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I don't know why anyone buys an apple product and expects to use it for gaming.
You own over 100 games. I think you could afford a better rig and not continuously try to run all your games on what is essentialy a notepad with internet access.
Cheers.
Its not really "gaming". In PC terms this game is just a hardcore powerpoint presentation, or super heavy web page.
I use my Mac daily but havent logged in for years as TDM into it. But cant you cap the fps, 3rd party maybe? And why is VSync not working?
Maybe use Steams in game fps monitor to see what you're getting and why its causing your GPU to work hard, and when you fix it. Really this wants to be sorted by macOS. Over screen refresh rate is a waste of battery... in a MacBook of all things.
Because if you are talking the game as a whole, this has the potential to be extremely CPU intensive on par with AI scaling if you have large volumes of prisoners/land; far beyond any web page or powerpoint or even most average games.
The game doesn't have built in vsync, third party works just fine though. I have it turned on specifically for this game in nvidia control panel.
MacBooks have terrible cooling issues and are horribly designed for gaming across the board.
1. this is related to poor game dev, graphics should be locked to screen or manually defined refresh rate, which it is not.
2. lack of knowing anyone using (expecting to use) for gaming has zero to do with the issue - for your education, there are Mac gaming communities out there, as there are for Linux.
1. wrong, only the MacBook M1s don't have a fan
2. because if an app is well implemented (or unless it's some heavy duty number crunching, such as simulating molecular structures) it does not need to utilize 100% of all 8 CPU and in most cases 100% of all 7 to 8 GPU cores (unless it's a very graphically intensive app, which PA certainly is not).
3. Your Lenovo is based on either a AMD or Intel CPU and chipset, all of which are prone to produce much more heat compared to the new Apple Silicon / Darwin ARM64 architecture.
i understand that it's easy to jump to the conclusion as you did, but the new Apple Macs "are a game-changer" (just quoting numerous sources that have extensively tested and concluded this).
wrong, games NEED to support FPS throttling and implement graphics / GPU "wait states" - i know from experience (3D graphics programming in cpp) and i ran into the same issue, which i fixed with a few lines of code. as did the devs of 7 days to die, the game since about a year or so ago implemented that and it runs beautifully on my arm64 macbook / m1
1. how do you know that PA uses "very little GPU power"? where's your proof? because mine is: start PA, check "activity monitor" w/ GPU graph turned on, there you go.
2. wrong, both in cpu speed it beats an i7 and comes close to the performance capability of an i9, plus its integrated gpu comes close to the performance of dedicated modern GPUs
Macbook fans are an industry joke. The CPU's do not have proper cooling.
https://youtu.be/iiCBYAP_Sgg
https://youtu.be/OfBroJFKF6w
https://xander51.medium.com/the-macbook-pro-is-still-overpriced-68bf683345b
https://www.gamingscan.com/mac-good-for-gaming/#:~:text=Answer%3A,very%20small%20compared%20to%20Windows.
https://www.imymac.com/mac-tips/why-are-macs-bad-for-gaming.html
https://youtu.be/AUaJ8pDlxi8
https://youtu.be/_hYHwkIuEMo
past tense, traditionally MacBooks were prone to (over)heating due to Intel CPU / integrated GPU; Intel is supposed to work on that for future generation of CPUs that promise to have dedicated GPU performance, at least so they say, but AFAIK no ETA; whereas Apple's new Darwin ARM64 SOC (CPU+GPU+...) can provide all that now (no raytracing yet via GPU, AFAIK)... most 3d games have 30+ FPS on medium settings - and that's via Intel / x64 code emulation and non-optimized GPU graphics either.
wait, which of these vids are about the new Apple Silicon / Darwin ARM64 powered Macs? 🧐
oh yeah, none of these 🤔
if you'd put as much energy into actually educating yourself on the subject matter, as you do getting all riled up because someone is using an Apple device and dares to post about using it for gaming... well, give it a try and perhaps the end result will perhaps question your antiquated point of view.
1. agreed, and any "super heavy web page" (including those with heavy web-gl 3d graphics) are no problem for the new apple silicon.
2. IDK what TDM stands for. 3rd party apps, i doubt they exist for the new apple arch yet, and even so, this should be fixed by the dev of an app as "good dev practice", it's usually a fairly trivial fix.
3. good idea, i did, about 40 to 50 fps usually... with all the graphics options set to highest; and even on lowest setting creates the same heat issue, just at higher fps.