Prison Architect

Prison Architect

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Cat Jun 7, 2020 @ 11:31am
How to increase staff morale?
My prisoners are ♥♥♥♥♥♥♥ crazy and go together in huge groups to try to swarm the exit (5-8 jail doors and solitary doors with 50+ guards in between). This has created some issues where many prisoners and guards have died. 150+ guards have died in service and it has made my staff morale EXTREMELY low. The prisoners' needs are around 70% fully satisfied so I can't make them more peaceful really, and in order for the guards to have an okay staff morale, I need to increase their pay but 150%-200%. I can barely afford 40% raise. Any suggestions on what I can do?

I've tried taking in higher security prisoners for more money and allocate seperate areas for the highest security ones so that I can more effectively use my guards; but this doesn't help as much as I need it to.

Pics:
https://gyazo.com/74495b4735a72b1b81459fc5a1799577
https://gyazo.com/c1599db50dfc6b518728a4baff9d65f5
https://gyazo.com/bbc62bbd3343ef21b6157d6521f5b3a9
https://gyazo.com/97f805c347718277562231ca3459c179
Originally posted by THE LORD:
Your death rate for staff is too high. With the game handles staff morale now, there is no more turning back for you. Your staff morale will never go back to normal no matter what. This is the lame way the game handles morale. I just wish there is a way to exonerate yourself of those staff deaths.

Only option is to edit staffdeaths in your save file to zero.

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Showing 1-15 of 15 comments
The Queen Salis Jun 7, 2020 @ 11:38am 
no. You need to not intake new prisoners for a while. Scale everything down while designating a huge area to forestry for extra funds.
Cursed Hawkins Jun 7, 2020 @ 11:44am 
Originally posted by The Queen Salis:
no. You need to not intake new prisoners for a while. Scale everything down while designating a huge area to forestry for extra funds.
Though a Workshop will ended up having those log bundles sent to it instead of the exports.
Olive cat55 Jun 7, 2020 @ 5:35pm 
make a staff room for the prizeners get them a free time room
The author of this thread has indicated that this post answers the original topic.
THE LORD Jun 9, 2020 @ 9:07pm 
Your death rate for staff is too high. With the game handles staff morale now, there is no more turning back for you. Your staff morale will never go back to normal no matter what. This is the lame way the game handles morale. I just wish there is a way to exonerate yourself of those staff deaths.

Only option is to edit staffdeaths in your save file to zero.

The Queen Salis Jun 10, 2020 @ 4:26am 
Well, I say it's good that it's so unforgiving - if a real business had such a death rate of employees, wouldn't you think people wouldn't want to work there even a year after?
You've got some bad fame. Should've been better at your job :D
Last edited by The Queen Salis; Jun 10, 2020 @ 4:26am
dande48 Jun 10, 2020 @ 1:27pm 
Take what you've learned and try again. I've got a pretty good high sec prison going on my current run. Here's what I suggest:

-Section off your prison, maybe 30-40 prisoners a section, with no prisoner flow between them. That way, if they start acting out, you only have to deal with a small number.

-Make sure they have ALL needs met. The more their needs are met, the less likely they are to act out. This is especially easy with the new items from the last update. Computers meet literacy without the need of a library. Birds cater to luxury.

-Turn on "Use Cell Quality", and set your intake to total prisoners. Set total prisoners to ~80% capacity. Make around 20% of your cells a full 15/15 luxurious. Make another 20% around 11/15. Make most of the rest around 6-8/15. Then have a small block of 4/15 cells, and another small block of 0 cells with a large holding cell. So long as all needs can be met outside of the cell, they'll all be competing to get the nice cell rooms. Once they succeed, they'll want to stay there, and fear being demoted. It REALLY helped take off the heat in my prison.

-Keep a sharp eye out for snitches, ex-cops, and ex-prison guards. Send them to their own protective-custody section.

-Lastly, use the "Access only" sector zoning. I just learned about this, and it's a miracle worker. It lets you designate corridors, workspaces, etc as a place no one goes without a specific job to perform. Prisoners can still walk in and out of them if they are SUPPOSED to be there. You won't have prisoners anymore showing up to the workshop to grab a drill and leave, or to hit up the infirmary to OD. They can still get contraband from these sections while working; but it HEAVILY reduces the amount.
happyscrub Jun 11, 2020 @ 6:02am 
Originally posted by dande313:

-Lastly, use the "Access only" sector zoning. I just learned about this, and it's a miracle worker. It lets you designate corridors, workspaces, etc as a place no one goes without a specific job to perform. Prisoners can still walk in and out of them if they are SUPPOSED to be there. You won't have prisoners anymore showing up to the workshop to grab a drill and leave, or to hit up the infirmary to OD. They can still get contraband from these sections while working; but it HEAVILY reduces the amount.

