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- Major overhaul of the building system: I will redesign a new building system aimed at constructing, decorating, and upgrading the princess's magical house. The construction results will be "portable," like a mobile base.
- Rework of the skill system: I am not very fond of traditional skill trees, so the primary upgrade mode for the protagonist will still be based on skill selection. However, the ways to acquire skills will be diverse. For example, there will be a "Imprinted System," which is an enhancement system I have already designed. Simply put, when you are defeated by a certain type of enemy in the wild, you won't fail; instead, you will be dragged into an underground cave and gain a "Imprinted " of that enemy, which acts as a passive enhancement. However, if you die in the cave, the game will end.
- Main storyline: Obviously, a main storyline is needed here. It will revolve around the love and hate between the protagonist and her sister. A yuri relationship between blood-related sisters is the best, isn't it? There will also be a mission system revolving around the main storyline.
For the time being, I don't have long-term plans. If I come up with new ideas, I will continue to add them.