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Plus, I find "planning" a prison before hand too difficult, and the different deployment zones also hard to balance out the flow of my prisons. In the end, I build "nice" prisons that start working, but as prisioners come everything goes to ♥♥♥♥ and I just sell the prison out. :/
Any help?
Also... would be nige if I could have different regimes for different behaviour level... if he behave well, he get a better regime and not only a cell. If he behave bad, he also get a worse regime.
A lot of us find it a nuisance and just uncheck it.
What you mean by "bugging out"? Is there a know problem or just unsure if it works?
True, but that's the risk one takes when trying things like that.
Yeah... I'm doing it mainly for the realism and challenge. Anyway, my proper cell grading prison is almost over. I will have 4 categories of cells:
- High luxury: 32 cell. Individual. All of them level 10.
- Mid luxury: 60 cells. Individual. Level 6-7 (window or not).
- Poor: 126 cells. Individual. Level 3-4 (window or not).*
- Nazi: 6 cells. 20 inmates per cell. Level 0 (not even a window).
It's a total of 338 inmates. I will try to keep it 300 top so the AI have some room to move prisioners around. I will not assign a wing a security level and let the AI handle it. I will aim for 100 inmates of each danger level. High and Mid share jobs and rooms, Poor and Nazi job and rooms, the two groups only come in contact in the Canteen (so my psychos have the oportunity to kill some prison special snowflakes because I'm not all that evil with them).
After every some days I will come back here and share what I found out.
*Poor cells is my old prison with some items added to improve their level. Everything else is brand new. If everything go down I will just sell the prison and start again.
It sounds kinda good but kinda breakes the system since there is not how to control exactly how much of each prisioner you will have, especially because the Security level doesn't seens to relate to their shirt colour at all, per example I have Maximum Security level prisioners of the three shirts color. I disable it because I had too many prisioners in the Holding Cell. The AI needs to improve.
Alternatively by editing sectors I made sure only low risk prisioners can reach my luxury cells and only high risk prisioners can reach my crap cells, better but still not ideal.