Prison Architect

Prison Architect

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Metal detectors total useless
Hey prisoners,

I now build my second prison with the money I sold the other one for. Its a mid-sec prison since I really cant deal with high sec right now. I am fresh blood in this game. But what annoys me the most is the rate of which the devs of this game thought prisoners could hide contraband. Its illogical to me, maiby not to all of you, but it makes no sense to me. Now here is the problem. I got metal detector at ALL choke points, sometimes even up to three in short distances. But everytime somone goes trough and the thing goes off (not everytime, but at a alarming rate, lets say at least 33% of all the time), nothing is found, resulting in a unnecessary search. But if I search the cell of those prisoners afterwards, I find keys, hammers, hand saws, screwdrivers, everything. Here a screenshot to prove to you guys that there is no way to get to any cell without passing at least 2 detectors.

https://steamcommunity.com/profiles/76561198118696077/screenshot/784111175463618359

Let me explain the screenshot shortly. As you see I got 2 metal detectors in every hallways and at the entrance. The entrance and the detector is PERMANTLY patroulled by 3 dogs (which also find tunnels) and 2 guards. But half of the time somone triggers the alarm and is searched wihting a second, he got nothing. Now I now, they can pass it to others, but wouldnt then the prisoner catching the screwdriver mid air for exmaple trigger the next alarm. Also I often have people getting late to cell from work being ALONE, triggering the arlarm, instant search, nothing. And that happens at least 10 times per day, thats no false alarm. The dogs work on the other hand. When he gets mad, they always got drugs and so on. But idk how on the other hand they then get all those screwdrivers into theire cells. The workshop is secured by a metal detector, the visitor cell is, the way to the cell is, the entrance to the cell is and the hallway to the cell is secured. Every detector at choke points got guards controlling them. Still I have the feeling they just spawn the contraband in theire cells. Thats just ♥♥♥♥♥♥♥t, sry for using that language. But why even building security for over 50 thousand if they just "pass" a ** handsaw right in front of the guard?? Also, who the ♥♥♥♥ keeps putting HAMMERS into my staff food :D. Wouldnt the cook or the guard notice a screwdriver in his sandwich:P? would YOU notice a screwdriver in your sandwich?. Still, the question stays, do you know whats up with that nonsense? You see, I got over 5 guards rdy to search, everything is locked tight, the prison cell itself is sourrounded by permiter walls (to make tunneling only possible at the front where the dogs control), so no one tell me that somone magicly threw contraband over 4 walls trough the roof. Maiby I just dont understand the game, but last time I had a (for whatever reason ) naked prisoner running to the detector that "hide" a SCREWDRIVER on him...I really DONT want to know where he stuck that thing to hide it.
Anyone has a idea how they do this? Being able to just make contraband vanish in less then a second when running alone trough a detector and being sourrounded by guards which would maiby see him throwing it away. Can they craft themselves something like in prison escaping (that other game), to not get detected? Or can they maiby throw it over the prison door boefre passing the detector? Any help appreciated. Maiby you experts of the game running 40 max. sec prisons at once know what to do
Last edited by Wish Granter; Sep 1, 2019 @ 3:07am
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Showing 1-15 of 39 comments
Malli Sep 1, 2019 @ 3:10am 
They work just fine for me like that
Wish Granter Sep 1, 2019 @ 3:14am 
Yes often they got something. But what I dont understand is why they either got over 10-20 false alarm per day, resulting in "unecessary saeched" (if tho in my opinion if somone triggers a metal detector, it NEVER is a unecessary search, but who am I coming up with realism), or how they on ther other are able to just let contraband "vanish" in less then a second. It just makes no sense
And even worse if there are so many detectors, how do they still get all those contraband (metal scrap, screwdriver, hand saws) to theire cell? thats impossible they cant just shove it up theire ass to not trigger the detector. Well If I see normal prisoner just smahing down reinforeced street gates that could stop a rolling tank with theire bare hands, I dont know if they even tried to keep it realistic when programming that game
Last edited by Wish Granter; Sep 1, 2019 @ 3:16am
Rogue Sep 1, 2019 @ 7:54am 
Your right, the metal detectors are not realistic. They should go off when a cook walks by with a metal tray or a Guard walks by, but they don't. In R/L metal detectors are only placed at key points, like the entrance to the yard. These are manned by a Guard who controls them. Modern prisons have hand held metal detectors that are used by Guards.

