Prison Architect

Prison Architect

Προβολή στατιστικών:
Is Psych Ward still heavily bugged?
I'm considering buying it. I already know what the content is (thanks YouTube) and I'm not that thrilled about it, so if installing the DLC actively makes my game less stable and less enjoyable, I'd rather avoid it.
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Ο δημιουργός αυτού του θέματος έχει επισημάνει ότι αυτή η ανάρτηση απαντάει στην αρχική ερώτηση.
It works fine for me. I keep hearing folks say all of Prison Architect is bugged, but personally I haven't had any issues.
Αναρτήθηκε αρχικά από dande313:
It works fine for me. I keep hearing folks say all of Prison Architect is bugged, but personally I haven't had any issues.
Same here. No issues.
You can easily encounter a bug around every corner.

No issues for me. Unless you hate dumping uniforms and trays the insane inmates leave around, but that's not a bug. That's their persona.
Τελευταία επεξεργασία από Magicsimmer; 16 Ιουν 2020, 15:02
Αναρτήθηκε αρχικά από dande313:
It works fine for me. I keep hearing folks say all of Prison Architect is bugged, but personally I haven't had any issues.
Αναρτήθηκε αρχικά από Magicsimmer:
No issues for me. Unless you hate dumping uniforms and trays the insane inmates leave around, but that's not a bug. That's their persona.
I never had a problem getting trays back from the CMI offenders, but getting them washed is a whole other issue.
Αναρτήθηκε αρχικά από Thimeo:
I'm considering buying it. I already know what the content is (thanks YouTube) and I'm not that thrilled about it, so if installing the DLC actively makes my game less stable and less enjoyable, I'd rather avoid it.

Psych Ward by itself isn't a problem.

The majority of issues were caused by the last free update after that (Cleared for Transfer)

Αναρτήθηκε αρχικά από dande313:
It works fine for me. I keep hearing folks say all of Prison Architect is bugged, but personally I haven't had any issues.

Really? Because here's just the list that the developers acknowledge exist and are working on:

Αναρτήθηκε αρχικά από Fifnaril:
  • We are getting reports of periodic game crashes after the download of Cleared for Transfer.
  • The Cloning function has several instances that make the game crash.
  • Game crash when the workmen bring the pillow before the bed.
  • Comfy beds don't work as such, and prisoners don't sleep in them.
  • Comfy beds are counting as low-quality beds in Dormitory room quality.
  • No clean clothes are supplied to cells with comfy beds or old beds.
  • When you clone and build something, the prisoners seem to think they can escape even though the building is secure.
  • Cooks don’t prepare enough food for inmates, probably there is a miscalculation with food demand and supply.
  • The blackboard for the classroom is not a blackboard. It's a collection of objects.
  • Food Policy not working. Setting the food policy for all prisoners to medium quantity and no variety still results in bacon and eggs being shipped, cooked, and eaten.
  • Low variety and quantity policy glitch. The player was fined by the CEO for not following his rules.
  • Claiming land causes the "Failed to connect" error message in multiplayer.
  • (MacOS) Cleared for Transfer: Staff stuck in Staff Room / Deliveries.
  • (MacOS) Screen Glitch.
  • Bug UI: Prison Policy (new update) does not allow scrolling to parole options.
  • Bug UI: Deployment Schedule (hour switches) very small, hard to read/use.
  • Bug UI: Program Schedule screen is too small and hard to use/read.
  • Bug UI: Appearance Issue, text in the menu is acting weird.
  • Keys held by prisoners are always visible.
  • The Transfer button is not loaded in Cleared for Transfer.
  • Stab vest texture is misaligned on dog handlers.
  • Death row appeal with the wrong description.
  • Freefire ON sound does not play.
  • On Coloured Walls, the shadows are missing.
  • Min, med, max, and bamboo fences don't show up on the utility map.
  • Tasers Being Fired through the new medium-security walls.
  • Guards do not take prisoners who have overdosed into the infirmary. (Doctors also don't go to the prisoners, so they end up dead).
  • Doctors do not heal unconscious prisoners in the boxing ring.
  • Deployments are not working, when prisoners get moved up a sec, they seem to stay in their old cells and do not move into their holding cell.
  • Prison getting stuck in Lockdown, will not go back to normal after the lockdown is over and leave all doors open.
  • The Game tutorial with sprinklers not working. (chapter 2 / sprinklers / steam)
  • Snipers refuse replacement and not leaving the guard tower.
  • Cooks are doing Guards jobs in Security Rooms.
  • Officers won't work phone tap, CCTV, nor door control.
  • Criminal insane prisoner disappearing.
  • Subscribed prisons do not get displayed.
  • Trees do not dismantle once the foundation has been built over them.
  • The Cloning Tool is refunding money, instead of spending them.
  • Employees don’t eat their food in the staff room.
  • Criminally insane not attending any other programs than psych counselling.
  • Prisoners gets stuck or being slow when moving to the yard during yard time.
  • Prisoners do not attend or enrol in programs.
  • Prisoners do not use the visitation room even if their permission allows them.
  • Setting a sector as "custom" can cause prisoners not to attend programs.
  • Gardners not prioritising the selected area when assigned with the Prioritize Area (Gardner) tool under deployment.
  • Radiators are not heating cells larger than 2x3.
  • Using the bang-up option during a riot instantly calms the inmates.
  • An issue where prisoners exercise needs instantly get full red when it's yard time.
  • The outdoor table can not be used by the staff to eat outside.
  • Armed guards are not using shotguns, free-fire is off and cannot be changed in the campaign chapter 3.
  • In escape mode, guards will not assign the player to custom sectors.
  • Pillows do not work with the clone tool even if a comfy bed is present.
  • If you have the psych ward DLC when you start a new game, it will start with the crazy poisoners on, even if you turn it off.
  • Saff no longer satisfy both the "rest" need and the "comfort" need at the same time.
  • Searching Names in the Game randomly crashes the game.
  • External staff (teachers, priests etc.) cannot open visitor doors.
  • The following cheat options no longer work: Water can not be placed, instant riot option doesn't work (F1 menu)
  • Prisoners are freezing/standing still during yard time when there is more than one yard available for their security level.

