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http://steamcommunity.com/sharedfiles/filedetails/?id=531951855
That should be reasonably challanging - if it is too wasy since the update please let me know ;-)
Impressive; this actually took me a couple of tries to get out of and the results were a bloody mess with a win that barely counts for a win.
1. First attempt, the normal routine, punch a few guards and run for the door. Sniper ~ dead.
2. Second attempt, digging...and digging... and digging... and yea never mind there's no getting through 3 walls with that many dogs.
3. Lets build a crew and start a riot. This took several attempts, supression is fast and furious until you disrupt the guards routines.
It took several days of careful planning. Each of the crew would sneak off, get weapons and keys and serve their punishment, stashing their tools and weapons before surrendering. A few picked up lighters and these turned out to be the most important.
Starting strategic fires in various locations we killed the firemen as they came into the prison. After that it took focused fires in several areas to systematically destroy room tiles.
Guards without a place to rest? Yea tired guards wandering the prison take longer to respond. Burn down the hospital? Injured guards and prisoners with no where to go.
Burn down the armorys? Not sure this helped but I like to think it did, towards the end there were less guards with guns or tasers around.
By the end I had burned down probably 80% of the prison but the outerwalls just won't burn. But it gave me freedom of movement to not have many interior walls and tired guards were frequently too slow to matter.
By the end there was little sign of life, smashed generators so there was no lights, and burned out shells of rooms everywhere. At night with a remaining crew of 20 (and 8 others already dead from various exploration attempts) we were ready to storm the gates for one final push.
The interior snipers were already dead (and not being replaced), the armed guards from the front gates had been lured out and killed and my crew were armed with shotguns and a couple of snipers.
The last stand of guards and the outer 2 sniper towers were all that remained. 19 more deaths of my crew later we had the guards dead, the snipers dead and one guy running for his freedom.
We burned it down, we burned it down to the ground.
http://s30.postimg.org/vggoy8drl/PAescape.jpg
Total: 12 in game days, 27 of my squad were killed with only 1 escape.
At one point there were so any bodies on screen you couldn't see the floors in the kitchen, just waves of dead cooks and guards.
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I have a question: how did you get the walls in the armorys to not burn? It seems like I could burn down everything in the place except the outerwalls and the concrete walls seperating the armorys from the security hall (the outer ring with dog kennels)
And also, did you intend for the player to have a small chance at escape? Because I applaud you for how well you did this but it's really given me a couple of ideas on how to go even more secure. I'm just curious if your goal was for it to be really hard (which it is) or did you want it 100% escape proof?
Yea I had to burn down the staff room to make the guards stay tired.
As for the armory it must be a graphical glitch but the top/bottom wall portion looks like concrete thats seperating them from the interior wall path (with the dog kennels). I spent a lot of time trying to burn through that wall because it doesn't look like the outer prison wall in that section. The sides appear correctly as perimiter wall.
If room tiles got rebuilt after burning, I'm not sure I'd have gotten out of there. In fact I had to deliberately not burn down the psychiatrist offices so that I'd have a regular source of fire while systematically destroying everything else.