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If you build your prison like a hotel where the cell wall = the outer wall and they can simply run into the wild, then that's YOUR problem, not the games' fault. Not a single prison in the world is designed without a perimeter around, but if you want to design it like that, then you might want to change your mind. You see yourself what happens when you make bad choices like this :)
Indeed, your entire population will escape in a night with just one tiny tunnel dug under 1 wall
In addition, if they don't have a solid outer wall of buildings (and no outer wall), people can throw contraband over the wall; having an outer wall prevents that (if there's enough space between the outer wall and the areas they can reach).
It's been rewritten intentionally this way by the devs, so it's not a bug. It might not be the most optimal solution fo the game engine, but it's the way how the game deals with any entity which got stuck in a wall for some reason or the other. Escaping from a hotel due to the lack of a Perimeter Wall around his prison is his problem indeed, since no prison should be designed like that in the first place.
A working as intended design choice is not a bug
They designed wall push through to deal with certain issues, it was a choice to design it this way. You can argue about it all you want, but a decision choice is not a bug no matter how much you don't like it
2. Entity clips through the wall to free himself.
3. Entity being stuck = solved = intended behaviour.
4. Entity being in the middle of nowhere when clipped out = bug in users' prison design.
5. With a simple fence or perimeter wall the user fault can be solved.
Now tell me, which part of Nr. 1 - 5 did you not understand?