Would you like to tell the developers to stop working on those bugs that they already admit exist? There's also an entire thread where they ask for reports of more issues, and there's a lot more reported beyond the ones they have already acknowledged.

Maybe you just haven't played much since cleared for transfer, the game was mostly fine before that other than a few bugs that have been around for years.
Τελευταία επεξεργασία από Kunovega; 16 Ιουν 2020, 22:01
Chill dude chill there is no reason to be hostile here. He's not saying stop fixing the bugs he's just saying he hasn't ran into any he's noticed.
Αναρτήθηκε αρχικά από Birb:
Chill dude chill there is no reason to be hostile here. He's not saying stop fixing the bugs he's just saying he hasn't ran into any he's noticed.

Nothing I posted was hostile, I simply gave him a list of what he didn't notice and then asked a question.
Αναρτήθηκε αρχικά από Kunovega:
There's also an entire thread where they ask for reports of more issues,
Can you post a link, please?
I have a gamebreaking bug that is not listed. Doors and some other objects are jumping around, making it hard to impossible to place them where I want them.
Base game, not the DLC
Τελευταία επεξεργασία από c_Alien; 17 Ιουν 2020, 2:26
Αναρτήθηκε αρχικά από h6llenb9r:
Αναρτήθηκε αρχικά από Kunovega:
There's also an entire thread where they ask for reports of more issues,
Can you post a link, please?
I have a gamebreaking bug that is not listed. Doors and some other objects are jumping around, making it hard to impossible to place them where I want them.
Base game, not the DLC
Isn't it pinned on the main page of Discussions?
Αναρτήθηκε αρχικά από Kunovega:
Would you like to tell the developers to stop working on those bugs that they already admit exist? There's also an entire thread where they ask for reports of more issues, and there's a lot more reported beyond the ones they have already acknowledged.

Working in software, I know that even the most refined programs have a list at least that long. I'm not going to go down the entire list, but there are a number of those I would've noticed, had they happened to me. My comfy beds are slept in by prisoners, and recieve clean clothes. Cooks prepare enough food. My blackboards are blackboards. Radiators heat large areas.

In fact, I'd say for me all those bugs on the list I've either:
-Not experienced
-Didn't notice
-Worked around just fine

There has been nothing, in my experience, that has been game breaking. It's a fun management game. That's not to say other people haven't had issues. Those should be fixed, and I hope Paradox makes them a priority. But I made it pretty clear; I was talking about MY experience, while fully acknowledging others have reported a different experience.
Αναρτήθηκε αρχικά από The Queen Salis:
Αναρτήθηκε αρχικά από h6llenb9r:
Can you post a link, please?
I have a gamebreaking bug that is not listed. Doors and some other objects are jumping around, making it hard to impossible to place them where I want them.
Base game, not the DLC
Isn't it pinned on the main page of Discussions?
So it seems. Better look twice... or at least once. ;)
Thanx
Αναρτήθηκε αρχικά από Kunovega:
Αναρτήθηκε αρχικά από Birb:
Chill dude chill there is no reason to be hostile here. He's not saying stop fixing the bugs he's just saying he hasn't ran into any he's noticed.

Nothing I posted was hostile, I simply gave him a list of what he didn't notice and then asked a question.
Not gonna argue but the way it was worded made it seem rude to me. idk maybe its not.
Αναρτήθηκε αρχικά από Birb:
Αναρτήθηκε αρχικά από Kunovega:

Nothing I posted was hostile, I simply gave him a list of what he didn't notice and then asked a question.
Not gonna argue but the way it was worded made it seem rude to me. idk maybe its not.
I'm gonna say I definitely picked up on some annoyance from the rhetorical question, but that's not enough to be considered "rude" right away. People project attitudes on text that often differ with the intent. :)
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