Установить Steam
войти
|
язык
简体中文 (упрощенный китайский)
繁體中文 (традиционный китайский)
日本語 (японский)
한국어 (корейский)
ไทย (тайский)
Български (болгарский)
Čeština (чешский)
Dansk (датский)
Deutsch (немецкий)
English (английский)
Español - España (испанский)
Español - Latinoamérica (латиноам. испанский)
Ελληνικά (греческий)
Français (французский)
Italiano (итальянский)
Bahasa Indonesia (индонезийский)
Magyar (венгерский)
Nederlands (нидерландский)
Norsk (норвежский)
Polski (польский)
Português (португальский)
Português-Brasil (бразильский португальский)
Română (румынский)
Suomi (финский)
Svenska (шведский)
Türkçe (турецкий)
Tiếng Việt (вьетнамский)
Українська (украинский)
Сообщить о проблеме с переводом
EDIT-
Game ran on my old as dirt laptop fine until I downloaded the new update
Processor-AMC Turton II dual-core mobile M500 2.2GHz
Memory- 4 GB
Video-ATI mobility radeon hd 4570
Operating system- windows 7 64-bit
Intel core 2 Duo
2GB ram
nvidia gforce 7300
windows 10 64bits
before updating the game works good.
Really sorry about this breakage. Looks like something *may* have gone wrong in the texture loading code while trying to fix a bug on some systems.
Can you please post your system specs (graphics card) and also have a look in debug.txt for one of these lines:
OpenGL Vendor : Intel Open Source Technology Center
OpenGL Renderer : Mesa DRI Intel(R) Haswell Desktop
OpenGL Version : 3.0 Mesa 10.3.2
OpenGL GLSL : 1.30
and one of these:
Using glGenerateMipmaps() to generate mipmaps.
Using GL_GENERATE_MIPMAPS to generate mipmaps.
Using gluBuild2DMipmaps to generate mipmaps.
Thanks
John
Really sorry about this breakage. Looks like something *may* have gone wrong in the texture loading code while trying to fix a bug on some systems.
Can you please post your system specs (graphics card) and also have a look in debug.txt for one of these lines:
OpenGL Vendor : Intel Open Source Technology Center
OpenGL Renderer : Mesa DRI Intel(R) Haswell Desktop
OpenGL Version : 3.0 Mesa 10.3.2
OpenGL GLSL : 1.30
and one of these (please let me know which):
Using glGenerateMipmaps() to generate mipmaps.
Using GL_GENERATE_MIPMAPS to generate mipmaps.
Using gluBuild2DMipmaps to generate mipmaps.
Thanks
John
Specs:
Asus Laptop
Pentium T4300 Dual Core @ 2.10 GHz
4GB Ram
GPU: Mobile Intel(R) 4 Series Express Chipset Family
Relevant Debug.txt:
OpenGL Vendor : Intel
OpenGL Renderer : Mobile Intel(R) 4 Series Express Chipset Family
OpenGL Version : 2.1.0 - Build 8.15.10.2869
OpenGL GLSL : 1.20 - Intel Build 8.15.10.2869
Using glGenerateMipmaps() to generate mipmaps.
After that, these sections looked odd so here they are:
Loading user sprite images for path: data/sprites.png
Failed to get sprites.png for data/sprites.png
Created FrameBuffer of size 64 x 64 in 1ms
Test texure failed to render correctly, downsizing texture atlas
Object spritebank composite took 3262ms
Warning: Loading a very high res image (2688x128)
Warning: mipmaps requested for non-power-of-two image (2688x128), will break on OpenGL ES
And:
Warning: mipmaps requested for non-power-of-two image (1000x1000), will break on OpenGL ES
Warning: mipmaps requested for non-power-of-two image (359x436), will break on OpenGL ES
Hope this will be resolved soon!
While in Steam,
find Help the left of the Steam window (Libiary, Community etc.)
Click on it and then click System Information.
Copy that and paste it here.
That should give John enough for the dev team to fix it.
Specs (according to steam (removed installed software)):
And debug.txt:
Windows 7 64-bit
Integrated graphics: Mobile Intel(R) 4 Series Express Chipset Family
2 GB RAM
Pentium(R) Dual-Core CPU T4500 @ 2.30GHz
In the debug.txt I found:
OpenGL Vendor : Intel
OpenGL Renderer : Mobile Intel(R) 4 Series Express Chipset Family
OpenGL Version : 2.1.0 - Build 8.15.10.2869
OpenGL GLSL : 1.20 - Intel Build 8.15.10.2869
and
Using glGenerateMipmaps() to generate mipmaps.
Hope this helps.