Prison Architect

Prison Architect

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lissa_981 Apr 21, 2019 @ 9:59am
gaurds opening the door for escaping prisoners
I'm very confused, I have previously played the game, but took a long break. So I am familure with the systems used. I have additional reps and contraband options enabled on the beta branch, but no mods.

The issue is my gaurds behavior I have a secured, gated (at least 5 double jail door sections with 3 assigned gaurds each area -not on patrol.) entry area with metal detectors, set to staff only. Dispite that for some reason prisoners decide to make a break for it though this very secured area. The odd part is my gaurds are happy to open the doors for prisoners that are escaping, and they just stand there watching the prisoner beat up the door if it doesn't open fast enough. There are gaurds chasing them, and if they would just not open the doors the gaurds would catch up and arrest them, but they do. Is this bug?
Last edited by lissa_981; Apr 21, 2019 @ 10:00am
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Showing 1-5 of 5 comments
Humpenstilzchen Apr 23, 2019 @ 3:40am 
I have also noticed that guards seem to help escaping prisoners by opening doors or not even chasing after them.
Also guards let prisoners in areas that are marked as staff only. I have a huge wall around my prison and the whole area except for the yard is maked as staff only, but still prisoners are strolling around there for no apparent reason and the guards don´t enforce the rule of staff only, they just let them walk around in an area where they aren´t allowed to walk around in the first place.

I was also wondering if this is a bug or if I´m maybe doing something wrong.
Last edited by Humpenstilzchen; Apr 23, 2019 @ 3:40am
TAW|Jawbreaker Apr 23, 2019 @ 4:47am 
Guards will open doors for prisoners if the square(s) of door itself is not staff only. Even if that means opening a door infront of staff-only areas.

This exemplifies the need for dual walls, and having at least 2 doors between prisoner-areas and outside of the prison.
Humpenstilzchen Apr 23, 2019 @ 6:48am 
Originally posted by Jawbreaker:
Guards will open doors for prisoners if the square(s) of door itself is not staff only. Even if that means opening a door infront of staff-only areas.

This exemplifies the need for dual walls, and having at least 2 doors between prisoner-areas and outside of the prison.
Dang it, I didn´t think about this although it is so obvious..
thx
The Queen Salis Apr 23, 2019 @ 7:47am 
Originally posted by Wolfsblut:
Originally posted by Jawbreaker:
Guards will open doors for prisoners if the square(s) of door itself is not staff only. Even if that means opening a door infront of staff-only areas.

This exemplifies the need for dual walls, and having at least 2 doors between prisoner-areas and outside of the prison.
Dang it, I didn´t think about this although it is so obvious..
thx
maybe not dual walls, since they look hideous, but airlock like small rooms marked staff only at all the entrances
lissa_981 Apr 23, 2019 @ 2:45pm 
Yes, I had built an extensive air lock system, but they are currently opening the staff only air lock, 4 + doors long screen shots now attached_
https://steamcommunity.com/sharedfiles/filedetails/?id=1719571105

This is a prisoner that has ran from the yard, all the while with a clear escaping icon, then with a search tag. He got to the door, when it was closed he began beating it up, which STILL did not agro the gaurd stationed in the hallway. Instead they let him through.
https://steamcommunity.com/sharedfiles/filedetails/?id=1719570223
This is the staff only area right before my main entrence, so he that prisoner has just been allowed to walk through basicially all that staff only are a, the only reason they didn't escape is I have snipers stationed outside the entrence.
This feels like a bug, this was not something that happened in previous versions
Last edited by lissa_981; Apr 23, 2019 @ 2:54pm
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Date Posted: Apr 21, 2019 @ 9:59am
Posts: 5