Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Thats why they take that long detour through the prison instead of following the road... Hmm... Thanks man.
The red is what prisoners will follow while the blue is for visitors, parole officers, ect.... to follow.
An example for the the top parole rooms is you can put the red line going from going from 1 tile above the top parole doors and down one into the doors.
This would prevent any (willing) prisoner from going out those doors without involving jail doors or zone restrictions.
Now for the blue lines you will want to put them at the entrance parole rooms/ visitation hallways.
Just go one tile to the left of the entrances and then put a blue line that goes one tile into the parole/visitation hallway.
This will should prevent any parole offiver, visitor or other such from going into and through your prison and force tthem to go back out the way they cam in, and your prisoner should not care about the blue lines since they are only affected by the red ones.
You can easily test and see this by making two corridors to one room. In one of the corridors place a jail door and in the other one do not place any. They all will use the one with no doors ;)
So, if you do not want people to walk in some places, place there one or two door and if that's not enough, you can play a little bit with these deployment routes and access only option that's available in deployment menu.
Edit: About going down and its priority - visitors leave the map on the bottom of the road so they do not really want to go up unless that's the only way to get out. Try with placing some more doors on the pathways where you don't want them to go. For example, replace those two wooden doors by upper parole rooms with a jail doors:
https://i.imgur.com/gGvBGpr.jpg
You can place some more in the other locations I marked if replacing wooden door will not work. (Wooden door can be opened by anyone thus it does not matter if they are there or not.)
Right after posting, I used the blue pathing tool and laid it along the green line. That actually took care of 90% of the problems.
That tool really does wonders and here I thought it was for prison staff only.
I might try and add some fences and regular doors at the line where BadAim suggests... Maybe that will take care of the last ones.
Thank you, both of you :)
Really the blue line tool can be used to block any and all doors that you don't want visitors using by simply drawing a line that prevent them from going out of the door into an area you don't want or, even block off sections of your prison in this manner without the need to place any additional walls or doors to achieve it.
In theroy you could probably create a prison using just the blue lines and have the visitors go where you want them too without any real problems.