Prison Architect

Prison Architect

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scrodged Mar 8, 2016 @ 1:19pm
"Cop killer" prisoners
How do you deal with these prisoners? On first figting my guard kill them.

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jasonharris2 Mar 8, 2016 @ 1:48pm 
the best way is to keep em out of touble so guards don't need to use force
There are only two ways, I see no alternatives:
Keep them out of fights (how you do that, that's a different matter)
Or always pay attention to your guards in fights (but honestly, the guards are glitchy sometimes, they return to hitting an unconscious prisoner repeatedly, no matter how often you order them away)
KeiwaM Mar 9, 2016 @ 3:39am 
Best way to handle these are keep them out of trouble. Supress them as fast as you can. You cannot prevend your guards from killing them unless you send the guard away when he's done fighting the prisoner.
CloudSeeker Mar 9, 2016 @ 4:22am 
I have a cop killer in my max sec unit and he have been in there for like soon 60 days now. He is one of the few that have a 10/10 cell. He is alive simply because there is no fighting going on in my prison. Only the extremely volitile prisoner fight and thats because of who they are.
lissa_981 Mar 9, 2016 @ 4:42am 
I do the oppisite, I put them in min sec. Nothing ever hapens in min sec. I keep all the gangs, volitiles and instagators outs there. If there are no incidents then gaurds have no excuses to beat the cop killer sencless.
CloudSeeker Mar 9, 2016 @ 4:53am 
Originally posted by lissa_981:
I do the oppisite, I put them in min sec. Nothing ever hapens in min sec. I keep all the gangs, volitiles and instagators outs there. If there are no incidents then gaurds have no excuses to beat the cop killer sencless.
To be fair. Max sec is the least problematic part of my prison (if you ignore PC). I have 50 max sec and over 400 mid sec, I also got no min sec.
Trixi Mar 9, 2016 @ 6:11am 
I just ignore this. The only solution is to prevent fights in general.
big lizard Feb 20, 2019 @ 8:27pm 
I just keep mine in Permanent Lockdown. As long as they don't have Stoical or Volatile they won't cause any trouble.
Magna0pera Feb 21, 2019 @ 8:35am 
I keep an armed guard on patrol just outside the High sec wing. If trouble kicks off, I immediately hit freefire and hope many high sec prisoners get shot. I don't accept high sec prisoners, they are more trouble than they are worth.
MekaDovah Feb 21, 2019 @ 2:59pm 
One thing you could try is slap him repeatedly with one of the temporary lockdown/solitary punishments until he has hundreds of hours in either (doesn't matter which.)

Key is selecting Permanent Lockdown or Solitary doesn't bind the prisoner in irons; it only confines them to a cell. Once they're angry, they act up. If anything permanent punishment will make them more likely to cause trouble since they will build up their needs badly in there. Especially freedom.

The temporary ones however can be repeatedly stacked and do lock the prisoner in irons, rendering them powerless to do anything. As long as you aren't worried about giving them reform opportunities, this seems to work with keeping them or volatile legendaries out of trouble.
Last edited by MekaDovah; Feb 21, 2019 @ 3:01pm
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Date Posted: Mar 8, 2016 @ 1:19pm
Posts: 10