Prison Architect

Prison Architect

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BUG: Prisoners going TROUGH WALLS
Hey, so when I have shakedown in the night and have a bed with the prisoner head next to a wall (to the right) then when seaarched the prisoner moves a bit to the right going trough the walls out into the wild. 4 prisoners escaped that day from my prison
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Showing 1-15 of 43 comments
Kunovega Jul 28, 2019 @ 2:35pm 
You should have a wall around your buildings, and not have your buildings be the outer wall
well why should it be my problem that a guard will search the prisoner and literally let him out? I take responsibility for when a prisoner digs a tunel but this is just a clipping bug and has to be fixed
murgh Jul 30, 2019 @ 3:14am 
Walls used to be much more solid, making workmen get stuck in them a real pain in the back. Something changed in the game engine so entities now can free themselves whenever they got stuck in a wall. It seems either one way or the other. Workmen getting stuck was a big problem.

If you build your prison like a hotel where the cell wall = the outer wall and they can simply run into the wild, then that's YOUR problem, not the games' fault. Not a single prison in the world is designed without a perimeter around, but if you want to design it like that, then you might want to change your mind. You see yourself what happens when you make bad choices like this :)
Kunovega Jul 30, 2019 @ 8:26am 
Originally posted by murgh:
Walls used to be much more solid, making workmen get stuck in them a real pain in the back. Something changed in the game engine so entities now can free themselves whenever they got stuck in a wall. It seems either one way or the other. Workmen getting stuck was a big problem.

If you build your prison like a hotel where the cell wall = the outer wall and they can simply run into the wild, then that's YOUR problem, not the games' fault. Not a single prison in the world is designed without a perimeter around, but if you want to design it like that, then you might want to change your mind. You see yourself what happens when you make bad choices like this :)

Indeed, your entire population will escape in a night with just one tiny tunnel dug under 1 wall
geekyskittles Jul 30, 2019 @ 2:15pm 
To be fair, prisoners being able to clip through walls isn't something that you would expect to happen
olstar18 Aug 1, 2019 @ 5:17am 
Originally posted by murgh:
Walls used to be much more solid, making workmen get stuck in them a real pain in the back. Something changed in the game engine so entities now can free themselves whenever they got stuck in a wall. It seems either one way or the other. Workmen getting stuck was a big problem.

If you build your prison like a hotel where the cell wall = the outer wall and they can simply run into the wild, then that's YOUR problem, not the games' fault. Not a single prison in the world is designed without a perimeter around, but if you want to design it like that, then you might want to change your mind. You see yourself what happens when you make bad choices like this :)
Let me get this straight. So a bug that causes prisoners to clip through the wall and escape is his problem and not a problem with clipping. Do you also blame people because someone was able to smash their window open and hotwire their car?
DragonAtma Aug 1, 2019 @ 6:23am 
Olstar, you're missing the point: because the cell wall is used as the jail's outer edge, they only have to tunnel two tiles to escape. As for "clipping through walls", if they're caught one tile in, they're on the same location as the wall. The game has to move them somewhere, and "always move in direction X" may prevent breakouts on one side but would ensure them on the other side.

In addition, if they don't have a solid outer wall of buildings (and no outer wall), people can throw contraband over the wall; having an outer wall prevents that (if there's enough space between the outer wall and the areas they can reach).
murgh Aug 1, 2019 @ 6:25am 
Originally posted by olstar18:
Originally posted by murgh:
Walls used to be much more solid, making workmen get stuck in them a real pain in the back. Something changed in the game engine so entities now can free themselves whenever they got stuck in a wall. It seems either one way or the other. Workmen getting stuck was a big problem.

If you build your prison like a hotel where the cell wall = the outer wall and they can simply run into the wild, then that's YOUR problem, not the games' fault. Not a single prison in the world is designed without a perimeter around, but if you want to design it like that, then you might want to change your mind. You see yourself what happens when you make bad choices like this :)
Let me get this straight. So a bug that causes prisoners to clip through the wall and escape is his problem and not a problem with clipping. Do you also blame people because someone was able to smash their window open and hotwire their car?

