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No idea for the mail room.
Also, what do the Security Sectors look like? Your prison is almost rioting which also influences prisoners' will to work. You also seem not to have enough prisoners for all jobs.
Hard to see what's going on here.
remove workspaces from workshop and laundry until only orange spots remain, then a few more and this should free prisoners to take spaces in other rooms.
I think they prioritize Workshop and Laundry (and probably also kitchen) when selecting a place to work.
1. Are these places zoned for specific security sectors? If so, only prisoners in those security sectors can work there.
2. In your policy, do you allow prisoners of all sectors access to shop and mail?
3. Do you have enough prisoners to fill every job in prison and still have some available for these jobs? In my experience they prefer the "big" ones first, like workshop, laundry and cleaning.
4. Do you have a lot of programs happening at the same time? Maybe your prisoners are doing them instead of working.
If you have second chances DLC you can go to finances and set the salary for these jobs higher so your prisoners will prefer these jobs better than others.
Also, you're at max-heat in your prison. I'm also guessing most of your prisoners are very suppressed. High heat, high suppression, and low safety will stop your prisoners from wanting to work. On top of that, your working prisoners won't have time to buy anything from the shop, which removes an incentive.
There are many prisoners in prisons, but I think fewer prisoners can afford to work.
In other words, the total number of "job seekers" should be quite small.
In such situations, prisoners should not be allowed to handle work that staff can handle.
It is probably important to significantly reduce the number of job openings in the laundry room.
Also, for example, when any prisoner is working in a shop, they cannot shop themselves.
Therefore, it is desirable to combine "complete free time" and "working or free time" time zones.