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- senior officer guards can shoot dozers of tazer cartridges and have no reload cooldown between shots, making them incredibly powerful, more powerful than soldiers in fact (balance issue)
- senior officer guards do not shout warnings, nor respect the freefire orders like armed guards and snipers do, and will always use lethal force... (what is the point of having armed guards/snipers shout warnings and respect the weapons free order when a standard guard who got a promotion will ignore it?)
- senior officer guards will can not be demoted after they acquired their gun from the armoury (why...?)
- chiefs should probably holster/stood their gun similar to guards and not hold it out at all times like armed guards do when freefire is on (it just looks silly really)
Architect: "There's food here"
Guard: "Nah. I'm hungry"
Architect: "There's food everywhere on every tile of the map"
Guard: "No thanks. I'm hungry"
Architect: "But I literally built the prison out of food"
Guard: "Nope. I'm hungry"
Prisoners not eating seems to be the most common bug I've heard about, and definitely breaks the game making it unplayable. It's really unfortunate because we would all go to great lengths designing and building a prison, maybe even just a basic one, only to find out the prisoners are starving while the devs are eating gold plated lobsters in their mansions.
I wonder if you used the vending machines mod if they would get their food from that instead. I think there's a water dispenser too that counts as food for some reason so they wouldn't need money to eat. The prisons I made when using that mod usually had some game breaking issue like prisoners getting off the bus and are instantly freed.