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The Same Strategy can be Used for a more-than-one-group-area. Let the area be as shared And build two double-door entrances. Each for one of the groups that are suppose to Go in.
To your Last question, Splitting your protectives from the Rest is important to. They can be killed from orange and even grey suits too. It is less likely, but possible.
The only Group, protectives can live a save Life together with, are mommys with children in a prison for women, because they are Not violent at all. Every other Combination is a death-sentence for your protectives.
Thanks, that's an interesting idea, but it has one major flaw I couldn't work around (so far) - the restrictions allow for prisoners to be escorted by guards along areas or passageways designated to other groups. So your idea could work, except the guards frequently move prisoners to shared areas, even if there's a "Staff Only" buffer area. I gave it a shot last night, and still had a few hotshot Max prisoners eating in shared canteens or confined to shared solitary cells.
Yeah, I pretty much see it the same way, I was just trying to keep it simple in my example. :)
The question is, which facilities do you have in this area?
Yeah, well, that was exactly the uncomfortable setting I was trying to avoid. In my current circumstainces, for example, I see no reason to separate minimum and normal prisoners into different canteens or different yards. I'm fine with both groups being together, and separating them would require building more canteens and more yards, which as of now, I don't have the immediate need for. I was really hoping for a more elegant solution.
The basic ones - dormitories, kitchen, canteen, yard, solitary cells. I'm not sure I see the relevance, though, as there was no apparent reason (that I could think of) for Max prisoners to find themselves in shared canteens or in shared soliary cells, when there was enough room in the Max-designated canteen and solitary cells.
A reverse version of the logic would sure be a helpful addition, in my opinion, as in not only certain areas can be limited to a specific type of prisoners, but certain types of prisoners can also be restricted to certain areas.
Normaly it should not be neccessary, to split Low/Med and High Security Prisoners during meal, yard or freetime, because even the latter can be relative quiet, als long as their needs are served. Just use your informants to check them regulary and put all prisoners with "Volatile", "Deadly" or "Instigator" traits into the "SuperMax" group.
Just protectives and SuperMax' should go into isolated areas.
For the canteen-problem check the food-distribution in the logistics menu. It can sometimes happen, that a cellblock is assigned to the wrong canteen, but this can also be corrected. Yard should normaly be no problem as long as there is a yard near the specific cellblock. If nothing helps, put a single hour of lockup befor the yard-time, to gather the guys in their cellblock befor yard-time starts. They should then choose the nearest yard to go there.
Solitary-Cells can be handled like the other isolated areas. Put them into an area of "Staff only". Punished prisoners will be escorted there and other people should not be there. I have them normaly inside of my security-Area or near the offices.
Kk, thanks for the tips. I guess I'll have to do it the hard way. :)
http://steamcommunity.com/sharedfiles/filedetails/?id=741765288
Break your big cell block areas into smaller ones: all your cells need to be disignated to make this work as indended. all the halls/canteen/yard areas are shared with small air locks directing the traffic flow. If I wanted I could designate the northern canteen airlocks as pc to allow them out and no one but pc and min sec access but in this example I want PC to stay in thier living area.
EDIT: I feel the need to note it can be problomatic to runn diffent eat regimes out of 1 canteen.