Prison Architect

Prison Architect

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Anjie Dec 23, 2019 @ 8:35pm
criminally insane, parole?
are criminally insane inmates elligible for parole like the regulars? the sidebar says x amount of prisoners up for parole, i have 2 parole rooms, but for some reason they arent actually getting to the meetings, the officers show up and everything.

am i doing something wrong or can they just not get parole?
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Cursed Hawkins Dec 23, 2019 @ 10:45pm 
I believe you have to actually setup the program for parole to even work because you should be looking for lawyers to show up to the room not guards. Though its recommended TO have some stationed in those rooms as an inmate could get a little angry if they are denied.
Kunovega Dec 24, 2019 @ 2:11am 
Originally posted by Cursed Hawkins:
Though its recommended TO have some stationed in those rooms as an inmate could get a little angry if they are denied.

This is terrible advice and whoever gave it to you doesn't know the games guard-mechanics.

NEVER put guards in parole rooms, or even within visible sight of a parole room (as in, never have windows looking outside from a parole room that can see a guard)

Same goes for classrooms and training areas (like teaching a class in the kitchens)

The visible presence of guards drastically reduces a prisoners chance of success for both parole and learning which causes an artificially high failure rate, raises tensions and potentially triggers rioting. These are the areas of the prison where you should not be increasing suppression.

If you want those areas watched, use a camera in the room and then place a guard outside the room nearby but out of sight.

Putting guards in the room during parole is a leading cause of parole failure which is what gets them angry in the first place because you are raising tensions with too much suppression.
The Queen Salis Dec 24, 2019 @ 3:30am 
I was fairly certain the parole success rate is just and only a case of if their reoffending chance is lower than your cutoff policy.
Le_Busher Dec 24, 2019 @ 12:45pm 
just never worked for insame mate ... no hotfix... just play like this the dev are satisfied...
egore.pl Dec 24, 2019 @ 9:06pm 
Answer for your question is: even if everything works properly, and healthy prisoners are able to succesfully pass their parole sessions, criminally insane inmates do not attend the parole session at all, as they were supposed to do their full time.
Notice that game displays "30 prisoners up for parole" in the to-do list on the left, but in Programs it lists only "2 in queue" for parole session.
I'm afraid that it is a minor stupid bug, game just counts all prisoners who did the half of sentence as "up for parole" despite their security level.
(I still have a hope that once I have heard something about qualifying insane prisoners for parole by psychiatrist...?)
Besides that: it is true that visiblr presence of guards lowers focus and success rate in all learning programs, Kunovega shared here a lot of good advices. But I sometimes keep the armed guard in parole area, and sometimes not, and I haven't notice any difference: if prisoner has reoffending chance lower than limit I set in Policy tab => release, no matter how he feels during the session, so I thought that parole is different. Now I am curious :)
Cursed Hawkins Dec 24, 2019 @ 9:17pm 
Originally posted by Kunovega:
Originally posted by Cursed Hawkins:
Though its recommended TO have some stationed in those rooms as an inmate could get a little angry if they are denied.

This is terrible advice and whoever gave it to you doesn't know the games guard-mechanics.

NEVER put guards in parole rooms, or even within visible sight of a parole room (as in, never have windows looking outside from a parole room that can see a guard)

Same goes for classrooms and training areas (like teaching a class in the kitchens)

The visible presence of guards drastically reduces a prisoners chance of success for both parole and learning which causes an artificially high failure rate, raises tensions and potentially triggers rioting. These are the areas of the prison where you should not be increasing suppression.

If you want those areas watched, use a camera in the room and then place a guard outside the room nearby but out of sight.

Putting guards in the room during parole is a leading cause of parole failure which is what gets them angry in the first place because you are raising tensions with too much suppression.
So you're saying the game is lying in that regard? Parole room tooltop "Please note Extra security is advised. Prisoners have been known to become quite upset when their parole is denied"
The Queen Salis Dec 24, 2019 @ 9:59pm 
Well, I don't put guards in parole room, but that's because I cancel all parole programs that don't show up as instant successes.

First, I set up my Parole cutoff Policy to what I want it that day. Then, I open detailed reform scheduler, and fill the ENTIRE day with parole hearings. I go back to the list thing and cancel all of them that don't immediately have a bright red strip under them.
[Then I go to detailed scheduling again and move all the remaining ones to the beginning of the day, but that's completely optional.]
Result: Prisoners who would be denied don't go to the meetings and are not triggered to be angry. Prisoners I want to release are released and usually grant me 3k each as my cutoff is usually like 10% and they mostly leave with the lowest possible 2%.
Last edited by The Queen Salis; Dec 24, 2019 @ 10:00pm
Kunovega Dec 25, 2019 @ 2:59am 
Originally posted by Cursed Hawkins:
Originally posted by Kunovega:

This is terrible advice and whoever gave it to you doesn't know the games guard-mechanics.

NEVER put guards in parole rooms, or even within visible sight of a parole room (as in, never have windows looking outside from a parole room that can see a guard)

Same goes for classrooms and training areas (like teaching a class in the kitchens)

The visible presence of guards drastically reduces a prisoners chance of success for both parole and learning which causes an artificially high failure rate, raises tensions and potentially triggers rioting. These are the areas of the prison where you should not be increasing suppression.

If you want those areas watched, use a camera in the room and then place a guard outside the room nearby but out of sight.

Putting guards in the room during parole is a leading cause of parole failure which is what gets them angry in the first place because you are raising tensions with too much suppression.
So you're saying the game is lying in that regard? Parole room tooltop "Please note Extra security is advised. Prisoners have been known to become quite upset when their parole is denied"

You just aren't thinking in broad enough terms.

"Extra Security FOR YOUR PRISON" does not need to mean "put a guard in the parole room to cause additional stress / suppression"

Security cameras in the room to monitor what is going on are "extra security"

Guards stationed nearby, outside the room, out of view to respond to the cameras are "extra security"

Having enough extra guards to respond to problems swiftly is "extra security"

Extra security monitoring and in position for swift response is not the same thing as "I'm going to stress out my prisoners and make them fail more often by increasing their suppression and making them nervous during the parole meeting"

The game didn't lie to you, but you aren't looking at the side effects of visible guards and structuring that security in a way that is responsive rather than destructive to the goals of the parole room.

Same thing happens with education and treatment programs, if you want to increase your failure rates, go ahead, swarm those rooms with visible guards. If you want to actually play the game efficiently, you'll learn to increase security and monitoring in ways that don't increase heat, stress or suppression during those sessions for the prisoners trying to pass their sessions.

It can also mean being more critical in who you allow to even go for parole (as Queen Salis pointed out above). Risk reduction is a security decision.
Last edited by Kunovega; Dec 25, 2019 @ 3:02am
egore.pl Dec 25, 2019 @ 1:50pm 
Back to main topic: I just have noticed my first insane prisoner attending the parole session, with big chances for release. I haven't change anything important, I think..,, and there wasn't any update, so what just happened?
egore.pl Dec 25, 2019 @ 1:54pm 
Update: the poor guy probably just went crazy a while ago, because he has history of work and participating in learning programs for sane prisoners.
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Date Posted: Dec 23, 2019 @ 8:35pm
Posts: 10