I might try this for the kitchen cause I'm tried of people hanging out there.
THE LORD Jun 12, 2020 @ 12:07am 
Originally posted by The Queen Salis:
Well, I say it's good that it's so unforgiving - if a real business had such a death rate of employees, wouldn't you think people wouldn't want to work there even a year after?
You've got some bad fame. Should've been better at your job :D
If you only play supermax like me, that's very problematic.
The Queen Salis Jun 12, 2020 @ 5:50am 
Originally posted by DUKE:
Originally posted by The Queen Salis:
Well, I say it's good that it's so unforgiving - if a real business had such a death rate of employees, wouldn't you think people wouldn't want to work there even a year after?
You've got some bad fame. Should've been better at your job :D
If you only play supermax like me, that's very problematic.
I really don't want to be cliche, but "git gud".
But seriously, with good prep and strategy, you CAN run a no-death small prison with any sort of prisoners.
The bigger it is the more tedious it gets of course, but the game discourages it with lag anyway.
Personally, my approach is highly individualistic, and I encourage you to try it.
dande48 Jun 12, 2020 @ 8:24am 
Originally posted by The Queen Salis:
Originally posted by DUKE:
If you only play supermax like me, that's very problematic.
I really don't want to be cliche, but "git gud".
But seriously, with good prep and strategy, you CAN run a no-death small prison with any sort of prisoners.

How do you do this with extremely volitile prisoners? Especially with extremely volitile/deadly, or extremely volitile/instigator?They will act out regardless of their supression or need fulfillment. If a volitile picks a fight with a deadly, they will die. You can keep deaths down (150+ is ridiculous) but any prison is bound to run into a death every now and again.
Last edited by dande48; Jun 12, 2020 @ 8:28am
The Queen Salis Jun 12, 2020 @ 10:15am 
Originally posted by dande313:
Originally posted by The Queen Salis:
I really don't want to be cliche, but "git gud".
But seriously, with good prep and strategy, you CAN run a no-death small prison with any sort of prisoners.

How do you do this with extremely volitile prisoners? Especially with extremely volitile/deadly, or extremely volitile/instigator?They will act out regardless of their supression or need fulfillment. If a volitile picks a fight with a deadly, they will die. You can keep deaths down (150+ is ridiculous) but any prison is bound to run into a death every now and again.
Advice? Gladly!
1. Get Confidential Informants and keep a steady supply of these, mostly by having a reception that searches intake and sends them to solitary but also by sometimes solitary'ing some random dudes who're not stoical.
2. Keep an eye out for Volatiles and Instigators. They need special treatment and further isolation from the population.
You can try things out like providing Spiritual Programs for Calm if you're feeling adventurous, but should generally be ready to just give them PermaShackles in a nicely stocked cell.

You give them PermaShackles by first giving them PermaLockdown, then giving them 24h Lockdown without releasing them from Perma.

Try making it a habit that when someone dies, you revert to an earlier save and try to prevent it from happening from the first place. This will give you insight on what to avoid in the nitty gritty.
dande48 Jun 12, 2020 @ 11:22am 
Originally posted by The Queen Salis:
You give them PermaShackles by first giving them PermaLockdown, then giving them 24h Lockdown without releasing them from Perma.

Try making it a habit that when someone dies, you revert to an earlier save and try to prevent it from happening from the first place. This will give you insight on what to avoid in the nitty gritty.

This sounds like exploiting a bug and save-scumming, TBH.
Last edited by dande48; Jun 12, 2020 @ 11:23am
The Queen Salis Jun 12, 2020 @ 11:58am 
Originally posted by dande313:
Originally posted by The Queen Salis:
You give them PermaShackles by first giving them PermaLockdown, then giving them 24h Lockdown without releasing them from Perma.

Try making it a habit that when someone dies, you revert to an earlier save and try to prevent it from happening from the first place. This will give you insight on what to avoid in the nitty gritty.

This sounds like exploiting a bug and save-scumming, TBH.
Exploiting a bug as opposed to doing something I was going to do if it didn't exist - spamming them with Shackled Lockdown or just adding them a couple days every day (which makes you prone to forgetting to do that at some point). You can also make punishment for Destruction be some ridiculously long lockdown and release your non-volatiles manually.

And I don't encourage savescumming forever, just for a while to learn how to prevent bad things from happening.
The Queen Salis Jun 12, 2020 @ 12:00pm 
strategic pre-emptive Perma-Shackling is a valid tactic whether you use an exploit to make it happen or take a long way there. Putting shackles on is the only known way to make Volatiles not act out on the regular.

Unless of course you want to mod the game in which case Tazer Towers could be of use, but I'm assuming you would consider that even more cheating.
Last edited by The Queen Salis; Jun 12, 2020 @ 12:02pm
Jaunitta 🌸 Jun 13, 2020 @ 12:22am 
Staff moral or prisoners?
Build the staffroom big enough to add a serving table and sink add 2 or 3 toilets plus a few extras then the kitchen cooks will also come and add food and clean it as well. My staff moral is 100% happy.
Last edited by Jaunitta 🌸; Jun 13, 2020 @ 12:24am
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Date Posted: Jun 7, 2020 @ 11:31am
Posts: 15