However, contraband flows heavily through any prison regardless of precautions. It should be pointed out that the vast majority of prisoners avoid having contraband.
Wish Granter Sep 1, 2019 @ 8:15am 
Yes its ok that they dont go off if a cook walks trough there with his soup of beans. But my question was how to ♥♥♥♥ the prisoners are able to just let contraband vanish in less then a second while a guards directly catches and searches him. That is total nonsese and way over the top. There may be characters that got a boni in hiding or getting contraband, but them just SPAWNING this ♥♥♥♥ inside theire cells because they feel to is just ass. Its the same with escape artists that just randomly spawn keys out of thin air just because they can. They are handcuffed and get escorted by a armed guard and 2 others to his cell and still manages to just "steal" 5 prison keys on that way? That is by far the biggest nonsense that I have ever saw in my entire life. I want to see that in a normal prison happen. It just feels like you screwed one way or another, you can build cells made out of dogs and detectors, and floors made out of guards, they will still just spawn contraband on themselfes out of thin air. Its the same ♥♥♥♥ like that guy this night that dug a tunnel over the half map, under 2 rooms and 5 perimeter walls with a SPOON. I want to see any humand out there being able to just dig 5 times trough reinforced concrete with a spoon that probaly is made out of plastic...in 6 hours. I wish there was a debug modi where you can see all contraband on all prisoners and actually watch how they get it or where it goes when he suddenly" loose" that ♥♥♥♥ in less then a second and randomly "finds" it inside his cell again. I bet you would see at least once a minute that just suddenly has a screwdriver in his cell out of nowhere, wihtout even being there. I guess the game spawns contraband inside cells to make the game harder, since a good build hallways with guards, dogs and detectors would make it impossible for those idiots to ever escape...but isnt exactly THAT what you trying to archive in a prison? You cant just challnge the player by mkaing his 50 thousand expensive security system worthless by rng. Sry if this sounds like pure salty hate, I still like the game. I just hate rng, expecially if this said rng ruins all other game mechanics and make either feel like chained to the wall and defensless or just like the game ruins its own game reason
Last edited by Wish Granter; Sep 1, 2019 @ 8:24am
Malli Sep 1, 2019 @ 8:28am 
Yes its ok that they dont go off if a cook walks trough there with his soup of beans. But my question was how to ♥♥♥♥ the prisoners are able to just let contraband vanish in less then a second while a guards directly catches and searches him. That is total nonsese and way over the top. There may be characters that got a boni in hiding or getting contraband, but them just SPAWNING this ♥♥♥♥ inside theire cells because they feel to is just ass. Its the same with escape artists that just randomly spawn keys out of thin air just because they can. They are handcuffed and get escorted by a armed guard and 2 others to his cell and still manages to just "steal" 5 prison keys on that way? That is by far the biggest nonsense that I have ever saw in my entire life. I want to see that in a normal prison happen. It just feels like you screwed one way or another, you can build cells made out of dogs and detectors, and floors made out of guards, they will still just spawn contraband on themselfes out of thin air. Its the same ♥♥♥♥ like that guy this night that dug a tunnel over the half map, under 2 rooms and 5 perimeter walls with a SPOON. I want to see any humand out there being able to just dig 5 times trough reinforced concrete with a spoon that probaly is made out of plastic...
What mods are you using?
Wish Granter Sep 1, 2019 @ 8:41am 
I am using advanced planning mod and death row prisoners. This is how the detectors work. Somones runs trough it and is instandtly searched while being hold between two doors. nothing. I now counted with a piece of paper. out of 120 alarms were two that had something....Something is either completly broken or this game is just the worst metal detetcor simulator on the marktet.


When does a mod count? If he is ACTIVLY activated or if he is just passing around idling in my folders
Last edited by Wish Granter; Sep 1, 2019 @ 8:45am
Wish Granter Sep 1, 2019 @ 8:44am 
https://steamcommunity.com/profiles/76561198118696077/screenshot/784111175464927749

Here for example this guy was immidantly catched and if I mean immandtly I mean even before you could see the red light flashing he already was searched. Nope, nothing. And no one tells me he just shoved that contraband up his ass.


Edit: I also use no room size required
Is there maiby a mod that either fixes the emtal detector being a piece of scrap or prisoners not being able to just shove two hand saws up there ass and ♥♥♥♥ them out in the cell again in less then a part of a nano-second?
Last edited by Wish Granter; Sep 1, 2019 @ 8:49am
Malli Sep 1, 2019 @ 8:55am 
https://steamcommunity.com/profiles/76561198118696077/screenshot/784111175464927749

Here for example this guy was immidantly catched and if I mean immandtly I mean even before you could see the red light flashing he already was searched. Nope, nothing. And no one tells me he just shoved that contraband up his ass.


