Prison Architect

Prison Architect

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Lieutenant Nov 11, 2018 @ 12:47pm
Gang Leader Punishment (members are furious)
Is there any way to turn off the gang leader punishments in the game save file so other gang members don't get as mad as they do when their leader is in lockdown or solitary?
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Showing 1-15 of 29 comments
Seal Nov 11, 2018 @ 12:59pm 
Originally posted by The - Gas - Man:
Is there any way to turn off the gang leader punishments in the game save file so other gang members don't get as mad as they do when their leader is in lockdown or solitary?
Turn off gangs. That's, afaik, the only way to get rid of the "X GANG MEMBERS ARE FURIOUS (leader being punished)" under the danger level.
Lieutenant Nov 11, 2018 @ 1:03pm 
Originally posted by Upside Down Seal:
Turn off gangs
No I'm not turning off my gangs.. I'm good at editing the game save file to disable stuff I know somebody knows where it's at.. I disabled gang punishments from true to false they don't seem as rowdy with it set as false.
Last edited by Lieutenant; Nov 11, 2018 @ 1:03pm
MekaDovah Nov 11, 2018 @ 2:28pm 
I do wish this mechanic had more to it. I mean if the gang is ticked off over their leader, it's kind of annoying that I instead see a bunch of unrelated non gang members in minimum security being the ones who get violent first. That just makes no sense.

Gangs in general are basically binary and thus limited in depth. Either you let them do their thing and they wreck the prison, or you disable them so completely you might as well not even have them on. It's sorely lacking in middle ground and that makes them a bit boring.
Last edited by MekaDovah; Nov 11, 2018 @ 2:30pm
Jet City Gambler Nov 11, 2018 @ 6:14pm 
You can just manually cancel the punishment whenever a gang leader gets thrown into solitary.

I usually just classify all my gang members as supermax and throw them in a separate section all to themselves. They don't attend any reform programs, and that keeps them from recruiting new members. Post lots of guards and try to keep them supporessed, they may go off from time to time but usuallly they're not much of a problem.
happyscrub Nov 12, 2018 @ 9:09am 
put ALL gang members in super max. And suppresseed the hell out of them.

Anyone who gives you issued even suppressed, put them in permenant punishment
Last edited by happyscrub; Nov 12, 2018 @ 9:52am
Lieutenant Nov 13, 2018 @ 3:17pm 
Originally posted by Jet City Gambler:
You can just manually cancel the punishment whenever a gang leader gets thrown into solitary.
Sorry but thanks for the help.. I'm well aware of this situation and feature you can do.

My point is - I do not have a problem with gangs.. I have 4 common rooms they can control them all for all I care.. all I want to be able to stop the "Gang Leader Punishment" that causes - other members to start spoiling or rioting because the Leader is on Lockdown or in solitary. Simple.


Originally posted by happyscrub:
put ALL gang members in super max.
Anyone who gives you issued even suppressed, put them in permenant punishment
Wow dude sounds good... doesn't work. OLD trick.
You can put someone in permenant lockdown/solitary for only so long before they start to act up again.
For me to be running a 1500 man prison I'm pretty sure I know what I'm doing.

Supermax in my Prison is only for Murder
Maximum in my Prison is only for Escapees or inmates that caused a Serious Injury

My point is - I do not have a problem with gangs.. I have 4 common rooms they can control them all for all I care.. all I want to be able to stop the "Gang Leader Punishment" that causes - other members to start spoiling or rioting because the Leader is on Lockdown or in solitary. Simple.
Last edited by Lieutenant; Nov 13, 2018 @ 3:17pm
Mal Nov 13, 2018 @ 6:09pm 
Oh man the way I dealt with this is way more cheesy. You might like this.

Instead of putting gang members into supermax, just put their leader into solitary once. Then cancel the punishment, but have the door set to locked shut. They don't seem to starve to death for some reason.

The gang leader is the one responsible for recruiting new members, and without him the gang will actively lose numbers over time. This also means its impossible for them to get punished again because they live in a box. Prison becomes a normal prison without gangs effectively.

https://steamuserimages-a.akamaihd.net/ugc/939459365864587024/E39E99D9889C1CFD659C7E12448ADD62A45BE9B3/

They can't cause trouble if they live in a box forever.
Last edited by Mal; Nov 13, 2018 @ 6:17pm
MekaDovah Nov 13, 2018 @ 7:28pm 
Originally posted by Oscore:
They can't cause trouble if they live in a box forever.

How do you stop them from getting angry and punching their way out of their cell? Once that door goes down, guards will respond unless you got none in the area.

Originally posted by The - Gas - Man:
My point is - I do not have a problem with gangs.. I have 4 common rooms they can control them all for all I care.. all I want to be able to stop the "Gang Leader Punishment" that causes - other members to start spoiling or rioting because the Leader is on Lockdown or in solitary. Simple.

I'm not sure there's anything that can be done. I imagine if there was a mod or an easy save file edit for this, it would have been mentioned by now or could be searched for.

It's rather unfortunate. I liked the idea of matching wits with gangs, but in light of this discussion, I realized their binary nature actually makes them more of a nuisance and uninteresting, so I've removed them from my main saves. Maybe I'll use gangs specifically for a different kind of run.
Last edited by MekaDovah; Nov 13, 2018 @ 7:31pm
Mal Nov 13, 2018 @ 8:36pm 
Originally posted by MekaDovah:
Originally posted by Oscore:
They can't cause trouble if they live in a box forever.

