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Bookshelfs doesnt work at all
Though, actually, with one giant cell... you pretty much know where to search for tunnels, right? And since you would be searching a single cell, rather than a block or shakedown, your guards' chance of missing the tunnel should be slim or none. Be sure to set escape attempt punishment to lockdown rather than solitary!
I guess you could stuff them in even tighter in a holding cell, if you weren't particular about them actually being able to sleep.
2x2 cells are different. They're more efficient than 1x3 in terms of walls per square of space, but less efficient in terms of how many you can jam into an unconstrained area. But since the main use of small cells is for maximum density, they don't have much use, unless your space is constrained in an odd way.
But while individual cells are pretty consistent in terms of overhead per usable space, dormitories aren't. The bigger they are, the more efficient they get, since the usable space grows with the area but the overhead only grows with the perimeter. Big dormitories have basically zero overhead. The only limiting factor on dormitory size, besides absurdity, is escapes. But a perimeter wall and nightly search probably keeps the escapes under control.
Silly, but hey, when you push a sim game to the limits, it almost always turns silly.
http://steamcommunity.com/sharedfiles/filedetails/?id=678063862
As I like the cell grading system. You could trade out the bigger cells for more of the same 2x3's though. The dorm holds 100, and there are 35ish family cells for a total of approx 400 prisoners in the wing. The width is just right to run your hot water to all the cells.