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2. It's not going to happen, Escape Mode (and PA in general) is finished. They might bugfix a few things but no more extra features.
3. Instead of deeper player personality the game needs more goals and objectives. There need to be more ways to escape and cause trouble instead of "being social".
Social interaction has no long term use for a prisoner, it doesn't help you escape.
4. The contraband system would need a full rework before a proper trade could benefit anybody in a predictable way. It's too random and luck reliant.
As mentioned, the game needs more objectives and playstyles. "Being a prisoner" is not fun, you'll be bored after a single day of "doing work".
http://store.steampowered.com/app/298630/
I'm not sure if some things you said are right, but you could buy contraband with the cash you earned without having to go inside rooms and risk being detected. (or having a hard time getting contraband if all the rooms have so many security just to stop people smuggling.) And i also find it a bit humiliating for other prisoners to get caught because i gave them drugs, booze, etc. It can still be done by dropping the items, but what i've noticed is they never pick up any tools or weapons from the ground, only narcotics.
Buying contraband can be less riskier than trying to steal them. (because dogs and detectors on every possible room with things, while you can get them from an inmate in a cell in the same cell block and make it more easier to stash it.)