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(it would be useful if there was a feature that tracked this, and all the other infractions your prisoners commit, as at the moment if you don't see it happen you'll never know - I think this has been on the Official Suggestion List for some time though)
If your prisoners are escorted to their cells and don´t get into a fenced in area shortly after the delivery area, there is always a chance that they try to make a run for freedom ... the longer they get escorted through a not fenced/alled in area, the higher the chance (had this as well in my first prisons after buying PA ... taught me to always keep the whole area surrounded by a fence ;) )
I forgot to mention, but:
That's not a good prison. ;)
The entrace way has two jail doors with a guard, K9, and metal detector all inside to screen incoming prisoners. Outside, I have road gates above and below the entrace, with armed guards patrolling the sidewalks. Finally, a perimeter wall or at least a fence bounding everything in.
Never had an escape yet. Even if they tunnel out of the main prison (which they won't because of dog patrols on the outside walls), they still can't get out.
And dogs will only detect a prisoner in a tunnel if the dog is digging on that exact spot. Dogs can't detect empty tunnels.
Like I said, zero escapes. Ever.
Yup, you can only buld the fence one tile away from the outer rim.
But that´s sufficient to discourage prisoners from building tunnels (at least in my prisons). For me a tunnel with 1 tile away from the rim of the map is the first thing I build
Didn´t have a tunnel since a long time.
http://steamcommunity.com/sharedfiles/filedetails/?id=300861995
Perimeter Walls slow down tunnels and therefore disuades tunneling. Concrete/Brick also do, but nowhere near as much.
But Fences, they do absolutely nothing for tunnels.
Right ... which why I was always curious why I never ever got tunnels since a long time.
Especially as I often read about other people having serious problems with tunnels.
(I might add that the primeter walls in my screenshots always are a late addition ... first come the prison houses, which then get inhabited by prisoners (with only the outer fence between them and freedom) and only later in game (when my workers have nothing else to do) I add a preimeter fence)
The people who get tunnels a lot often have miserable prisoners with high needs that aren't being satisfied.
And in that case, omegacat, they will usully just keep tunnelling until they are properly outside your prison. Building extra walls is needless.