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I enjoyed it, but to say it wasn't satisfying or that it didn't live up to the promise of the first chapter would be an understatement. As you said as well, the game is riddled with bugs and I mean riddled with them to the point where even though I found the playthrough fairly enjoyable the bugs completely destroy the experience, are common, and easily repeatable.
So, I sort of completed the game like a few minutes ago. By "sort of" I mean I watched the last half an hour on YouTube due to a game-breaking bug which caused Adil to spin in circles in an infinite loop. The 'Esc' key wasn't even working. My mistake here was that I never saved throughout the entire Chapter 3 since it all seemed to be going just fine. Oh boy, how foolish of me considering that I just bumped into another game-breaking bug earlier in Chapter 2. You can imagine the rage building up inside me at this point....
But I digress. Personally, I guessed Adil or Inch very early on, as the game maybe wanted you to, and hence I was kind of correct until the plot twist. And to its credit, the twist was good because I didn't see it coming (so it did its job, correct?) and was pretty original, I'll give them that. But that's subjective. Regardless, at least based on how the ending scene played out, it felt like no editor checked the script, thus this led to a handful of loose ends, with some even mentioned by @themaestro13. And like he said, I found the story oddly paced at times too.
Yeah, that's how I felt about this. To me, it seems it might have been a case of "looked good on paper, but ended up being poorly executed". I can't deny it, but the writing felt sloppy at times to me. Had its moments though, don't get me wrong, but you gotta keep in mind that games like Sherlock Holmes exist out there which many adventure fans are accustomed. So you know who you're competing with, regardless of tone and atmosphere.
I currently feel like I need to replay the game for certain dialogues (especially in Chapter 2) that I might have fazed out in my playthrough to make sure everything actually tied up together, because that ending was unsatisfying. Surprising, but unsatisfying. But after all these game-breaking bugs which I encountered, I've been totally put off now and don't want to go through this again in a very long time.
With The Raven done, I have now completed all KING Art's games and came to the final conclusion that they cannot write at least a satisfactory ending to a story to save their lives. Every single time these guys are so close in creating the ultimate (and completely flawless) old-school adventure game, they always "ruin" it with their endings. As a note, I have VERY high praises for both main Book of Unwritten Tales titles, with the latest one being definitely amongst the best ever in this genre; the original is not far off either - heck some things in original were done a tab better than in the sequel in my opinion.
Anyway, it was an okey adventure game with some glaring issues. The weakest one made by KING Art. If this maybe were my first detective game, I might have been a lot more impressed. Ehh, at least their following game (TBoU2) ended up being a huge return to form. Still, I wouldn't mind seeing a spin-off based on the Raven or another similarly themed game made by them, so long as it's done better than with what we ended up here.
Final note, The Last Express. Perhaps they got SOME inspiration from that game for the Orient Express parts, but honestly that game, while very graphically and audibly dated, is a superior and more immersive game than what The Raven tried to achieve. Seriously, do get that game! A masterpiece which many people almost never heard of it.
I remember on the ship you find broken coloured glass. Which immediately made me think of a fake jewel. Now just maybe it's supposed to put you on that track.
There were more things that I felt seemed to be incomplete. To me it feels less like the story is bad and more like stuff was cut, perhaps to save money or get the game out faster.