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Only option is to edit staffdeaths in your save file to zero.
You've got some bad fame. Should've been better at your job :D
-Section off your prison, maybe 30-40 prisoners a section, with no prisoner flow between them. That way, if they start acting out, you only have to deal with a small number.
-Make sure they have ALL needs met. The more their needs are met, the less likely they are to act out. This is especially easy with the new items from the last update. Computers meet literacy without the need of a library. Birds cater to luxury.
-Turn on "Use Cell Quality", and set your intake to total prisoners. Set total prisoners to ~80% capacity. Make around 20% of your cells a full 15/15 luxurious. Make another 20% around 11/15. Make most of the rest around 6-8/15. Then have a small block of 4/15 cells, and another small block of 0 cells with a large holding cell. So long as all needs can be met outside of the cell, they'll all be competing to get the nice cell rooms. Once they succeed, they'll want to stay there, and fear being demoted. It REALLY helped take off the heat in my prison.
-Keep a sharp eye out for snitches, ex-cops, and ex-prison guards. Send them to their own protective-custody section.
-Lastly, use the "Access only" sector zoning. I just learned about this, and it's a miracle worker. It lets you designate corridors, workspaces, etc as a place no one goes without a specific job to perform. Prisoners can still walk in and out of them if they are SUPPOSED to be there. You won't have prisoners anymore showing up to the workshop to grab a drill and leave, or to hit up the infirmary to OD. They can still get contraband from these sections while working; but it HEAVILY reduces the amount.
I might try this for the kitchen cause I'm tried of people hanging out there.
But seriously, with good prep and strategy, you CAN run a no-death small prison with any sort of prisoners.
The bigger it is the more tedious it gets of course, but the game discourages it with lag anyway.
Personally, my approach is highly individualistic, and I encourage you to try it.
How do you do this with extremely volitile prisoners? Especially with extremely volitile/deadly, or extremely volitile/instigator?They will act out regardless of their supression or need fulfillment. If a volitile picks a fight with a deadly, they will die. You can keep deaths down (150+ is ridiculous) but any prison is bound to run into a death every now and again.
1. Get Confidential Informants and keep a steady supply of these, mostly by having a reception that searches intake and sends them to solitary but also by sometimes solitary'ing some random dudes who're not stoical.
2. Keep an eye out for Volatiles and Instigators. They need special treatment and further isolation from the population.
You can try things out like providing Spiritual Programs for Calm if you're feeling adventurous, but should generally be ready to just give them PermaShackles in a nicely stocked cell.
You give them PermaShackles by first giving them PermaLockdown, then giving them 24h Lockdown without releasing them from Perma.
Try making it a habit that when someone dies, you revert to an earlier save and try to prevent it from happening from the first place. This will give you insight on what to avoid in the nitty gritty.
This sounds like exploiting a bug and save-scumming, TBH.
And I don't encourage savescumming forever, just for a while to learn how to prevent bad things from happening.
Unless of course you want to mod the game in which case Tazer Towers could be of use, but I'm assuming you would consider that even more cheating.
Build the staffroom big enough to add a serving table and sink add 2 or 3 toilets plus a few extras then the kitchen cooks will also come and add food and clean it as well. My staff moral is 100% happy.