Edit: I also use no room size required
Is there maiby a mod that either fixes the emtal detector being a piece of scrap or prisoners not being able to just shove two hand saws up there ass and ♥♥♥♥ them out in the cell again in less then a part of a nano-second?
Why do you have so many of them?, I messed around with a setup and it seems that the more you have, The more it happens. This seemed to only be true with over 40 detectors, Please don't say you have that many... You don't need a detector on every single hallway and doorway. Have one on the yard entrances and workshops, kitchens, etc.

Also, Apparently its a "feature". They create false positives to prevent the user from spamming them everywhere and creating a nearly impossible escape environment for the prisoners.

For example: each detector has a 2 - 5% chance to trigger as a false positive, Now lets say you multiply that by how many you have there, That's a total of 20% - 50% chance. Now lets say you have 100+ prisoners going through them... And say you have them everywhere...

(Don't take any of this as 100% accurate information)
Last edited by Malli; Sep 1, 2019 @ 9:02am
Wish Granter Sep 1, 2019 @ 9:04am 
Well as more as it happens I thought that I need more. You see? Prisoners walk trough, prisoner seems to be able to hide it...so antoher one would fix it? like fixing a broken pipe with duct tape and everytime there is a new hole? I got 30 in my not that big prison. But you dont rly tell me that more metal detectors rise unbelievable hihg the chance of false alarm? How in the actual ding dong should you even be able to have a large prison then? If everything over 0 detectors break the mechanic? how much you would say can I actually have, even in a maiby in some time rly big prison so the geam doesnt break? Excuse me good sir, but thats crap (the mechanic, not your answer) . Idk why they even build that in, but I am gonne try to lower the amount tho. You think if I destroy the front door and build 2 there and build three doors where the detectors currently are that this is enough?
Last edited by Wish Granter; Sep 1, 2019 @ 9:06am
Kunovega Sep 1, 2019 @ 9:07am 
You have too many, they become less reliable
Wish Granter Sep 1, 2019 @ 9:07am 
like a computer system that more and more users connect to? Some weird game balancing fact that makes no sense?
Ill try to lower it, thanks for tip
Last edited by Wish Granter; Sep 1, 2019 @ 9:08am
Wish Granter Sep 1, 2019 @ 9:10am 
may I throw another short question inbetween? Do guards towers with snipers in them supress people inside a building with no windows? I really want to place sharpshooter in the outside lines, but I dont want them to supress prisoners inside of room or when they not able have a line of sight. Because as I understand, supression extremly lowers theire chance to sucess in programms
Malli Sep 1, 2019 @ 9:11am 
Well as more as it happens I thought that I need more. You see? Prisoners walk trough, prisoner seems to be able to hide it...so antoher one would fix it? like fixing a broken pipe with duct tape and everytime there is a new hole? I got 30 in my not that big prison. But you dont rly tell me that more metal detectors rise unbelievable hihg the chance of false alarm? How in the actual ding dong should you even be able to have a large prison then? If everything over 0 detectors break the mechanic? how much you would say can I actually have, even in a maiby in some time rly big prison so the geam doesnt break? Excue me good sir, but thats crap. Idk why they even build that in, but I am gonne try to lower the amount. You think if I destroy the front door and build 2 there and build three doors where the detectors currently are that this is enough?

https://i.imgur.com/hx1SBRV.jpg

Red: Advised against, Wont help nearly as much as you imagine
Green: Best place, Will catch the most due to utensils (mess hall) and knifes, etc (kitchen)

You don't exactly need a detector for solitary. A prisoner wont arise from solitary with a machete or a bag of crack.

Try spreading your dogs out. with patrols.

These are the best tips I can give you. Hope it helps.
Wish Granter Sep 1, 2019 @ 9:13am 
I will give it a try. There are just so much dogs that second cause half of them go to the staff room, one is always there for prisoners passing by and the other two are there cause its almost sleeping time and they then go around were no permiter walls are to directly see tunnels

Really no metal detector at the entrance of the cell blocks? But isnt that the place where they go to hide stuff? seems like a big choke point for me
The second kitchen entrance they cant reach.
Last edited by Wish Granter; Sep 1, 2019 @ 9:15am
Malli Sep 1, 2019 @ 9:16am 
I will give it a try. There are just so much dogs that second cause half of them go to the staff room, one is always there for prisoners passing by and the other two are there cause its almost sleeping time and they then go around were no permiter walls are to directly see tunnels

Really no metal detector at the entrance of the cell blocks? But isnt that the place where they go to hide stuff? seems like a big choke point for me
The second kitchen entrance they cant reach.

If you've done it correctly, They wont get contraband that far.
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Date Posted: Sep 1, 2019 @ 3:04am
Posts: 39