Prison Architect

Prison Architect

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Thrown Contraband issue
https://steamcommunity.com/sharedfiles/filedetails/?id=2382337601

If you would take a look at the screen shot. The distance from the thrown object to the fence down below is 31m. The area between the fence and the building is staff only. I have had this happen numerous times before in different prisons.

Can anyone help me out with this? Thanks

Edit:

Here are 3 zoomed out screen shots with different view points.

https://steamcommunity.com/sharedfiles/filedetails/?id=2386576408
https://steamcommunity.com/sharedfiles/filedetails/?id=2386576258
https://steamcommunity.com/sharedfiles/filedetails/?id=2386576129

Edit 2 Intelligence views:

https://steamcommunity.com/sharedfiles/filedetails/?id=2386953802
https://steamcommunity.com/sharedfiles/filedetails/?id=2386953899
Last edited by alphamike99; Feb 6, 2021 @ 6:10pm
Originally posted by Yumakooma:
Wish I saw this one when it was first made.

It is the empty rooms. Empty 'outer' buildings frequently generate thrown contraband, regardless of any perimeter wall. The screenshots in this post show it well, as does this screenshot I once took when I was experimenting with if entirely unmarked buildings can cause thrown contraband: https://i.gyazo.com/59da7bee5956fd4c23dd8ce5e6c01e82.png
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Showing 1-15 of 16 comments
Zeikro Feb 3, 2021 @ 7:19pm 
Alpha, can you show a complete prison, remeber they can throw 10m over the fence
alphamike99 Feb 5, 2021 @ 12:48pm 
Originally posted by Zeikro:
Alpha, can you show a complete prison, remeber they can throw 10m over the fence
As I said in the post, it is 31 m from the thrown item to the fence. How do I show complete prison?
The Queen Salis Feb 6, 2021 @ 2:50am 
Originally posted by alphamike99:
Originally posted by Zeikro:
Alpha, can you show a complete prison, remeber they can throw 10m over the fence
As I said in the post, it is 31 m from the thrown item to the fence. How do I show complete prison?
that would be zooming out before making a screenshot
yes, it might make things blurry and hard to read, but with comparison to your zoomed in screenshot, it might provide more insight
bandiez Feb 6, 2021 @ 6:24am 
I also seem to be having issues with thrown contraband never being stopped. I have 20+ distance between exterior and prisoner available outside space and contraband is still being thrown
alphamike99 Feb 6, 2021 @ 11:51am 
Originally posted by The Queen Salis:
Originally posted by alphamike99:
As I said in the post, it is 31 m from the thrown item to the fence. How do I show complete prison?
that would be zooming out before making a screenshot
yes, it might make things blurry and hard to read, but with comparison to your zoomed in screenshot, it might provide more insight

I put the screen shots in the post now, take a look.
Stabbity Feb 6, 2021 @ 12:06pm 
This might be annoying to do but try adding a second fence. The way I prevent thrown contraband is:
1. fence along edge of map
2. second fence 10 empty spaces away

So that looks like fence-10spaces-fence, or 12 spaces total.

Furthermore, I like to put a fence on the other side of the road going from top edge of map to bottom edge. Then I put two road gates separated by 10 spaces (like the fencing) at both top and bottom and label the space as staff as well. This prevents accidental escapes and thrown contraband on the sidewalk area.
Nrk_Saltshaker Feb 6, 2021 @ 12:31pm 
uh that's way to much space, you might need multiple walls with staff only areas between.

My prisons are only 6 space away from the border of the map with 2 walls with barbed wires and 3rd wall being prison's own wall, and there is literally 1 thrown item in the entire map, rest of contraband are from deliveries section only.
alphamike99 Feb 6, 2021 @ 2:07pm 
Originally posted by Nrk_Saltshaker:
uh that's way to much space, you might need multiple walls with staff only areas between.

My prisons are only 6 space away from the border of the map with 2 walls with barbed wires and 3rd wall being prison's own wall, and there is literally 1 thrown item in the entire map, rest of contraband are from deliveries section only.

So having too much distance is actually a bad thing?
Nrk_Saltshaker Feb 6, 2021 @ 2:57pm 
I mean you could use the space for more buildings?, cuz having that much space doesn't seem to be working anyway.
here is my border:
https://i.imgur.com/EBzzS8F.jpg
alphamike99 Feb 6, 2021 @ 5:31pm 
Originally posted by Nrk_Saltshaker:
I mean you could use the space for more buildings?, cuz having that much space doesn't seem to be working anyway.
here is my border:
https://i.imgur.com/EBzzS8F.jpg
It still doesn't explain why contraband is being thrown over 31m
The Queen Salis Feb 6, 2021 @ 6:05pm 
Originally posted by alphamike99:
Originally posted by Nrk_Saltshaker:
I mean you could use the space for more buildings?, cuz having that much space doesn't seem to be working anyway.
here is my border:
https://i.imgur.com/EBzzS8F.jpg
It still doesn't explain why contraband is being thrown over 31m
that would be because Peedix bugged something, probably, but could you show the intelligence views actually?
alphamike99 Feb 6, 2021 @ 6:11pm 
Originally posted by The Queen Salis:
Originally posted by alphamike99:
It still doesn't explain why contraband is being thrown over 31m
that would be because Peedix bugged something, probably, but could you show the intelligence views actually?

Updated the post to include them now, take a look.
EndoNerd Jan 5, 2023 @ 1:13am 
Thrown Contraband is bugged so bad. I have a prison with a perfect perimeter wall, doubled up with 15 tiles between, set to staff only with guard patrols and still crap gets tossed in all over the place. Please make a feature in extras or something so that we can turn this thing off.
The Queen Salis Jan 5, 2023 @ 5:14am 
There's straight up drones throwing packages into prisons now. I wish you could shoot them down - so if you place a sniper tower on the map you just don't get thrown contraband anymore
The author of this thread has indicated that this post answers the original topic.
Yumakooma Jan 5, 2023 @ 11:36am 
Wish I saw this one when it was first made.

It is the empty rooms. Empty 'outer' buildings frequently generate thrown contraband, regardless of any perimeter wall. The screenshots in this post show it well, as does this screenshot I once took when I was experimenting with if entirely unmarked buildings can cause thrown contraband: https://i.gyazo.com/59da7bee5956fd4c23dd8ce5e6c01e82.png
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Showing 1-15 of 16 comments
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Date Posted: Feb 3, 2021 @ 4:55pm
Posts: 16