Prison Architect
Error since update - Game has gone pixilated !! - Any ideas ?
Ive turned on PA today and it looks all pixilated and unplayable, like its gone back in time to a 1980s version on acid. Anyone got any ideas or had the same problem ?? I was playing on it the other day and it worked fine !! :(
Отредактировано Jimov Macc; 4 мар. 2016 г. в 7:47
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Сообщения 7690 из 142
my windows 10 machine at home runs it fine but my work pc with windows 7 does not like it anymore
same issue for me after the update : all is pixelized, i have try to reinstall 2 time, update my graphic card (ati radeon x1300), change my screen resolution but nothing work ;-((((((
I have a desktop. I'll see about updating my stuff.
I updated my drivers, but it didn't work
I Uninstalled and Reinstalled the game it's still messed up totally unplayable at the moment I hope they fix it soon


EDIT-
Game ran on my old as dirt laptop fine until I downloaded the new update

Processor-AMC Turton II dual-core mobile M500 2.2GHz
Memory- 4 GB
Video-ATI mobility radeon hd 4570
Operating system- windows 7 64-bit
Отредактировано Burlone312; 10 мар. 2016 г. в 20:03
Guys, post your system specs! How are the devs ever going to figure this out if they have no information.
I have the same problem with the last update. My pc works with
Intel core 2 Duo
2GB ram
nvidia gforce 7300
windows 10 64bits

before updating the game works good.
Hi guys,

Really sorry about this breakage. Looks like something *may* have gone wrong in the texture loading code while trying to fix a bug on some systems.

Can you please post your system specs (graphics card) and also have a look in debug.txt for one of these lines:

OpenGL Vendor : Intel Open Source Technology Center
OpenGL Renderer : Mesa DRI Intel(R) Haswell Desktop
OpenGL Version : 3.0 Mesa 10.3.2
OpenGL GLSL : 1.30

and one of these:

Using glGenerateMipmaps() to generate mipmaps.
Using GL_GENERATE_MIPMAPS to generate mipmaps.
Using gluBuild2DMipmaps to generate mipmaps.

Thanks

John
Hi guys,

Really sorry about this breakage. Looks like something *may* have gone wrong in the texture loading code while trying to fix a bug on some systems.

Can you please post your system specs (graphics card) and also have a look in debug.txt for one of these lines:

OpenGL Vendor : Intel Open Source Technology Center
OpenGL Renderer : Mesa DRI Intel(R) Haswell Desktop
OpenGL Version : 3.0 Mesa 10.3.2
OpenGL GLSL : 1.30

and one of these (please let me know which):

Using glGenerateMipmaps() to generate mipmaps.
Using GL_GENERATE_MIPMAPS to generate mipmaps.
Using gluBuild2DMipmaps to generate mipmaps.

Thanks

John
Same problem here. Started after last update.

Specs:
Asus Laptop
Pentium T4300 Dual Core @ 2.10 GHz
4GB Ram
GPU: Mobile Intel(R) 4 Series Express Chipset Family

Relevant Debug.txt:
OpenGL Vendor : Intel
OpenGL Renderer : Mobile Intel(R) 4 Series Express Chipset Family
OpenGL Version : 2.1.0 - Build 8.15.10.2869
OpenGL GLSL : 1.20 - Intel Build 8.15.10.2869

Using glGenerateMipmaps() to generate mipmaps.

After that, these sections looked odd so here they are:

Loading user sprite images for path: data/sprites.png
Failed to get sprites.png for data/sprites.png
Created FrameBuffer of size 64 x 64 in 1ms
Test texure failed to render correctly, downsizing texture atlas
Object spritebank composite took 3262ms
Warning: Loading a very high res image (2688x128)
Warning: mipmaps requested for non-power-of-two image (2688x128), will break on OpenGL ES

And:
Warning: mipmaps requested for non-power-of-two image (1000x1000), will break on OpenGL ES
Warning: mipmaps requested for non-power-of-two image (359x436), will break on OpenGL ES

Hope this will be resolved soon!
Here's a tip to show spec's!
While in Steam,
find Help the left of the Steam window (Libiary, Community etc.)
Click on it and then click System Information.
Copy that and paste it here.

