Prison Architect

Prison Architect

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Cat Apr 27, 2019 @ 3:12am
Guards helping prisoners escape.
This is completely ♥♥♥♥♥♥.

After the first day of taking in 100 prisoners (sandbox mode), I had at least 10 deaths and 15 escapes. I didn't understand so I took a look and found out that 80% of the guards deployed in the staff-only area in front of the entrance to my prison does absolutely nothing, only 10 chase the prisoners escaping (and those guards are far behind because they started chasing them from the start), while there are these few guards who LITERALLY OPEN the main doors out of the prison for the prisoners to escape.

What on earth can I do to prevent it??

This is what I've done:
- Deployed 20 guards at the entrance/exit
- Set 4 armed guards, 3 dogs and 8 guards to patrol in front of the entrance/exit
- Set the rooms before the entrance/exit and the entrance/exit itself to staff-only
- Unlocked tazer rollout

The reason COULD be that everyone uses the entrance/exit, including workers, visitors etc. But if that's the problem, what do I do to make them use different doors or to fix the problem?
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Showing 1-15 of 15 comments
Esidara Apr 27, 2019 @ 3:16am 
Hit 'lock down' when you see the escape happening. It slams all doors shut
Cat Apr 27, 2019 @ 3:19am 
Originally posted by Esidara:
Hit 'lock down' when you see the escape happening. It slams all doors shut
Problem is that I can't do that every time someone attempts to escape. There's an escape attempt legit once a minute (irl minutes).
Cat Apr 27, 2019 @ 3:21am 
My guards are apparently super aggressive too. 35 deaths the past 24 hours and most of them are prisoners being killed by guards with batons. Investigated the murders and the guards just don't stop hitting the prisoners after they become unconscious...
Cat Apr 27, 2019 @ 3:23am 
First hour of another day and I had 3 deaths, 2 escapes... What the hell is this...
Cat Apr 27, 2019 @ 3:26am 
Ok, I'm uninstalling. Just saw a prisoner get tazed and unconscious, barely taking damage, and then a guard punched him for 10 in-game minutes straight, til he died.
The Queen Salis Apr 27, 2019 @ 7:03am 
Originally posted by Potato-tan:
Ok, I'm uninstalling. Just saw a prisoner get tazed and unconscious, barely taking damage, and then a guard punched him for 10 in-game minutes straight, til he died.
do you play with staff needs? cause that sounds like p i s s e d guard to me.

you should go through the campaign first btw
lissa_981 Apr 27, 2019 @ 12:29pm 
Ok, I had this issue too
https://steamcommunity.com/sharedfiles/filedetails/?id=1719570223
I think it was caused by me using escape plans under the game setting with the other options I was useing (additional contraband, more escape options and additional reps). I have no idea why that option would do that, but after restarting without that option, with the same layout everything seems ok.
Oh and an uncounsious prisoner getting beaten to death by a gaurd is usually the result of the prisoner having the cop killer trait.
Last edited by lissa_981; Apr 27, 2019 @ 12:31pm
Lieutenant Apr 27, 2019 @ 2:12pm 
It's called learn how to build a prison.
lissa_981 Apr 27, 2019 @ 5:31pm 
I assure you I am fully aware of how to build prisons. Here is an up close of the logitics where that screen shot was taken https://steamcommunity.com/sharedfiles/filedetails/?id=1719571105
As you can see it is patroled by armed guards and dogs, has multable stationed guards per section, all jail doors are set to require manual opens, all sections are set to staff only. The only thing past that point is the enterence so there is no reason he should be allowed in the area. The prisoner is clearly in escape animation and also has a search icon, he had been beating up the door until the guard was nice enough to open the door for him. There are also no civillian (non guard or prisoner entities) that might allow for the door being opened for someone else. I am still going with a bug.
Lieutenant Apr 27, 2019 @ 10:13pm 
lol u dont even have your perimeter as staff only..
lissa_981 Apr 28, 2019 @ 8:43am 
it's open so prisoners don't bother digging under the main perimiter walls. They hop up and make a beeline for the entrence to allow the snipers stationed at all the bumped out spots in perimiter to cause thier surender en mass. It also keeps the resulting sentences shorter and no violtent incidents to increase thier grading and mess with my paroling. It also lightens the load for my drs and allows me to not bother with dog patrols outside. That is the only entrence, so it doesn't matter if that outside area is staff only as the path to it is. I did change it at 1 point when I was trying to find the source of the BUG, but when it didn't help I so changed it back. it was an unnessecary drain on resources that could be applied to more prisoners wings
Gaurds in staff only areas are opening the doors for escaping prisoners contrary to the way the system has worked since beta10 (that's when I started playing FYI-3,303 hrs on record) that is the root issue. If you want to compair prisons feel free to browse my library it is both extensive and public unlike yours.
Last edited by lissa_981; Apr 28, 2019 @ 8:53am
Lieutenant Apr 29, 2019 @ 10:52pm 
theres no bugs in this game bro just learn how to build a prison.. I have a 3k inmate prison no escapes..856 days played in game.
The Queen Salis Apr 30, 2019 @ 11:03am 
Originally posted by The - Gas - Man:
theres no bugs in this game bro just learn how to build a prison.. I have a 3k inmate prison no escapes..856 days played in game.
There actually ARE bugs in the game, like the Tazer Bug. But there are two types of problems. One where the game does what it should, and one where it doesn't. Identifying which is which csn be tricky
Cat May 8, 2019 @ 12:01am 
I'm pretty sure it was because of my staff needs. Haven't played in quite a few years so didn't know what pissed guards would do..
The Queen Salis May 8, 2019 @ 12:33am 
Originally posted by Potato-tan:
I'm pretty sure it was because of my staff needs. Haven't played in quite a few years so didn't know what pissed guards would do..
staff needs are bloody tricky - your best shot at learning them is to first learn the game (of course) then start a basic prison from scratch, hire 1 of each staff and a psychologist, don't intake any prisoners, just experiment and observe. if you can keep your staff happy for a week of mock-work, get a single prisoner see if nothing falls apart
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Date Posted: Apr 27, 2019 @ 3:12am
Posts: 15