It's been rewritten intentionally this way by the devs, so it's not a bug. It might not be the most optimal solution fo the game engine, but it's the way how the game deals with any entity which got stuck in a wall for some reason or the other. Escaping from a hotel due to the lack of a Perimeter Wall around his prison is his problem indeed, since no prison should be designed like that in the first place.
Kunovega Aug 1, 2019 @ 7:24am 
Originally posted by murgh:
Originally posted by olstar18:
Let me get this straight. So a bug that causes prisoners to clip through the wall and escape is his problem and not a problem with clipping. Do you also blame people because someone was able to smash their window open and hotwire their car?

It's been rewritten intentionally this way by the devs, so it's not a bug. It might not be the most optimal solution fo the game engine, but it's the way how the game deals with any entity which got stuck in a wall for some reason or the other. Escaping from a hotel due to the lack of a Perimeter Wall around his prison is his problem indeed, since no prison should be designed like that in the first place.
Exactly, it's a design issue to avoid certain clipping and stuck problems. You could argue it's a poor design choice but it's not technically a bug a and it's a problem easily avoided by anyone using an outer fence/wall in addition to their buildings, something the game always expects as a logical prison design
olstar18 Aug 1, 2019 @ 4:20pm 
Originally posted by Kunovega:
Originally posted by murgh:

It's been rewritten intentionally this way by the devs, so it's not a bug. It might not be the most optimal solution fo the game engine, but it's the way how the game deals with any entity which got stuck in a wall for some reason or the other. Escaping from a hotel due to the lack of a Perimeter Wall around his prison is his problem indeed, since no prison should be designed like that in the first place.
Exactly, it's a design issue to avoid certain clipping and stuck problems. You could argue it's a poor design choice but it's not technically a bug a and it's a problem easily avoided by anyone using an outer fence/wall in addition to their buildings, something the game always expects as a logical prison design
A bug that is result of a workaround to fix an issue is still a bug.
Kunovega Aug 1, 2019 @ 8:46pm 
Originally posted by olstar18:
Originally posted by Kunovega:
Exactly, it's a design issue to avoid certain clipping and stuck problems. You could argue it's a poor design choice but it's not technically a bug a and it's a problem easily avoided by anyone using an outer fence/wall in addition to their buildings, something the game always expects as a logical prison design
A bug that is result of a workaround to fix an issue is still a bug.

A working as intended design choice is not a bug

They designed wall push through to deal with certain issues, it was a choice to design it this way. You can argue about it all you want, but a decision choice is not a bug no matter how much you don't like it
olstar18 Aug 3, 2019 @ 4:34am 
Originally posted by Kunovega:
Originally posted by olstar18:
A bug that is result of a workaround to fix an issue is still a bug.

A working as intended design choice is not a bug

They designed wall push through to deal with certain issues, it was a choice to design it this way. You can argue about it all you want, but a decision choice is not a bug no matter how much you don't like it
Unless you are saying that it is intended to allow prisoners to escape by clipping through walls then it is an unintended effect and therefore a bug. You can argue about it all you want but unintended effects that cause problems with gameplay like prisoners clipping through walls are bugs no matter how much you don't like it.
murgh Aug 3, 2019 @ 8:48am 
1. Entity gets stuck.
2. Entity clips through the wall to free himself.
3. Entity being stuck = solved = intended behaviour.
4. Entity being in the middle of nowhere when clipped out = bug in users' prison design.
5. With a simple fence or perimeter wall the user fault can be solved.

Now tell me, which part of Nr. 1 - 5 did you not understand?
Last edited by murgh; Aug 3, 2019 @ 9:30am
olstar18 Aug 3, 2019 @ 3:38pm 
So it is their intention for prisoners to clip through walls and escape.
murgh Aug 3, 2019 @ 4:25pm 
Yes, escape from a stuck position in the walls that is. Nothing more, nothing less.:steamhappy:
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Date Posted: Jul 28, 2019 @ 12:38pm
Posts: 43