prisoners to the infirmary, otr the doctors take care of it and yet those same jack-holes will occassionally turn up with something they had no way of obtaining. Power drills being the big one. It's actually what finally set me off to make this post.
The only thing I can think of at this point is that maybe the game just spawns random drops of weapons like it does for escape mode. Or at least what I assume is random. I'd have to test much more. Still very new here, kind of hoping to avoid that. If it isn't that, then the game is spawning weapons, which sabotages its own mechanic.
I'll give mass starvation a try and see how that works out. Not fond of the idea, but I guess I asked to make the omlette.
That's true - It is theoretically possible that he's been able to hit it in his... uh... openings for all of this time. Now I wonder if he also bothered to bring along an extension coord, or at least a big battery.
When you click on an item's icon in the 24h or 7day tracking in the intelligence screen, it shows you the chain of trades, all the way to how it got into the prison in the first place.
Wish there was a way to grow food in the prison, it'd plug up one of main contraband sources for my prison.