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which is 2) be sure work follows meals whenever possible. That well fed bonus only lasts so long (you said you were feeding high/high right?) make the best use of it by being sure they spend as much of that time as possible in class. Also when work falls right after either eat or Free Time prisoners will head to class an hour early if all thier needs are met.
bringing us to 3) be sure your classrooms are easily accessable from whereever they are before. If they are spending all thier time walking to class they are not paricipating (there a time spent in class % visable on prisoner durring thier class time)
General education and carpentry are hard to pass, you would need MOD to increase inmate's chance to pass. Or have keep course running, inmates failed to pass the course would go back and try again. The workshop class is troubleing from only 1 foreman and have to put inmates with different work hours to allow more classes for foreman to teach.
Than, one hour eat hour is not enough, some of inmates have to walk for long time to the canteen, with only 1 hour to eat, inmates late for eat would have to give up what there're eating(and not satisfied from food). Also if the inmates got troubles on the way to eat (smelled something wrong by dogs or metel detector beeps, the mistake alert is often), would also missed the eating hour.
I'd tried for 3 one hour eat regime, but not successful, too many foods wasted and inmates had not safisfied from their food(without enough time to finish their meal). Also, 1 more meal have to import more food from outside, the road traffic is getting worse and have to spent more money to buy foods. Now, I've put 2 hour for eat and twice per day, inmates' are happy and I got no trouble from their foods.
I was originally running 2 two hour meals then I realized that they were all done eating within about an hour, so it didn't seem necessary for the extra hour. When I cut back to 2 one hour sessions, they were getting to hot for my comfort between meals, despite having high/high meals. That's why I settled on 3 one hour meals. I've watched them and they all finish eating and many are indeed using the phones and tvs.
Though I do understand many people add lots of amenities to different areas, I strongly care about the aesthetics. I only use items that I would expect to find in real world application. I've bent to the point of tvs in the canteen and prayer mats in each cell, but I would rather not do much more than that. I could never bring myself to put toilets and showers in a canteen or outside, etc. I did try adding a "restroom" just outside the canteen with several toilets to shorten the walk after leaving the canteen but I haven't noticed it being used at all lmao. They seem to prioritize the ones in their cells.
I do tend to follow eat with work but with an hour of free time in between to satisfy needs. The problem is I can't figure out why everyone doesn't seem to get the well fed bonus despite having 3 high/high meals.
I've tried to centralize classes and most facilities but I didn't realize the impact that travel might have on classes, as you say. I'll have to take a closer look at that and see if that might be the factor I've been missing. It's crazy how much fine tuning needs to be made to excel in this game lmao. It's not enough to simply satisfy needs anymore lmao
Actually I havent taken any max inmates just yet. Wanted to test the others first. I'm currently working on Max sec areas. But like I said, the danger lever rarely even touches 2!
But now that you're saying that and coupled with the point lissa made, I wonder if the foremans travel time would be impacting classes. I'll have to check into that as well.
I'll try going back to 2 two hour meals and see if that affects my well fed percentage. Though like I said, when I've watched they all seem to get their needs filled. I do see your point on any delays though. As well as delivery traffic.
My prison. Its an incredible reform prison rated 9/7/4/3 and I have yet to see anyone come close to the reform rate I get out of it.
Reoffend rate was 4% before enabling gangs, and now it is around 8% with gangs. I have extremely good attendance in my reform programs, but the prison is mostly MED sec with a little bit of Max and Min. Without seeing the OP's prison, I really can't make any comments on any possible improvements, but perhaps looking at my prison will help you gain some insight. I've tweaked and improved it for quiet some time with 140hours+ IRL time into this prison alone.
http://steamcommunity.com/sharedfiles/filedetails/?id=693337005
It houses almost 200 gang inmats (including all 3 gang leaders), is fully multi sec,right I've been intaking 10-20 gang member every day for over 50 days!) has events and weather, and all the other wistles turned on.
I understand a respect your feelings on the subject. I have 1 possible solution to your delema. I have started makeing deadicated 'rooms' off my canteen. I'll make a quiet study w/ prayre mats an book slelves. A room with a few pool tables, tv's and phones, and a bathroom. I don't put in a door though, just leave it an open space that will aloww me to zone them as 1 big canteen. I do somthing simalar with the yards intagrating inside and outside sections that I want to allow the prisoners to be able to access during rec time. FOr me this solved my asthetics issue, if not I understand, but I thought I'd put it out here.
I also kit out all my cells with e prayre mats (I'm sure some religions organization supplies them to my prison, much like bibles) radios (to boadcast the 'Beloved Warden's Propaganda' to all prisoners when they are in thier cell and wisper them to sleep every night) and toilet/ shower (because it cut down on droped soap incedents and there is way too much paperwok involved it those)
Spend some time watching them as they study. there are % for thier various 'study stats' You can't do anything about smart, but the others you can influence.