That should give John enough for the dev team to fix it.
Alright then, if you want it, you'll get it all:

Specs (according to steam (removed installed software)):
Processor Information:
Vendor: GenuineIntel
CPU Family: 0x6
CPU Model: 0x17
CPU Stepping: 0xa
CPU Type: 0x0
Speed: 2094 Mhz
2 logical processors
2 physical processors
HyperThreading: Unsupported
FCMOV: Supported
SSE2: Supported
SSE3: Supported
SSSE3: Supported
SSE4a: Unsupported
SSE41: Unsupported
SSE42: Unsupported

Network Information:
Network Speed:

Operating System Version:
Windows 7 (64 bit)
NTFS: Supported
Crypto Provider Codes: Supported 311 0x0 0x0 0x0

Video Card:
Driver: Mobile Intel(R) 4 Series Express Chipset Family

DirectX Driver Name: igdumdx32.dll
Driver Version: 8.15.10.2869
DirectX Driver Version: 8.15.10.2869
Driver Date: 4 Oct 2012
OpenGL Version: 2.1
Desktop Color Depth: 32 bits per pixel
Monitor Refresh Rate: 59 Hz
DirectX Card: Mobile Intel(R) 4 Series Express Chipset Family
VendorID: 0x8086
DeviceID: 0x2a42
Number of Monitors: 1
Number of Logical Video Cards: 1
No SLI or Crossfire Detected
Primary Display Resolution: 1366 x 768
Desktop Resolution: 1366 x 768
Primary Display Size: 18.98" x 10.67" (21.73" diag)
48.2cm x 27.1cm (55.2cm diag)
Primary Bus Type Not Detected
Primary VRAM: 172 MB
Supported MSAA Modes Not Detected

Sound card:
Audio device: Speakers (VIA High Definition A

Memory:
RAM: 4061 Mb

Miscellaneous:
UI Language: English
Microphone: Not set
Media Type: DVD
Total Hard Disk Space Available: 223474 Mb
Largest Free Hard Disk Block: 42355 Mb
Game Controller: None detected
VR Headset: None detected

And debug.txt:

