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Yard time is a good example. My washrooms in the yard get a lot of traffic. A "work" space should handle washrooms the same way in my opinion.
I experimented with putting some free time after lunch, but this made the problem worse as the need didn't build up high enough until about 2pm. I start my primary work period directly after lunch (so 1:00pm) so they do grow the need for bladder/bowel during work, and have plenty of time to relieve themselves after they are done with their work period.
http://steamcommunity.com/sharedfiles/filedetails/?id=697969431
http://steamcommunity.com/sharedfiles/filedetails/?id=697969604
The idea of my regime at that point is, to have free time before my 2nd eat period.. they can relieve themselves during that time, eat lunch, then during work they'll build up needs, but most of them are fully met between 11am-12pm... this also maximizes the number of prisoners that are interested in reform programs.
http://steamcommunity.com/sharedfiles/filedetails/?id=687222611
(This prison is currently broken in Update 7b, in the regime, you must change the Lockup time after Sleep to shower, or the prisoners will riot in a few hours time.)
I still think this stinks. Pun intended, there. :p
If the aim is to make it somewhat realistic... one would relieve themselves when the need arises, even in prison. Or so they do in Orange is the new black. :p
Only somewhat kidding.
But always you can find a failed, so I've listed some hints:
My computer is a Intel 5 4°generation with a GTX960(Gforce).
1º- During the game, in high speedy time, when I started to build a block cell(in my big Prison), many things acumulated in a corridor blocking the passage for all workers and my unique resolution was reestart the game in a point before this constructions;
2°- I made separated blocks for all kind of prisioners, but I felt missing for a block just for the gang members and(if you could classified a different collor for each gang group(to separated them and avoid confusion trough corridors;
3º - The distribution of the cookers in different kitchens when you buy four or five of them make the food for prisioners desorganized and no so good (please make a reveal for it);
4º - The trucks form an unique way of desembark, so i would like to have an option to build new roads to make easier to feed prisioner and received them in a prision for more than 1000 prisioners and control what road can received what stuffs: prisioners, food, mails, garbage and others;
5º- I can't separate, so if possible, again, separeate guards for police each block (evading that the free guard walk around all prison to assume a new block cell.
6º - 18 guards ot control a riot in a 1000(more) prisioners is not good the numbers of guards should increase with the size of prison;
7º - You should put ckickens aorund the external wall(between two walls) to identify prisioners that are scapping (this anima or ducks) make a lot of noise during a scape attempt;
8º - shoul be a guard capable of walking over the wall with a long range shot to avoiding scapes;
9° - You could increase with rescue prisioner trying that come outside the wall to rescue a high chief gang member prisioner(Supermax);
10° - Like the last, you could included intimity visitation for those have good behaviour;
So sorry for my bad english and I just suggested it to help developers to made a better game
Thank you!