Start with med and min security inmates is VERY correct, DON'T take max security before you can handle entire prison runs well. Max prisoners had $1000 for intake, but they have more "dangerous" special traits and troubleful "legendary", if max inmates unhappy, they would kill each other, even worse some of them may attempt to start a riot(and could expend to other security level wings). If max security inmates made a riot or daily murder, their pay for $1000 means nothing, we would suffering from more losses.
The traffic would get worse depend on how big and how many inmates in your prison. Bigger prison(as I made) and more inmates would consumes more food and need more meterials, for 3 meals per day, that's trucks have to tranport more foods for another meal. Further if you build more cells/dormitaries or facilities inside, the meterial and funiture would also transport by trucks, combime all truck and buses together, the road traffic would become a nightmare.
I'm using 3 MODs to deal with my current prison:
Road work: that splits prisoner buses and trucks at different lane, but the intake still been delayed for hours.(Before I tried the "road work" MOD, the prisoner buses may delay over 24 hours!)
http://steamcommunity.com/sharedfiles/filedetails/?id=574426965&searchtext=roadwork
Boxed foreman: More foremans for more classes, but don't over hired, their salary are expensive.($200/day)
http://steamcommunity.com/sharedfiles/filedetails/?id=650722778&searchtext=foreman
Snitch sorter: To control the death toll from snitcher and ex-law refinforcers.
http://steamcommunity.com/sharedfiles/filedetails/?id=562914620&searchtext=snitch
Update: My current prisons rating
http://steamcommunity.com/sharedfiles/filedetails/?id=693401113
Sorry for I had load of kills.......one night, the "legendary" had tried to start a riot in max security area, and my snipers had killed 8 of them(after inmates had killed 1 worker, I'd turn free fire ON) included that "ledendary", to prevent from riot.
I've treat my inmates too well, like running a school/college.......
@lissa - I do kind of like that idea. I might play around with that but I'm not sure I have the extra room around my canteens atm though I might try that with the upcoming max sec canteen.Thank you for that suggestion. I hadn't thought about that.
I am among those that feel I'm not building a hotel so they'll have to deal with just mats in my walls lmao. Only maxsec and deathrow get all the (vital) amenities and that's only to restrict their movement :P
I'm assuming you mean watching them during class? I'm not quite sure what you mean but I'll play around and see if I see some stuff I can tweak. Thanx
I've been tweaking the road systems. A strategic layout of "road rooms" is VERY significant. I wish I would have known that from the start as my road areas would be different but it's too late for such large modifications so I'm just going to go with it for now. I did hit a point where traffic was backed out of the screen but with some adjustments I've managed to get it back to bearable, but in hindsight I see a portion of that problem was food intake. I've noticed a LOT of trucks tend to come in with only 1 or 2 items on them. I hope they fix that. Logically there would be full trucks of stuff if there is a high stream of supplies coming in.
I'm not looking to use any mods atm. The only one I'd even consider is the one to add literacy to bookshelves since maxsec and deathrow aren't able to reach a library. That's only because I feel that should be in the game and I'm quite surprised they have not linked those together yet.
Edit: I also haven't had an issue with snitches and ex law since I've been calling my CI's during intake and the snitches and ex law never even make it into genpop lmao
TO OP
Yes watch them wile they attend class, note if they are waiting patiently in thier seats at the start of class, and what each of those starts are.. you can only see it durring the program time. That will give you an ide of what your issue might be. Also -- and this is a VERY common mistake, do NOT reschedual your classes. Prisoners will cycle into them at the start of the lessions so often the 1 shot classes will look like no one is going to attend, but they do. The long classes though will have issues if you reschedual with prisoners shifting between sessions and cause a high failure rate.
http://steamcommunity.com/sharedfiles/filedetails/?id=484009454
for that exact reason ;-)
Plus, I just got the update today and for some reason I'm not seeing the hot water items. Not quite sure but that might have just ruined my prison anyway lmao.
I'm still a little fuzzy on what exactly the reschedule button is supposed to do but I haven't really been using it.
Is that mod just for the 2 items? I have mixed feelings about them affecting religion and sleep but I might use them anyway. Though not all of my couches are against walls lmao.
It looks like you have a good start on things. I'll leave you with a few notes, you can take them or leave them as you like.
1) Shower rooms are dangourous for higher sec lvls and generally less effecient, in cell showers are much better for mornings and I prefer to make a shower room in my yard to fufil thier needs throughout the day especially after exersizing in the yard.
2) common rooms are really not that useful, you will find designated time like yard or canteen is better as it keeps prisoners confined to a specific area rather then wandering your prison.
3)you don't need a bench spot for every prison, 1/3-1/2 is usually good if you have 2 hour lunch and other things for them to do. This will feel up space for some of those other thing;-)
from there it's just about finding what works for you.. happy wardening!!