Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
If the Door Control sends a signal for A to open, A will open. Regardless of whether it recieves a signal from B to close.
It's like the signal from the Door Control completely overrides any signal from elsewhere.
I even tried a more complicated system of making sure that whatever signal is sent to Door A, B will get sent a 0 to close. So that you can have both doors closed, and only 1 door open, never both. But Door B just ignored it if a staff member tried to go through.
Unless they make the system more sophisticated, I just don't see how it's possible.
I made a post about how to make conditional doors yesterday, this is the only way to deal with it that I've found, and make it work in an intuitive way.
If a door recieves an open signal, it will open. It doesn't matter if it recieves a close signal too, it'll still open.
Could this be done with a mod?
As mentioned earlier in this thread. If you somehow could change the door servo from the default OR to an AND then you still should connect the door control directly to it. It would work as normal (OR) if only being connected to a door control and if connected to more sources then the AND function would "take over"