How do you stop them from getting angry and punching their way out of their cell? Once that door goes down, guards will respond unless you got none in the area.

They don't get angry. Because they're queued for being moved their AI is in limbo. They sit patiently, forever, never starving to death.
MekaDovah Nov 14, 2018 @ 5:22am 
Originally posted by Oscore:
Originally posted by MekaDovah:

How do you stop them from getting angry and punching their way out of their cell? Once that door goes down, guards will respond unless you got none in the area.

They don't get angry. Because they're queued for being moved their AI is in limbo. They sit patiently, forever, never starving to death.

Ah. Hope that doesn't jam up the guard AI - constantly trying to reach them but being unable to.
Lieutenant Nov 14, 2018 @ 6:43pm 
Well I edited my gamesave file actually and turned the Gang leader punishments from true to false. I surveyed when a gang leader gets angry or mad and acts up in fact now - other members of the group don't get as angry as they used to.

I don't mind gangs actually because it's apart of the game point.. I don't have too many bad incidents. If you have any questions I'll try to help as best as I can.

The only phone access prisoners have is in common rooms which gangs own turf.
I swear when you have a nice setup it all goes well. Maybe I'll share mine when I get sometime soon.
Last edited by Lieutenant; Nov 14, 2018 @ 6:44pm
happyscrub Nov 14, 2018 @ 7:12pm 
Just do a search on here. Lots of old threads about gang leaders. There are also some guides out there to help you learn how to deal with them.

https://steamcommunity.com/app/233450/discussions/search/?q=gang+leaders&gidforum=828934089574498320&include_deleted=1
happyscrub Nov 14, 2018 @ 7:15pm 
Originally posted by The - Gas - Man:
Wow dude sounds good... doesn't work. OLD trick.
You can put someone in permenant lockdown/solitary for only so long before they start to act up again.
For me to be running a 1500 man prison I'm pretty sure I know what I'm doing.

Supermax in my Prison is only for Murder
Maximum in my Prison is only for Escapees or inmates that caused a Serious Injury

My point is - I do not have a problem with gangs.. I have 4 common rooms they can control them all for all I care.. all I want to be able to stop the "Gang Leader Punishment" that causes - other members to start spoiling or rioting because the Leader is on Lockdown or in solitary. Simple.

That might be why you are failing. You don't seperate by the crime they commit, you do it by what traits they have.
MekaDovah Nov 15, 2018 @ 5:50am 
Originally posted by The - Gas - Man:
Well I edited my gamesave file actually and turned the Gang leader punishments from true to false. I surveyed when a gang leader gets angry or mad and acts up in fact now - other members of the group don't get as angry as they used to.

I don't mind gangs actually because it's apart of the game point.. I don't have too many bad incidents. If you have any questions I'll try to help as best as I can.

The only phone access prisoners have is in common rooms which gangs own turf.
I swear when you have a nice setup it all goes well. Maybe I'll share mine when I get sometime soon.

So there is a line in the save file for that? What does it do exactly when you change it? Can the gang leader still be punished when it's set to false, just without the entire prison rioting?

I originally loved the idea of gangs, but again that binary nature makes them unappealing in practice and the issue you were having makes it worse. I don't know what else to do other than let them run completely free, or utterly shut them down while giving gang leaders a free pass on everything to avoid riots when I should be locking them into solitary forever, which I feel defeats the purpose of even having them around.

Typically I end up losing patience with gang leaders and use the Death Row toggler mod to sentence them to death the moment they get a member of my staff killed. I send the entire gang to solitary for 2 days as well. Funny how the gang leader getting a little lockdown time can make the entire prison go berserk, but I lock up just the gang members and outright kill the guy and everyone else is cool with it.
Last edited by MekaDovah; Nov 15, 2018 @ 5:52am
Mal Nov 15, 2018 @ 6:11am 
Originally posted by MekaDovah:
So there is a line in the save file for that? What does it do exactly when you change it? Can the gang leader still be punished when it's set to false, just without the entire prison rioting?

I originally loved the idea of gangs, but again that binary nature makes them unappealing in practice and the issue you were having makes it worse. I don't know what else to do other than let them run completely free, or utterly shut them down while giving gang leaders a free pass on everything to avoid riots when I should be locking them into solitary forever, which I feel defeats the purpose of even having them around.

Typically I end up losing patience with gang leaders and use the Death Row toggler mod to sentence them to death the moment they get a member of my staff killed. I send the entire gang to solitary for 2 days as well. Funny how the gang leader getting a little lockdown time can make the entire prison go berserk, but I lock up just the gang members and outright kill the guy and everyone else is cool with it.

Well if you want a solution that doesn't require cheesing them you could just assign all of the gang leaders to supermax, and put them in their own specific sections. An area where they don't have access to any weapons, and no access to other prisoners.

The Gang Leader AI is set to actually be pretty non-confrontational. They only really involve themselves if they have the volatile trait or others are already starting ♥♥♥♥. This also holds the advantage of gimping the gangs ability to gain new members. This way you can play with gangs, but still largely ignore the leaders.
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Date Posted: Nov 11, 2018 @ 12:47pm
Posts: 29