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As to how tro make it work effectively, 1) you must have a good variey of cell grades, 2) Enough free gaurds to make the nessecary prisoner moves, 3) Use dorms for 'resets' (where prisoners can go post issues) NOT HOLDING CELLS -just say no to them they F*^k everything up. 3) enough prisoners paroled/geting into trouble to keep a steady flow of cells to be available.. too many cells open at once causes issues, I find anything less then 100 prosioners is not effective.
Here's my layout:
http://steamcommunity.com/sharedfiles/filedetails/?id=678063862
its 5 3's, 3 5's, 2 7's and 1 9 on either side, and a 100 person dorm on the bottom.
BTW it's just the correct amount of squares wide to run hot water through it all if you so desire.
I like the idea but really, how much thought was put into coding this?
1) plenty of gards free and some assigned to each cell section. Moving prisoners from cell to cell is a very low priority job, and gaurds won't do it if they have anything else that needs done. Also set all punishments to soolitery for quick turn around/ reassigning.
2) having large quanities of cells with out prisoners and prisoners with out cells messes with the AI's auto assign features. After Shake down/ mass escape attempts things can get kind of schetchy in very large prisons as there are just so many options. It works best with a continous stream of a few cells to a few prisoners, so try and automate the finding of contraband with smart patroling dogs and metal detector placements. That and a robust paroling system should get you a good variety of cells to choose from.
3) Time, and quanity of prisoners: It takes a bit for the system to settle out. I find that about 10-15 days into a new sec lvl (with atl least 100 prisoners-that seems the minumun number for it to work well, but the more you have the better (been runnning approx 600 per in my current prisons and it's workering very well)
The system IS helpful and DOES curb bad inmate behavior, Most noticably in inmates with the volitile trait. I have some that go almost a week between meltdown do to nice cells. The Extrealy are still a bit problematic, but they are ment to be, and they still often go 3 days in between freakouts. I belive they are coded to spoil for fights every day with out the deterent bonus.