Prison Architect

Prison Architect

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KJ Feb 21, 2019 @ 10:49am
Digging with Rope
So I've done multiple tests now and I am 100% sure that my prisoners are digging tunnels with rope.

I'm guessing this is a bug, has anyone else encountered this ?

Thanks
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MekaDovah Feb 21, 2019 @ 2:49pm 
Oh yeah, I've seen it. Was left with no choice, but to forbid prisoners from working laundry jobs.

In escape mode I've dug through a perimeter wall (which I'm pretty sure is supposed to be like reinforced concrete or something) with enough ropes and time. Dunno if it's a bug or not, but it's definitely kinda silly.
Last edited by MekaDovah; Feb 21, 2019 @ 2:51pm
KJ Feb 21, 2019 @ 4:06pm 
Originally posted by MekaDovah:
Oh yeah, I've seen it. Was left with no choice, but to forbid prisoners from working laundry jobs.

In escape mode I've dug through a perimeter wall (which I'm pretty sure is supposed to be like reinforced concrete or something) with enough ropes and time. Dunno if it's a bug or not, but it's definitely kinda silly.

Yeah I agree mate, definitely doesn't make sense so its probably a bug.
MekaDovah Feb 21, 2019 @ 5:48pm 
I really wish I could do something with work privileges. I'm a bit annoyed to have to cut off work options for prisoners entirely just to keep them from using it for tools to escape. I would like it if working in a workshop or laundry room required permission which is granted if they behave and don't steal stuff or try to escape, or is denied if they do have a history of violence or escape attempts.
DragonAtma Feb 22, 2019 @ 5:26am 
I put a metal detector outside the workshop; it won't catch everything, but it'll catch most tools. Similarly, I have detectors outside the kitchens, as I don't want Urist McVolatile to wander off with a knife.
MekaDovah Feb 22, 2019 @ 5:38am 
Originally posted by DragonAtma:
I put a metal detector outside the workshop; it won't catch everything, but it'll catch most tools. Similarly, I have detectors outside the kitchens, as I don't want Urist McVolatile to wander off with a knife.

I do that too, but I still think it would be nice to be able to selectively have work areas off limits for Mr. McVolatile without banning everyone at his security level from it as well. Kinda losing out on both reform and profit opportunities here.

Plus it would provide more reason to even have security levels because I figured I could save money by not needing as many guards in min security, but all that translated to was that min security was more likely to steal stuff and try escaping. If I have to give them all the same max security treatment I should be getting the same max security intake grant for all of them.
Last edited by MekaDovah; Feb 22, 2019 @ 5:40am
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Date Posted: Feb 21, 2019 @ 10:49am
Posts: 5