update-4b pc steam compiled 12:29:04, Mar 3 2016
Steam Breakpad Build Id: 3000402
Loading Preferences from ***location on drive***/preferences.txt
BEGIN DataRegistry DUMP:
Screen
ScreenW [int] 1366
ScreenH [int] 768
ScreenWindowed [bool] 1
ScreenHighDPI [bool] 0
ScreenMultiSampled [bool] 0
ScreenSuperSampled [bool] 0
Sound
SoundMixFrequency [int] 22050
SoundVolume [int] 255
SoundSwapStereo [bool] 0
SoundEnableDsp [bool] 1
RenderRooms [bool] 1
RecentMap [string]
FirstTime [bool] 0
AutoSaveTimer [int] 10
HardwareCompat [int] 0
LastKnownVersion [string] update-4b-pc-steam
FlashMobYear [int] 2015
RegistrationShown [bool] 1
TimeLapseCamera [int] 0
TimeLapseInterval [int] 1
TimeLapseFPSNumerator [int] 24
TimeLapseFPSDenominator [int] 1
TimeLapseQuality [int] 63
Mods [string]
LastSubCheck [int] 0
UiScale [float] 1.00
EnabledVBOs [bool] 0
ForumId [int] 0
SteamUser [bool] 1
ClockType [int] 0
MotdId [string]
LoadCJKFonts [bool] 1
Language [string] english
END DataRegistry DUMP:
WindowManager attempting to create window at 1366x768 windowed
OpenGL Vendor : Intel
OpenGL Renderer : Mobile Intel(R) 4 Series Express Chipset Family
OpenGL Version : 2.1.0 - Build 8.15.10.2869
OpenGL GLSL : 1.20 - Intel Build 8.15.10.2869
Windows 8 and earlier System DPI reported: 96 x 96
Parsing archive main.dat...
Parsing archive at path 'main.dat'
DONE
Parsing archive sounds.dat...
Parsing archive at path 'sounds.dat'
DONE
Initialising SDL Audio:
Frequency: 22050
Format: 32784
Channels: 2
Samples: 512
Size of Stereo Sample: 4
SoundSystem started : 22050Hz x 64 sound channels (including 8 music channels)
There are 0 mod sub directories
libpng version 1.4.7 - April 10, 2011
(Running with version 1.4.7)
Using glGenerateMipmaps() to generate mipmaps.
Loading user sprite images for path: data/sprites.png
Failed to get sprites.png for data/sprites.png
Created FrameBuffer of size 64 x 64 in 1ms
Test texure failed to render correctly, downsizing texture atlas
Object spritebank composite took 3262ms
Warning: Loading a very high res image (2688x128)
Warning: mipmaps requested for non-power-of-two image (2688x128), will break on OpenGL ES
[SteamWrapper] SteamAPI is initialised.
[SteamAchievementsWrapper] Waiting for Steam Achievement service? Yes
[SteamInventoryWrapper::Init] Failed to get item definition array size
[SteamWorkshopWrapper::ListPublishedFiles] Listing published files from index 0
Parsing archive collectables.dat...
Parsing archive at path 'collectables.dat'
DONE
BiographyGenerator reading bios...
BiographyGenerator read 27 fornames, 235 surnames, 48 crimes
BiographyGenerator reading Names in the Game...
BiographyGenerator read 22683 Names in the Game (including 82 Faces in the game)
Requesting message-of-the-day...
Curl version libcurl/7.27.0
MessageQueue HTTPThread (31F3BA28) running.
Detected encoding UTF8 for file data/language/fullgame.txt
Loaded in 748 strings
Detected encoding UTF8 for file data/language/base-language.txt
Loaded in 3282 strings
Couldn't open unicode hyphenation file data/language/hyphenations.txt
Warning: Failed to load BMFont font data/fonts/verdana-bold.fnt
Warning: Failed to load BMFont font data/fonts/verdana-bold-outlined.fnt
Fonts loaded in 644ms
OpenGL Max texture Size 4096 x 4096 [16 tex units]
Multisampled Framebuffer support : no
Supersampling support at screen res 1366 x 768 : yes
Loading page 0 of bitmap font data/fonts/catalogue.fnt.
================
== NEW MAP ===
================
World Initialised to size 100 x 80 cells
MaterialLibrary reading from 'data/materials.txt'
DataRegistry Warning : Failed to match enum value 'Metal'
DataRegistry Warning : Failed to match enum value 'Metal'
ReformProgramManager reading from data/reform_programs.txt...
DataRegistry Warning : Failed to match enum value 'calming'
GridRoutingSystem(20B1E838) constructed.
Grid Navigation System initialised
E838) running.
EscapeMap Initialised : 62Kb
GridRoutingSystem created Route Work-In-Progress and CellInfo (size 562Kb)
MessageQueue LightMap (1E9B9818) running.
Lightmap initialised in 1ms : 93Kb
