Prison Architect

Prison Architect

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Max security prisoners ?
Is there currently any reason to take them on in terms of money rewards ?
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Showing 1-12 of 12 comments
Prisoner Security Levels are in the game to challenge yourself.
You get a small bonus, low risk for Min-Sec
Max Sec gives you a good boost for intake but high risk prisoners.
PIT_DEFENDER Oct 7, 2015 @ 4:33pm 
If you dont care for your score you can actualy make quick buck, just take in like 50 let them escape and next day take another 50 in xD and so on untill you get so much money your PC crashes xD
lissa_981 Oct 7, 2015 @ 5:32pm 
Higher initial money intake, and longer sentences, which make them more profitable as slaver.. ur skilled workers, especially workshop. They also make better CIs for the same reason.
TAW|Jawbreaker Oct 7, 2015 @ 6:03pm 
If you want money, restrict your prison to min-sec prisoners and run a reform-oriented prison with tons of parole-rooms so you can cash in those sweet 3000 buck for every prisoner released early.
Also, minsec don't cause no trouble and you can leave all your assasination-targets as min-secs and minsec seem more willing to do courses and stuff. I have a 200 minsec part of a prison, with 80 qualified for workshop while the 200 mid- and 200 maxsec share one workshop.
AlexMBrennan Oct 7, 2015 @ 7:43pm 
Originally posted by lissa_981:
Higher initial money intake, and longer sentences, which make them more profitable as slaver.. ur skilled workers, especially workshop. They also make better CIs for the same reason.
In theory, maybe? Longer sentences mean higher maximum population (you reach equilibirum when the daily intake equals prisoners released each day), which theoretically might mean you could run larger workshops but I find it hard to imagine that this would apply to prisons that can actually run in PA.
lissa_981 Oct 7, 2015 @ 7:52pm 
I have run 1000 prisoner max sec only prisons, utilizilizing 4 workshops, each with 20 prisoners working them and 20 hours a day. The amount of money I make dayly is, quite frankly, obsene. I stoped paying attention when I hit 7mill in cash on a prison I didn't flip. I also have a decent early release program, with clost to half releasing early, @ a 9% max (as set in my policys) reoffesn. I think over all it's a 12% rate...
HulaGremlin Oct 7, 2015 @ 8:11pm 
max sec is more fun? I find normal sec to be a bit boring. havent ever run a min sec prison. been thinking about it however. just for funzies. I guess it just depends on if you want a high turnover or not. max sec turnover can be painfully slow but as some stated if your running cashcow operations with workshops thats a good thing
RDR Oct 8, 2015 @ 12:36am 
Originally posted by Sugar Glider:
Is there currently any reason to take them on in terms of money rewards ?

POSITIVE FACTORS
1. Longer sentences. This has a few flow on effects.
A. More time to engage in reform programs, thus better able to be reformed.
B. As above, except you have the time to pass more complicated programs (ie carpentry) and once qualified have a longer effective lifetime.
C. Greater effective lifetime from snitches (if handled appropriately).
D. Higher Maximum population.
E. Quicker Higher Population. As they are not released as quickly as Min Sec or Med Sec and so there numbers accumulate more quickly.
2. Greater Income. Again couple of factors here.
A. Max Sec IIRC gets $1000 upon entry, which is 3-5 times higher then Min Sec. Once they have arrived through the daily rate is the same.
B. Extra income is spent wisely will have compounding effects in time. That plus a significantly greater number of carpenters, as per 1B above.

NEGATIVE FACTORS
1. Less Income :)
A. Max Sec cause many more problems, so more money is spent on securing the prison, replacing dead staff, fixing broken weight bench's etc.
B. Due to their hot tempers, prisoner's needs have to be met more efficiently or you get problems. This requires greater expenditure, or better planning.
C. Riots and Fires can cause hurt your income in large spikes. Althouigh this can happen to any prisoner (ie Min, Med, Max etc), it is far more likely with Max.
D. Gangs drain money period. IIRC You need Max Sec to get a Gang Leader. Which is when most the gang issues start.
2. Staff Security
A. Put simply they kill your staff, this means constantly ensuring such staff are replaced, and adequately planning your security forces.
3. Failure Conditions.
A. All of the failure conditions are more likely with Max Sec. Particularly deaths and escapes.

NEUTRAL FACTORS
1. Without Max Sec you will be missing out on much of the game. Many of the immergent situations can only really happen in a prison where tempers get high at times. This can happen with Min and Med sec, but to a much lesser extent. Riots, Fires, Gang Issues, Mass Escapes, Permanent Lockdowns, Mass Weapon Hording, etc etc.
2. Without Max Sec, you miss out on the interactions between the different security levels, or having to account for these.
3. Have you had to deal with the failure conditions yet ? If not then you are again missing ouit on the game.
4. Without challenge why play the game?

Anyway thats my take. Hope it helps.
PIT_DEFENDER Oct 8, 2015 @ 1:40am 
Originally posted by lissa_981:
I have run 1000 prisoner max sec only prisons, utilizilizing 4 workshops, each with 20 prisoners working them and 20 hours a day. The amount of money I make dayly is, quite frankly, obsene. I stoped paying attention when I hit 7mill in cash on a prison I didn't flip. I also have a decent early release program, with clost to half releasing early, @ a 9% max (as set in my policys) reoffesn. I think over all it's a 12% rate...

Kim Jong Um you have been EXPOSED !
DREDD Oct 8, 2015 @ 2:43am 
anyone want to trade with me for this game, Killing floor 2 or the forest?????
RDR Oct 8, 2015 @ 3:51am 
Originally posted by PIT_DEFENDER:
Originally posted by lissa_981:
I have run 1000 prisoner max sec only prisons, utilizilizing 4 workshops, each with 20 prisoners working them and 20 hours a day. The amount of money I make dayly is, quite frankly, obsene. I stoped paying attention when I hit 7mill in cash on a prison I didn't flip. I also have a decent early release program, with clost to half releasing early, @ a 9% max (as set in my policys) reoffesn. I think over all it's a 12% rate...

Kim Jong Um you have been EXPOSED !

:)

You have made my day. I don't know if what you typed was an intentional pun or just a typo but "its" name is Kim Jong Un. I like your pun/typo way better Kim Jong Ummmmmmmmmmmmmmm. Sort of sums him up very well I think.

+100000000000 Rep to you PIT_DEFENDER
lissa_981 Oct 8, 2015 @ 5:05am 
I can't make those prisons anymore.. they fixed the holding cell exploit, but here's one of my 're education facilities' from before the cell quality update. http://steamcommunity.com/sharedfiles/filedetails/?id=428802536
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Date Posted: Oct 7, 2015 @ 4:14pm
Posts: 12