Prison Architect

Prison Architect

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Rope Contraband
My prisoners keep trying to escape using ropes that they stole from the laundry room. None of them were successful in escaping however I would like to prevent the prisoners from stealing the rope in the first place. I have metal detectors and guard dogs around my laundry room, however, I do not think that the dogs can sniff the ropes and the ropes are not metal so they are not being detected by the metal detectors. If anyone knows how to prevent the prisoners from stealing the ropes then please let me know. Thanks
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Showing 1-5 of 5 comments
The Queen Salis Jul 23, 2019 @ 11:36am 
About all you can do is stopping the laundry labor efforts - set the room to be staff only and let janitors handle this.
MekaDovah Jul 23, 2019 @ 11:44am 
Originally posted by The Queen Salis:
About all you can do is stopping the laundry labor efforts - set the room to be staff only and let janitors handle this.

Yeah that's pretty much the only option. I didn't mind them getting a bunch of rope. I didn't even mind them trying to escape. But I was annoyed that they were using them to dig somehow so rope effectively became the new wooden pickaxe, which rapidly became annoying.

I like seeing them try to escape my designs, but when they spam the same method over and over it becomes obnoxious.

That said, if you have the mutator on that makes metal detectors detect all contraband, then you can catch people with ropes too. It just also makes the detectors consume 5x more power each.
Last edited by MekaDovah; Jul 23, 2019 @ 11:45am
EliteRiceEater Jul 23, 2019 @ 11:54am 
ok well I guess I will just leave it be then because I still want my prisoners to work in the laundry so I'll just have to keep catching them from escaping everyday.
XDelphi Jul 23, 2019 @ 11:55am 
Or if you would still like to utilise work rooms that provide rope as a contraband item you can edit this in the materials.txt game files. I'm not entirely sure where these are located for base game with no mods (if that's your playstyle), as I use the CombiPack mod which I edit as I get ticked off with 5bn spoons and forks getting swiped from the canteen each day.

If you have any mods enabled, you can check out the mods files in app data/local/introversion/mods/[mod number that is shown at the end of the URL on that mods workshop page, ie 1788202972]
Under data there should be a materials.txt file, openable in notepad. By searching rooms, ie Laundry you can delete the contraband line: BEGIN Contraband Id Rope END
This tells the game not to spawn rope as an item in that room any more.

Disclaimer: If you do undertake this, be sure to back up files as you edit at your own risk. Secondly, this may alter your prisoners ability to execute game behaviours such as escape plans if there's no source of rope. It's cheating for convenience, so if that's not your style then be prepared to lump that rope is an undetectable item, like clubs/broomhandles or whatever they steal from cleaning and can only be limited by regular shakedowns and searches.

Best of luck!
Last edited by XDelphi; Jul 23, 2019 @ 1:29pm
EliteRiceEater Jul 23, 2019 @ 12:46pm 
ok thx!!!
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Date Posted: Jul 23, 2019 @ 11:27am
Posts: 5