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If you do "Search Cellblock" or "Search Cell" you have a 50% chance to uncover a tunnel, when searching the toilet.
If you click the toilet manually and "Search" it as a single entity, you'll uncover it with 100% chance.
However, the second part of what I said, I'm not completely sure on that at this point. It could be that you forgot those specific toilets, or they were being overlapped by a different command, or it has something to do with Staff Needs, should you be playing with those (I don't know if they have any effect, I don't use them)
Another possible explanation is a type of cooldown, meaning if you do a Search Cellblock and nothing is found, you can't do a new search immediately after and find something. This is just a hypothesis with no real backing.
An alternative method you can use it to put a toilet on the tunnel-detection-spot and dismantle it again.
It's a bit cheatsydoodle, but if nothing else works, that'll do.
If you click on the toilet, you get an option to search toilets, plural, not singular. This option searches the entire cellblock, and is not 100% effective in finding a tunnel. I'm not sure what the percentage is, but I have a save file with a known tunnel underneath that I've been testing lately, and the tunnel goes unnoticed in said search.
The reason I point out the subtlety of one cell toilet vs. the cell block search is that I could have sworn that we used to be able to search the one toilet without disrupting the cellblock, but maybe I dreamed it (I've dusted the game off after not playing for a couple of years). Can someone confirm or correct me on that point please?
Search cell doesn’t produce much better results if the prisoner is awake or out of his cell either. The guards will find his digging tool in this case and punish him accordingly, but tunnel still goes unnoticed.
Two sure fire ways of finding a tunnel:
As Frazzle said, have a worker dismantle toilet and it will pop every time in my experience. I don’t really think it’s cheaty. In RL, the inmate would probably loosen the toilet and move it to dig and move it back later anyway, so dismantling the toilet to see what’s underneath seems reasonable to me. Just imo.
The other foolproof way is to do a cell search after you are well into your sleep time regime. The prisoner will leave a dummy head in his bed while digging. The guards will find this every time and instantly reveal the tunnel, and the digger will pop up from the tunnel and usually give flight and/or fight.
BTW, my guard dogs couldn’t find a tunnel if they fell in it XD
There is "Search", "Search Cell", "Search Cellblock" and "Search Toilets".
And, unless they changed something to the mechanics, the first of those four options should yield 100% accurate searches.
Also, the cheatsy way I am talking about is putting a toilet literally in the middle of nowhere, outdoors, where the dog patrol is, then dismantling it.
Search = Search Prisoner
Search Cell = Searches all objects in that cell
Search Cell Block = Searches all objects in that cell block
Search Toilets = Searches only toilets, but ALL TOILETS in that cell block
At least that is what mine is doing. I don't see how the mechanics would be any different unless we have different versions of the game.
I thought we were able to search a single toilet in the past (as well as an option to search all toilets in cell block). And I remember that as being 100% effective as well. But my memory is not what it used to be :)
But as I said, I have a save file that has a known tunnel started by prisoner X and neither a "Search Cell" nor a "Search Toilets" discovers it (unless I conduct it while he busy digging).
And yeah, I agree that putting a toilet on a suspected spot just to dismantle is a bit over the top.
You can actually search single toilets, at least you can in my version of the game. Its the same with any searchable object. Search = Search the selected object. I'm unsure as to why your version of the game would take that to mean searching the prisoner assigned to the cell.
I did actually think I had ordered a search of the specific toilet I thought was being tunneled under but perhaps something kooky happened. I am playing with staff needs so maybe that interfered. Or, probably more likely, I convinced myself I had searched individual toilets but hadn't!
Cheers guys.
And interesting, i retested the saved game i mentioned, and in this particular case, "Search" finds the tunnel every time, but "Search Toilets" never does. This could be a difference in the two functions, or it could just be that the randomness factor for each function is stored in the save game instead of picking a percentage weighted value on the fly.