Prison Architect

Prison Architect

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So... bladder issues
My inmates keep soiling themselves at work... this is embarassing! I built washrooms in the workshop and such, and they won't use them. They would rather leave pee trails all over my floors!

Any one else having this issue?
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Showing 1-10 of 10 comments
Trixi Jun 5, 2016 @ 8:10am 
while working or doing reform programs, they dont do anythings for their needs.
Zack Jun 5, 2016 @ 8:11am 
Yes I got this issue too wribit but i can't get it to fix
ShortN2ThePoint Jun 5, 2016 @ 8:16am 
I would think this is something that should make the update list. Some needs supercede others, and should be processed on an opportunistic basis. I.E. not wait until the need is at a certain level, but depending on lockdown, yard or free time.

Yard time is a good example. My washrooms in the yard get a lot of traffic. A "work" space should handle washrooms the same way in my opinion.
ShortN2ThePoint Jun 5, 2016 @ 8:17am 
Another thing, if they use the washrooms while taking a class - it could knock down their attendance scores a bit.
TheXev Jun 5, 2016 @ 8:38am 
Originally posted by wribit:
My inmates keep soiling themselves at work... this is embarassing! I built washrooms in the workshop and such, and they won't use them. They would rather leave pee trails all over my floors!

Any one else having this issue?
I did try putting toilets in my classroom once with the same hope. Right after doing it, Chris Delays in-game character came in and ♥♥♥♥ on that idea working. Ended up removing the toilet. lol

I experimented with putting some free time after lunch, but this made the problem worse as the need didn't build up high enough until about 2pm. I start my primary work period directly after lunch (so 1:00pm) so they do grow the need for bladder/bowel during work, and have plenty of time to relieve themselves after they are done with their work period.
http://steamcommunity.com/sharedfiles/filedetails/?id=697969431
http://steamcommunity.com/sharedfiles/filedetails/?id=697969604

The idea of my regime at that point is, to have free time before my 2nd eat period.. they can relieve themselves during that time, eat lunch, then during work they'll build up needs, but most of them are fully met between 11am-12pm... this also maximizes the number of prisoners that are interested in reform programs.
http://steamcommunity.com/sharedfiles/filedetails/?id=687222611
(This prison is currently broken in Update 7b, in the regime, you must change the Lockup time after Sleep to shower, or the prisoners will riot in a few hours time.)
ShortN2ThePoint Jun 5, 2016 @ 8:46am 
Very interesting, I'm going to experiment with the schedule - see if something would work around what I already have.

I still think this stinks. Pun intended, there. :p

If the aim is to make it somewhat realistic... one would relieve themselves when the need arises, even in prison. Or so they do in Orange is the new black. :p

Only somewhat kidding.
psmariani Jun 5, 2016 @ 9:08am 
Hi. First I would like to congratulate the developers that made this game.
But always you can find a failed, so I've listed some hints:
My computer is a Intel 5 4°generation with a GTX960(Gforce).
1º- During the game, in high speedy time, when I started to build a block cell(in my big Prison), many things acumulated in a corridor blocking the passage for all workers and my unique resolution was reestart the game in a point before this constructions;
2°- I made separated blocks for all kind of prisioners, but I felt missing for a block just for the gang members and(if you could classified a different collor for each gang group(to separated them and avoid confusion trough corridors;
3º - The distribution of the cookers in different kitchens when you buy four or five of them make the food for prisioners desorganized and no so good (please make a reveal for it);
4º - The trucks form an unique way of desembark, so i would like to have an option to build new roads to make easier to feed prisioner and received them in a prision for more than 1000 prisioners and control what road can received what stuffs: prisioners, food, mails, garbage and others;
5º- I can't separate, so if possible, again, separeate guards for police each block (evading that the free guard walk around all prison to assume a new block cell.
6º - 18 guards ot control a riot in a 1000(more) prisioners is not good the numbers of guards should increase with the size of prison;
7º - You should put ckickens aorund the external wall(between two walls) to identify prisioners that are scapping (this anima or ducks) make a lot of noise during a scape attempt;
8º - shoul be a guard capable of walking over the wall with a long range shot to avoiding scapes;
9° - You could increase with rescue prisioner trying that come outside the wall to rescue a high chief gang member prisioner(Supermax);
10° - Like the last, you could included intimity visitation for those have good behaviour;
So sorry for my bad english and I just suggested it to help developers to made a better game

Thank you!
TheXev Jun 5, 2016 @ 10:38am 
Originally posted by psmariani:
Hi. First I would like to congratulate the developers that made this game.
But always you can find a failed, so I've listed some hints:
My computer is a Intel 5 4°generation with a GTX960(Gforce).
1º- During the game, in high speedy time, when I started to build a block cell(in my big Prison), many things acumulated in a corridor blocking the passage for all workers and my unique resolution was reestart the game in a point before this constructions;
2°- I made separated blocks for all kind of prisioners, but I felt missing for a block just for the gang members and(if you could classified a different collor for each gang group(to separated them and avoid confusion trough corridors;
3º - The distribution of the cookers in different kitchens when you buy four or five of them make the food for prisioners desorganized and no so good (please make a reveal for it);
4º - The trucks form an unique way of desembark, so i would like to have an option to build new roads to make easier to feed prisioner and received them in a prision for more than 1000 prisioners and control what road can received what stuffs: prisioners, food, mails, garbage and others;
5º- I can't separate, so if possible, again, separeate guards for police each block (evading that the free guard walk around all prison to assume a new block cell.
6º - 18 guards ot control a riot in a 1000(more) prisioners is not good the numbers of guards should increase with the size of prison;
7º - You should put ckickens aorund the external wall(between two walls) to identify prisioners that are scapping (this anima or ducks) make a lot of noise during a scape attempt;
8º - shoul be a guard capable of walking over the wall with a long range shot to avoiding scapes;
9° - You could increase with rescue prisioner trying that come outside the wall to rescue a high chief gang member prisioner(Supermax);
10° - Like the last, you could included intimity visitation for those have good behaviour;
So sorry for my bad english and I just suggested it to help developers to made a better game

Thank you!
You'll want to make your own thread for this topic, it may receive more attention that way.
lissa_981 Jun 5, 2016 @ 10:55am 
yev xev, part of your issues my be the long work time. I have personally found that 2 hour work times are best, but not to go ever 3 (ed programs) due to the increases in needs/fighting in that 4th hour. I do a 3hour block then a yard anteen break then a 2 hour block. Prisoners seem more producive this way.
TheXev Jun 5, 2016 @ 11:10am 
That's the thing, I don't really have a problem with the way it is. I can't really play now because of the bugged sleeping so I'm kinda stuck doing anything right now. :/
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Date Posted: Jun 5, 2016 @ 8:07am
Posts: 10