Metal Bringer

Metal Bringer

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I love Hades 1 and 2....
I also love Mechs and mech customization.

Would I like this game? Roughly how similar is it to Hades 1 and 2 on gameplay roughly?
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Showing 1-5 of 5 comments
Xaelon Apr 2 @ 8:27pm 
The short answer is "not very". This game does not resemble Hades or Hades 2 in any area besides the camera perspective and being run based.

The story in Metal Bringer is pretty thin. After your tutorial run there is one cutscene every time you enter a new area for the first time and then an ending cutscene when you win. Besides that all the story is given via text logs. No voice acting.

There is also no "blessing" type mechanic either. How you attack is determined entirely by your weapons. Apps exist, but only really effect your stats rather than actively effecting your weapon's combo or adding an additional active ability. There are a few apps that improve specific kinds of weapons (like making crossbows fire multiple arrows) but those are rare. Most of them just provide things like conditional damage boosts, improve movespeed, make you take less damage or make your energy regen faster.

The other thing that separates this game from Hades is the amount of stuff you'll keep between runs. In Metal Bringer you don't really start from scratch each run. I don't mean that in the sense of gaining meta progression either. You can analyze mech parts and apps during a run to permanently unlock them. Meaning the longer you play, the more stuff you will collect and the stronger you will be at the start of a run.

Eventually the stuff you'll find during runs will become largely inconsequential because you just start with a full loadout of whatever you want. The game is still fun at that stage, but the aspect of "making a build on the fly" is lost.

So yeah I wouldn't recommend buying this if you're looking for something like Hades. It's a very different experience. In Metal Bringer it's less about "winning with whatever you're given" and more about "How hard can I break the game with all the cool stuff I've found?".
Come on man you're looking at a game for mechs and wondering if its like Hades.
I very much disagree with both of these posts. I would say that what I'm enjoying about the game is what you're supposing. It's appealing in the way that Hades was, and in the way that mech building can be.
It's DEFINITELY not as involved on either front. Something simpler, smaller, and it feels like it fits in the size that it's in.

The apps that Xaeion is talking about are basically the first of five rarities. The rarer apps tend to make a more considerable difference, and (I think) each feels like a "one-up" on how nuts the last was. More crossbow bolts stacks with other things, and my first "oh snap I can do a ranged" build was stacking crossbow effects.
Mill Apr 20 @ 5:50pm 
Metal Bringer leans way too hard into the meta progression and the game is unfortunately balanced around that. The first 2 floors are fine, but floor 3 has a huge difficulty spike in the form of mobs of laser beam spamming mechs that deal drastically higher damage than anything up to that point. I died in one hit on my first visit to that floor. By the time you can kill the enemies and survive, the last floor becomes pretty easy.

The "real" game starts on run 2 and you'll hit a wall almost immediately because the minibosses are now on crack. You are at the mercy of this game's terrible targeting system and these guys never stop moving and can dodge just about everything you throw at them.
The solution is to fill the screen with so many projectiles that they just run into them, but again this requires a lot of grinding.

The other big problem is the demo has mech part blueprints in the levels and the full game doesn't have that. You have to spend a lot of credits on research fees to get them, and thats only if the game decides not to blow them up when you defeat enemy mechs.
overmage Apr 23 @ 11:45am 
Originally posted by Mill:
Metal Bringer leans way too hard into the meta progression and the game is unfortunately balanced around that. The first 2 floors are fine, but floor 3 has a huge difficulty spike in the form of mobs of laser beam spamming mechs that deal drastically higher damage than anything up to that point. I died in one hit on my first visit to that floor. By the time you can kill the enemies and survive, the last floor becomes pretty easy.

The "real" game starts on run 2 and you'll hit a wall almost immediately because the minibosses are now on crack. You are at the mercy of this game's terrible targeting system and these guys never stop moving and can dodge just about everything you throw at them.
The solution is to fill the screen with so many projectiles that they just run into them, but again this requires a lot of grinding.

The other big problem is the demo has mech part blueprints in the levels and the full game doesn't have that. You have to spend a lot of credits on research fees to get them, and thats only if the game decides not to blow them up when you defeat enemy mechs.

A better solution is to use melee weapons. Unfortunately the game is much easier melee than ranged. You just need the Lock On part and some levels in targeting.
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