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yes, it might make things blurry and hard to read, but with comparison to your zoomed in screenshot, it might provide more insight
I put the screen shots in the post now, take a look.
1. fence along edge of map
2. second fence 10 empty spaces away
So that looks like fence-10spaces-fence, or 12 spaces total.
Furthermore, I like to put a fence on the other side of the road going from top edge of map to bottom edge. Then I put two road gates separated by 10 spaces (like the fencing) at both top and bottom and label the space as staff as well. This prevents accidental escapes and thrown contraband on the sidewalk area.
My prisons are only 6 space away from the border of the map with 2 walls with barbed wires and 3rd wall being prison's own wall, and there is literally 1 thrown item in the entire map, rest of contraband are from deliveries section only.
So having too much distance is actually a bad thing?
here is my border:
https://i.imgur.com/EBzzS8F.jpg
Updated the post to include them now, take a look.
It is the empty rooms. Empty 'outer' buildings frequently generate thrown contraband, regardless of any perimeter wall. The screenshots in this post show it well, as does this screenshot I once took when I was experimenting with if entirely unmarked buildings can cause thrown contraband: https://i.gyazo.com/59da7bee5956fd4c23dd8ce5e6c01e82.png