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Your protective custody and supermax are obviously not secured by an airlock
Recruiting lots of CIs is a breeze, often I have dozens more than I need
Identifying snitches and ex-cops is merely a matter of running a CI to your security office every morning
One kitchen with five canteens seems ridiculous, but maybe it can work
Drug treatment and rehab actually work quite well
You rarely need more than one foreman, because of the interest in the programs
Infections are at worst a mild annoyance
If you're counting on shakedowns to find tunnels you're not doing it right
Shared area: shared means everybody is allowed to access. So if you want to hold prisoners seperated you should build some airlock (staff only zones) at their entrance of the wings. Also you shouldn't build any shared cells/dorms etc.
Gang leader: research permanent punishment and set him at perm. punishment and immeadiatly remove the punishment from him
extremely volatile: this are the guys i seperate in my max-wing. There are a lot of guards with tazers and no access to any room that contains weapons. Also i suppress them with armed guards.
canteens/kitchen: well 5 canteens for 1 kitchen is a bit much. You should build multiple ones, but with a proper amount of fridges. If you build to many fridges, the kitchen neares to the delivery zone will hoard the food.
tunnels/contrabant: build some metal detectors and assign some dog patrols at central points (i do install a metal detector at every entrance of a cell block), to reduce contrabant. if prisoners have no tools, they can't dig. A shakedown every few nights at addition should be enough. Well minsec guys are much more likely to dig tunnels. You also can assign some dog handlers to patrol outside the cell block. If you get multiple flags at one point, its much likely that their is a tunnel (1 random flag doesnt say anything, as the dogs often give false positive)
keep 10 special guys alive: easy, send them to permanent punishment, but build an staff only airlock in front of your solitary block. So no prisoners can move free around in the solitary block. i prefer the protective block.
one foreman: set your workshop to shared and limit the access by airlocks.
If your buiding showers in cells, use lockdown instead of shower time. or showertime in the morning to wake the prisoners up. i normal start with shower time in the morning and then eating time. no other shower time is need further at the day, as they could shower while freetime.
another small thing, you should add another eating time. And well all prisoners run at the same regime, this is another reason, why your kitchen doesnt work properly.
your fight: a gang leader was punished ....
staff running in circles: save and reload the game (often happens after riots)
http://steamcommunity.com/sharedfiles/filedetails/?id=755431095
also have radio and shower in cells, so no more running so much. the cantine is very close to the sleeping rooms. also near the cantine there is the yard.
some rooms arent nessessary like visitor room. visitor need can be filled by phone boxes. 1 box per 10 prisoner is enough. classroom is a thing. it takes a lot of time and allow to run a libary. so im not sure with this. shop is very usefull, it increases the amount of willing to work inmates. chapell is very usefull because spiritual guidance create a calm effect to other prisoners.
I may not be a "pro" architect;).
-And maybe I was a bit overreacting with the workload of finding snitches...still thinking that it should not be my daily business to find snitches by listen to phonecalls and checking informants on rumors....shouldn't they come into my prison with some kind of background information and/or telling the guards"hey I may be in danger...please protect me"? I don't mind this on a small prison where I take closer looks on the guys but for me, babysitting over 300 guys is not the game I prefere to play.
-Of cause I have Airlocks(staff only zones in between sections).....but if there are shared rooms an the other side they don't work because guards escording prisoner through the airlocks.
-Drug treatment...I'm not sure what they are supposed to do there but if it is "give drugs to prisoners so they are happy for once and come back tomorrow"...yes it is working fine....but it doesn't cure them.
-I have 15 nterested in "Worksho Safety Induction" and 30 interestet/qualified for "Carpentry Apprenticeship"....I want more foremans.....or let external teachers/workmans do the programms.
-Tunnels....I don't know what to do other then doing shakedowns? Dog patrols have a lot of false alarms and if they find one I can't tell which cell is the one with the tunnel...so it is shakedown time at least for the cell block....Maybe I'm doing it wrong^^...tell me what to do.
-I removed the clock mod....higher speeds didn't work anymore anyway because CPU is limiting;)
-another eating time seems nice...I may give it a try but then I need less work time(can't do that) or less sleep(can't do that too)...maybe cuting one freetime and the lockup time for it.
-Is the AI able to manage different eating times within one kitchen?? not sure but I can try^^
--staff running in circles.....I know that trick..did it in the video too....but thanks :)
I will try that..thanks
I do that too....it is under control most of the time, but I would like to have a few days in a row without incident ;).
Not getting too many fridges sounds like a plan. I will keep that in mind :)
Done that too....but having workshop available gives them wooden tools to dig...dog patrols to find tunnels...yes I tried it...and didn't saw the point in it, so I just do shakedowns every few nights.
I meant permanent punishment when I said "solitary until event is over". I just wish they could live in protective custody instead...sounds like a bug to me.
I don't see the point...airlocks don't work if prisoner want to go to a shared room. And if they would work, I still can't have workshop programs for everyone.
done that.
Same as above. The computer will follow your instructions you did give and not the instructions you ought to have given.
That is by design - do you really expect the gang not to care when you punish their leader?
That seems unlikely as guards will only escort prisoners to specific programs (e.g. parole). Maybe you should think about how you secure these reform program rooms.
Again, user error.
The reform program works in the sense that it can help with drug addictions. However, like most thing it's not free and you might as well be complaining that the workshop doesn't give you infinite money at no risk: The point is that you have to manage the risks to get the reward, or forfit the reward (better health score).
I will update the prison in the workshop too.
Snitches can go to a lot of different locations during their free time so you have to make sure that other dangerous people are not on free time, yard time, shower time or meal time at the same time as snitches are on free time. Maybe you give your snitches free time in the middle of the night when everyone else is asleep and when others are awake and on free time you make sure the snitches are on some type of activity that controls their location like work, lockdown, or sleep.
I did use different time regimes on the second prison but then they didn't match with the deployment scheduler...but again..no problem on the thirt prison.
I don't bother with visitation much myself, but they do not have to be shared, you can build a visitation for each sec lvl and family will visit just fine (at least up untill a few weeks ago)
As to snitches, I have started putting tapped phones in all my solitery cells. Any prisoner entering with a ?? trait then gets sentenced to perma solitery, that way I find out what thier trait is before they get assigned a cell. It's a shame there is not a view incomming prisoners rap sheet option to set them before they arrive, but it works pretty well.
My currectly under construction 'master prison' is 2000 inmated (400-450 per standard sec lvl, 100 pC, and 500 S max with 50 perma solitery suites so you can definatly build huge prison complexes.