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However as Eichhorst said, it's the guards that kill the cop-killers, not the inmates.
I've also found that they are usually dead very quick, before I can stop any of the guards.
I figured there might be some mechanism or planning idea I must be missing.
but the sec they do somthing wrong the CO's will beat them to death
Unfortunately there's no easy way to do it. Especially if the cop killer has some other awful trait like volatile. Best thing I can currently think of is lock 'em up in solitary by spamming the punishment so they're shackled and hopefully incapable of doing anything. Do not use the option literally called "Permanent Solitary" for this since it doesn't actually shackle them and therefore does not keep them out of trouble.
Otherwise if they're not trouble makers, you just gotta hope they stay out of trouble cause it's not really feasible to watch them constantly, and then best way I can think of to do that is make sure their needs are met as well as you can.
Yea I try to, they were in supermax cause they were legendary gang leaders, they are permalocked in their cells with everything they need inside, but since they have like 8 traits, 2 had instigator and 2-3 had volatile so they blow up by themselves.
Yea sadly they did, it was my smax super legendary gang leaders, so they are heavy trouble makers with a lot of the horrible traits, so on 1 side I don't feel too bad, but it does make me feel powerless, I will try the shackles thing if I see one getting mad again.
This time I just spammed 24 hour lockdown on my worst supermax guys (who have their own private cells) 30 times and they haven't caused me any trouble despite being rather ticked off and their hands are still cuffed.