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Didn't know you had shotgun guards, direwolf handlers and sniper towers either. It's a game, don't compare it to real life.
Criminally insane are not there by choice, you seem to have confused two very different concepts.
At least that's how it is handled in my country.
I live in Canada, not the UK. A court order is a court order, no matter what country you live in.
None of the people I was with were there on a voluntary basis, and neither was I. I think it's you who doesn't understand.
I'm not saying there aren't those who want to try escaping, but we're talking about such a tiny minority, that it shouldn't even play into the game. Or if it does, they should have severely reduced want to escape, unless mutators are on that make it otherwise.As for your ignorant and generalized view on mental health issues, I suggest you educate yourself, because it's not at all that black and white.
and guards even open the front door for them..
First you claimed you weren't ordered to be there. (that would be voluntary)
Now you claim you were not there on a voluntary basis.
You can't even get your own story straight.
My point remains: There's a world of difference between voluntary commitment (can leave whenever), involuntary civilian psych hold for mental health checks (short term mandatory hospital stay) and actual criminally insane handled by the prison systems.
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The only thing strange in this is that normally the criminally insane are never mixed with general population and if they needed to be in padded rooms they also are not given furniture.
As for trying to escape (which is what you are complaining about) yea, they do try, at least the ones who don't choose to comply.
Yet they can walk freely in and out of the front door when ever they like and Guards even open the jailed door for them.... lol
That's more likely a game bug than anything else, this is new content and they are still fixing things.
It also has nothing to do with my reply to him and his contradictions
And it does when i have both the criminally insane and med sec prisoners mixing with each other.. lol
they stay in cell most of the timeof they free time ...
Regarding breakouts: my brother, who is autistic, literally broke out the house every other weekend if something minor like a spoon dropped on the floor. We had to search the entire town to get him back on a regular basis for years. When we tried to put him in an institution once, he broke out and walked 40 miles back home. And my brother wasn't the only "not normal" person in my environment who pulled such stuff. So I kinda don't feel opposed to the idea that breakouts aren't that rare of a thing, especially with more dangerous people with a similar mindset that was basically mine or my brothers back in the day.
My view might be biased with my own experiences and differ from yours, but it isn't made of ignorance, thank you very much for your judgment, random stranger.
Of course there is no mental ward with huge breakouts. I've visited one where depression and more was cured and those people would've gone nowhere - I completely agree with that.
But we're talking about
A - a game and
B - a prison mental ward
Not only would it be "boring" for a game if they did nothing but sitting in a circle all day (Hollywood has already colored that more "exciting"), I can imagine that cases brought to prison differ a lot from the less violent ones in regular wards and the developers might feel its justified to take over that Hollywood-style just for the challenge and fun factor it provides.
However - I'm pretty new to this game and still don't get a lot that's going on here. But I noticed, that realism isn't really a big thing despite the developers trying. If a lone prisoner can take out an armed guard with security west I get somehow suspicious.
Also it seems to be new content so there's that. Try to contact the devs with this - no idea if this works but they might consider your idea, since it seems pretty important to you.