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Later that same prisoner did use the toilet like a normal person. At that point I wanted to give him some extra freetime or extra privileges if I could have managed it just for being one of the few people in the prison who is actually potty trained. Pity we can't grant/revoke privileges like visitation or work to encourage good behavior. Maybe put it under policy. Go x number of days without being in any sort of trouble, get a reward.
I wonder how badly the staff would be about this if I had staff needs on.
The worst behaving prisoners you have to give the best rewards so they don't throw a tantrum. Doesn't make sense IRL but this game didn't include learning, as far as I know.
And I was thinking since suppression and heavy guard does have a noticable effect on whether or not inmates steal contraband when given the opportunity, they could expand on that. They may not "learn" but maybe you can still manipulate them into doing what you want.
Edit: Also I like to look at it this way: my best behaved reforming prisoners get out early and can go rebuild their lives and atone for their past crimes while the supermax guys get to sit in a box for decades listening to one radio station. Yeah they got their private room and four hours of free time...which they have to spend in that room because there's no where else to go. It may not translate into direct gameplay, but it doesn't have to.
PS I had my minsec inmates jump my PC when the lights went out because of some poor planning. So i've had to segregate PC even from Minsec
And I don't really believe a game is made more interesting or challenging specifically through issues like this. There are more, better ways to do so than just having the game not behave properly. I think we should get more control over things like civilian pathing so any failures that happen are due to our mistakes, not because the game randomly decides to cause a problem.
I wonder whether they take a truly random route or do they take the "shortest" route? Maybe you can ensure Parole is near the exit so it's never "shorter" to cut through max/super.
I'll probably have to. This didn't start until I installed a new staff room.
Specifically, a larger staff room that could fit tables and stuff in case I ever feel inclined to turn Staff Needs on and they need a place to eat.
I hate Staff Needs. Even when I don't have it turned on it manages to find a way to cause me grief. If the game wants to be realistic enough that guards need to eat, could they make it so people stop walking out the wrong door? Pretty sure IRL civilians can't just come and go anywhere they please in a prison.