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https://steamcommunity.com/sharedfiles/filedetails/?id=1399260933
They dig tunnels only at nights.
If a specific guy is still trying, you could put him into MaxSec or Super Max and design a special cell, just for him.
Don't know your set up but my main cell block has windows. An armed guard outside on patrol kills them through the window as soon as they attempt an escape. Free Fire is selected.
Make a "staff only" zone and some kind of corridor/room prisoners can't enter and then a block with cells etc which can be accessed by them.
https://steamcommunity.com/sharedfiles/filedetails/?id=1399845407
🔺If you have something like this where prisoners are (or can be) right on the other side of the only gate that is stopping them from escaping, they will try more often to get through it.
https://steamcommunity.com/sharedfiles/filedetails/?id=1399845488
🔺On this one it's much better because there are two gates and prisoners are not allowed to get through the first one (in between them, area with grass). It's staff only and they will try to avoid id. Of course they still might try get through it but it's harder now. They have to force two gates, risk being additionally punished for entering the staff only zone and also gate bait is not working that well anymore because chances that both gates will be open at the same time are smaller.
If this does not help you with dem b*****s then dunno, rip you. I will have to try them in my prison and see if they are really THAT op.
Listen i got 236hours on the game, i'm not new. So i know this isn't normal.
https://steamcommunity.com/sharedfiles/filedetails/?id=1399877748
If it is then it's some ♥♥♥♥♥♥♥♥. I can not imagine your prisoners just running from the cells/yard directly to these gates...
Yes i got it on staff.
If it's a normal thing on extra reputations, then I'd suggest disabling it. It might be the only option.
I was checking and it looks like skills/reputation is hardcoded so there's no way to make a mod that would simply overwrite the escapist or/and disable it completely.
You can disable the extra reputations by editing the save file. It should be in: R:\Users\YOURNAME\AppData\Local\Introversion\Prison Architect\saves
Open the save file with Notepad++ and search for
BEGIN MutatorSystem WeirdReputations true END
To disable it change true to false or keep it like this:
BEGIN MutatorSystem END
Btw. I was checking some other discussions and there was one where someone complained about prisoners having a lot of keys. He said that one prisoner had 5 of them which kinda proves that those extra reputations are unbalanced piece of crap that does not make much sense and the only goal of 'em is to f**k up your prison.