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And even worse if there are so many detectors, how do they still get all those contraband (metal scrap, screwdriver, hand saws) to theire cell? thats impossible they cant just shove it up theire ass to not trigger the detector. Well If I see normal prisoner just smahing down reinforeced street gates that could stop a rolling tank with theire bare hands, I dont know if they even tried to keep it realistic when programming that game
However, contraband flows heavily through any prison regardless of precautions. It should be pointed out that the vast majority of prisoners avoid having contraband.
When does a mod count? If he is ACTIVLY activated or if he is just passing around idling in my folders
Here for example this guy was immidantly catched and if I mean immandtly I mean even before you could see the red light flashing he already was searched. Nope, nothing. And no one tells me he just shoved that contraband up his ass.
Edit: I also use no room size required
Is there maiby a mod that either fixes the emtal detector being a piece of scrap or prisoners not being able to just shove two hand saws up there ass and ♥♥♥♥ them out in the cell again in less then a part of a nano-second?
Also, Apparently its a "feature". They create false positives to prevent the user from spamming them everywhere and creating a nearly impossible escape environment for the prisoners.
For example: each detector has a 2 - 5% chance to trigger as a false positive, Now lets say you multiply that by how many you have there, That's a total of 20% - 50% chance. Now lets say you have 100+ prisoners going through them... And say you have them everywhere...
(Don't take any of this as 100% accurate information)
Ill try to lower it, thanks for tip
https://i.imgur.com/hx1SBRV.jpg
Red: Advised against, Wont help nearly as much as you imagine
Green: Best place, Will catch the most due to utensils (mess hall) and knifes, etc (kitchen)
You don't exactly need a detector for solitary. A prisoner wont arise from solitary with a machete or a bag of crack.
Try spreading your dogs out. with patrols.
These are the best tips I can give you. Hope it helps.
Really no metal detector at the entrance of the cell blocks? But isnt that the place where they go to hide stuff? seems like a big choke point for me
The second kitchen entrance they cant reach.
If you've done it correctly, They wont get contraband that far.