Prison Architect

Prison Architect

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Kernel_ Nov 30, 2019 @ 3:31pm
List of latest game-breaking bugs
I've found numerous bugs after the latest hotfix (not hotfix related bugs), some of them are new, some of them are old, i'll put in this list the most game-breaking bugs among them:

1) Prisoners (mostly insane security) sometime walk through walls, i had 16 escaped prisoners because of this bug since they were able to ignore 3 lines of walls (i think it could also be a problem with white walls since most of the escapes were in white walled facilities), perimeter walls seem to stop them. In other situations prisoners were able to stuck themselves inside guard pavilions (not corner pavilions)

2) (combo with the first bug) Insane security prisoners are not recognized as 'escaping' if escaping, not even them actually understand they are escaping. In lots of situations they were just in anger crisis outside of the prison punching trees furiously while the guards were watching them without doing anything, they finally understood they were outside only near the last meters of the map

3) Sometimes mail rooms are submerged under oceans of mail boxes and mail sacks, rarelly filling the deliveries section (this stuck all the upcomming deliveries, in particular food) [The problem is not solved after the hotfix but it's surelly reduced, delivers seem to not stuck anymore , the post office works smooth]

4) (combo with the third bug) If deliveries are stucked prisoners can't arrive, nevertheless, incomes arrives as soon as the arriving prisoners timer ends, the game after some minutes seems to forget the arriving inmates that will never actually appear, this bug can be exploited to have starving prisons with infinite incomes (not sure if it works after the hotfix)

5) Snipers are still unable to leave guard towers to go on break, even if they are exhausted and other snipers are waiting for them to leave. You need to manually moving them in order to solve this bug [PLS FIX THIS ONE!!! ]

6) Security rooms quickly become overcrowded with hordes of normal and armed guards (i had a 5x5 security room with ~30 guards in it), manually moving them do not solve the bug

7) Sometime behavioral therapies can't be sheduled even if there is a free room and a free psicologist during a working period, moving the programms inside the scheduler sometime resolve the bug

8) This is not a bug, but more like an observation, insane security inmates are really docile, in fact they are even easier to handle than minimal security prisoners. They are not really balanced with the payment, i think the agitation bar need to be harder to deal with, i do not not find any of the insane-reserved reputations really gamechange either.
Last edited by Kernel_; Dec 2, 2019 @ 5:09am
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Showing 1-5 of 5 comments
Andy.. Nov 30, 2019 @ 3:39pm 
I can confirm 5.

And I thought they fixed 3.

On 6, yes usually during break time they also go to the security, that room must be bigger than 5x5. I usually build a big security room (5x10? 7x10?) from the beginning because I add the CCTV monitors and phonetaps etc, so I don't have a crowd problem.

I also agree with 8.

For 1, I can say I had an insane that punched the wall and it went down, and then tried to escape. and I couldnt see it because i didnt have an orderly at the area or a cctv camera and also no light on that little corner
Last edited by Andy..; Nov 30, 2019 @ 3:43pm
Kunovega Nov 30, 2019 @ 4:30pm 
Just FYI but there's a technical issues forum for this stuff now:
https://steamcommunity.com/app/233450/discussions/1/

It was just added earlier this week
https://steamcommunity.com/app/233450/discussions/0/1742260231437452127/
edumacacion Dec 2, 2019 @ 3:59pm 
if you modified main.dat(the one in the prison architect game folder) directly delete and verify the integrity of steam file cache. If it really is only criminally insane inmates that do this then that is a really strange glitch. in the materials dlc it doesn't look like insane inmates are a special type of prisoner. it's just a stat that modifies a prisoner. in the normal materal.txt. this is what shows up for me.
BlockedBy Wall
BlockedBy StaticObject
BlockedBy UtilityStation
this means all types of walls powerstations and objects prisoners should be unable to walkthrough.
Last edited by edumacacion; Dec 2, 2019 @ 4:08pm
Kernel_ Dec 3, 2019 @ 4:53am 
Originally posted by edumacacion:
if you modified main.dat(the one in the prison architect game folder) directly delete and verify the integrity of steam file cache. If it really is only criminally insane inmates that do this then that is a really strange glitch. in the materials dlc it doesn't look like insane inmates are a special type of prisoner. it's just a stat that modifies a prisoner. in the normal materal.txt. this is what shows up for me.
BlockedBy Wall
BlockedBy StaticObject
BlockedBy UtilityStation
this means all types of walls powerstations and objects prisoners should be unable to
walkthrough.

Yeah, i've never modified main.dat after the last time i downloaded the game, still after some tests some insane inmates (and sometimes normal too) seems to glitch inside some types of wall as if they get pushed thorough.
Dinkle Dec 3, 2019 @ 8:03pm 
To add something somewhat game breaking to this, all of my 472 prisoners are workaholics, some are personality thieves. Bear in mind that mutator is very much disabled, as it has beven from the start.
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Date Posted: Nov 30, 2019 @ 3:31pm
Posts: 5