Prison Architect

Prison Architect

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Montypower Aug 2, 2014 @ 2:45pm
Connecting Door Control with Logic Circuit?
Isnt it possible to connect the door control center to a logic circuit?
what i'm trying to do: an entrance with 2 or more remote doors, connected with logic circuits so that only one door can be open at a time.
this screenshot should make it clear:

http://www.directupload.net/file/d/3702/v3zmrew6_jpg.htm

the problem is that i cannot connect the door control center to the AND gatters (yellow lines painted with paint ;) )


any solutions?

I'm getting furious about it :D
Last edited by Montypower; Aug 2, 2014 @ 2:50pm
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CamelLord Aug 3, 2014 @ 7:06am 
Could be wrong but I don't think this is possible yet - door control had to be connected to a door, otherwise there's no way for it to know when to trigger. What you could do is connect door control to one door, connect that door to a not gate, then connect the not gate to the other door, however that will leave one door always open. My suggestion would be just connect door control individually to each door, because doors get stuck open sometimes anyway but this still kind of locks them
Emmote Aug 3, 2014 @ 8:16am 
It simply doesn't work. Even using a simple A -> NOT -> B and B -> NOT -> A.

If the Door Control sends a signal for A to open, A will open. Regardless of whether it recieves a signal from B to close.

It's like the signal from the Door Control completely overrides any signal from elsewhere.

I even tried a more complicated system of making sure that whatever signal is sent to Door A, B will get sent a 0 to close. So that you can have both doors closed, and only 1 door open, never both. But Door B just ignored it if a staff member tried to go through.

Unless they make the system more sophisticated, I just don't see how it's possible.
Last edited by Emmote; Aug 3, 2014 @ 8:19am
Apricot Aug 3, 2014 @ 8:21am 
This can't work, it'd be too confusing to operate because a gate can output to as many doors as you want. And the doors themselves function on an OR basis, and have to open all the way before they can close.

I made a post about how to make conditional doors yesterday, this is the only way to deal with it that I've found, and make it work in an intuitive way.
Last edited by Apricot; Aug 3, 2014 @ 8:22am
JohnDOH Oct 9, 2014 @ 9:33am 
http://youtu.be/j7njcywXiCE?t=3m52s may be old but I just ran across this if you were still trying
Emmote Oct 9, 2014 @ 9:38am 
Do I need to repeat myself? It. Does. Not. Work. As evidenced exactly by that video.

If a door recieves an open signal, it will open. It doesn't matter if it recieves a close signal too, it'll still open.
SNJ Nov 3, 2014 @ 12:32pm 
is there a way to make the Door Servo act as an AND circuit? That way we could actually control if a door could get opened. Pressure pads are a weak alternative..
Xorloth Apr 1, 2015 @ 1:11pm 
Sorry for necroing, but any news about making door servos work as AND circuits?

Could this be done with a mod?
Last edited by Xorloth; Apr 1, 2015 @ 1:12pm
surek Apr 2, 2015 @ 5:00pm 
The main missing link, as I see it, for sally ports (or airlock doors, if you will) to work is a door/gate sensor that indicates the gate status (physically open/closed, NOT servo open/close) with a logic state output. The fact that switches do NOT output a logic zero when turned off makes testing any logic circuit much more difficult. Not to mention the fact that Door Control stations cannot directly feed into logic circuits, as was mentioned in the article linked to by Greatak.
monsterbolt1011 Apr 2, 2015 @ 6:52pm 
try seperating the nor into a not and a or gate instead and rethink the wirering
Xorloth Apr 2, 2015 @ 10:52pm 
@surek
As mentioned earlier in this thread. If you somehow could change the door servo from the default OR to an AND then you still should connect the door control directly to it. It would work as normal (OR) if only being connected to a door control and if connected to more sources then the AND function would "take over"
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Date Posted: Aug 2, 2014 @ 2:45pm
Posts: 10