Weathermap initialised in 1ms : 187Kb
MessageQueue WeatherMap (03FCF3E8) running.
Danger initialised : 62Kb
Patrol System Initialised : 218Kb
Gang System Initialised
Created FrameBuffer of size 512 x 512 in 72ms
Water System Initialised : 375Kb
PowerSystem initialised : 62Kb
Reading production.txt...
PolaroidSystem has 177 polaroids in the database
ScriptSystem initialised in 0ms
Parsing LUA script 'data/grants.lua'
ConstructionSystem reading from 'data/prefabs.txt'
ERROR : Failed to load job file 'data/jobs.txt'
Generating new world...
Create starting world done...
Saving Preferences to ***location on drive***/preferences.txt
Save successful!
FoodSystem Recalculate took 0.0ms
[SteamAchievementsWrapper::OnUserStatsReceived] Got an OK from Steam achievements
[SteamWorkshopWrapper::OnListPublishedFiles] Starting subscribed files listing
[SteamWorkshopWrapper::ListSubscribedFiles] Listing published files from index 0
[SteamInventoryWrapper::Init] Getting list of item definition ids
[SteamInventoryWrapper::Init] Found 7 item definition ids
[SteamInventoryWrapper::Init] Finding properties for item id 1
[SteamInventoryWrapper::Init] Item 1 got property =
[SteamInventoryWrapper::Init] Finding properties for item id 100
[SteamInventoryWrapper::Init] Item 100 got property =
[SteamInventoryWrapper::Init] Finding properties for item id 101
[SteamInventoryWrapper::Init] Item 101 got property =
[SteamInventoryWrapper::Init] Finding properties for item id 102
[SteamInventoryWrapper::Init] Item 102 got property =
[SteamInventoryWrapper::Init] Finding properties for item id 103
[SteamInventoryWrapper::Init] Item 103 got property =
[SteamInventoryWrapper::Init] Finding properties for item id 104
[SteamInventoryWrapper::Init] Item 104 got property =
[SteamInventoryWrapper::Init] Finding properties for item id 105
[SteamInventoryWrapper::Init] Item 105 got property =
[SteamInventoryWrapper::OnSteamInventoryUpdate] Getting result items
[SteamInventoryWrapper::OnSteamInventoryUpdate] Found 0 result items
[SteamWorkshopWrapper::OnListSubscribedFiles] Getting file details
[SteamWorkshopWrapper::GetFileDetails] No more file details to get
WorldRenderer: vexCellTypes initialised in 3ms : 16000 triangles (vex,tex), 0.9 MBytes
ShaderOpenGL successfully compiled : LightMapNoColour
ShaderOpenGL successfully compiled : LightMap
WorldRenderer: vexCell2ndLayer initialised in 3ms : 16000 triangles (vex,tex), 0.9 MBytes
ShaderOpenGL successfully compiled : LightMapNoTexture
WorldRenderer: vexDetails initialised in 4ms : 16000 triangles (vex,tex,col), 1.1 MBytes
ShaderOpenGL successfully compiled : SunShadows
WorldRenderer: vexFowBlueprint initialised in 3ms : 16000 triangles (vex,tex), 0.9 MBytes
ShaderOpenGL successfully compiled : VisMap
Warning: mipmaps requested for non-power-of-two image (1000x1000), will break on OpenGL ES
Warning: mipmaps requested for non-power-of-two image (359x436), will break on OpenGL ES
Saving Preferences to ***location on drive***/preferences.txt
Save successful!
LaundrySystem Recalculate took 0.0ms
SectorSystem check: There are 1 new sectors.
FoodSystem Recalculate took 0.0ms
LaundrySystem Recalculate took 0.0ms
FoodSystem Recalculate took 0.0ms
LaundrySystem Recalculate took 0.0ms
LaundrySystem Recalculate took 0.0ms
Saving Preferences to ***location on drive***/preferences.txt
Save successful!
Destructing SoundLibrary2dSDL class... done.
I have this problem, here are my computer specs:

Windows 7 64-bit
Integrated graphics: Mobile Intel(R) 4 Series Express Chipset Family
2 GB RAM
Pentium(R) Dual-Core CPU T4500 @ 2.30GHz

In the debug.txt I found:

OpenGL Vendor : Intel
OpenGL Renderer : Mobile Intel(R) 4 Series Express Chipset Family
OpenGL Version : 2.1.0 - Build 8.15.10.2869
OpenGL GLSL : 1.20 - Intel Build 8.15.10.2869

and

Using glGenerateMipmaps() to generate mipmaps.

Hope this helps.
im not back at work until next monday so ill check it and post it then if you havent already got enough by that point
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Дата создания: 4 мар. 2016 г. в 7:46
Сообщений: 142