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MAKE SURE THE PROBLEMATIC CONSTRUCTION JOB IS THE ONLY ONE RUNNING WHEN DOING THE FOLLOWING :
-> Go to the Prison architect "saves" folder.
-> Open the PRISON file with any kind of simple text editor. oh, and you might want to duplicate this file, in case something goes wrong next ;).
-> search for the term "construction"
-> If the problem really is from the file you should see something like this close to the "construction term :
BEGIN Jobs
Size 1 (or above 0)
-> Now you have to select a big chunk of text, the text you will select is structured like this :
BEGIN Construction
AutoLights true
BEGIN Jobs
Size 1
BEGIN ""
[bunch of lines with coordinates and stuff]
END
END
BEGIN PlanningJobs
Size 18000
[bunch of lines with jobs coordinates and stuff]
END
BEGIN BlockedAreas END
END
See how BEGIN and END act like parenthesis ? We want the BEGIN and END associated with the "construction" keyword to be selected (with everything that is between it)
Now, selected all of this and replace with this :
BEGIN Construction
BEGIN Jobs Size 0 END
BEGIN PlanningJobs Size 16000 END
BEGIN BlockedAreas END
END
Hope you managed to do this ! it worked well for me. Feel free to ask me if this was not clear enough.
WARNING: Make a backup of your savegame, no guarantees, this might break your game.
First of all, save your game locally (you can't edit savegames in the Steam Cloud).
Next, you have to find the Room.i belonging to the room that is stuck. To do this, I've created a patrol from the top of the cell to the bottom and from left to right. Don't assign a guard to it, and don't have any other inactive patrols. Now, in your save file, find the section BEGIN Patrols and find the patrol that you've just created. All "normal" patrols will look something like this:
BEGIN "195 158" Set true Visit 121681.2 PatrolType 0 LastVisitor.i 834 LastVisitor.u 14317335 END
But the inactive one will look like this:
BEGIN "199 159" Set true PatrolType 0 END
The numbers right after BEGIN are the coordinates of your cell. Now, based on that, find a cell of the room that is stuck in the "BEGIN Cells" section. If all is well, this will look something like:
BEGIN "199 158" Mat ConcreteFloor Con 92.55981 Ind true StaffDir 1409286144 Room.i 79 Room.u 12392532 END
So, now I know that it is Room.i 79 that is stuck. Now in the section "BEGIN Rooms", I've simply deleted the entire line for room with Room.i 79:
BEGIN "" Id.i 79 Id.u 12392532 Entity.i 2912 Entity.u 14091460 RoomType Cell Name Cell Quality 9 END
After reloading the game, the stuck room is gone and if all is well, you can now create a new room, build, demolish, etc.