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翻訳の問題を報告
The part where 'arcade' used to mean cutting-edge, and as such, arcade games made sure to never feel 'laggy'; slow motion effects were actual slow motion, not freezing.
That said, I have noticed that the hitfreeze in this game does feel a little jarring and akward... no idea why. I think maybe it's that the hitfreeze isn't reduced on subsequent hits? As in, an X frame pause on the first frame you hit a battleship helps bring home the impact, but having the same X frames of hitfreeze on every vulnerable frame after makes it feel like the framerate is chopping out on us.
Maybe we can hope for a patch to tweak it a bit?
Arbitrary pauses are one thing when used as a hit effect on something like a fighting game, where it's 100% predictable to the only player it affects, and it's another thing entirely when it's in a shmup and interfering with timing and movement read.
I'd rather them fix the general slow down
R-type, Soldner, 1942, Gundeline and Raiden, to name a few. I believe also Dodonpochi and Ikaruga, but I haven't played those in some time. Literally almost any 2d game and many action based 3d games.
But it's out of topic :)
Only the action stops at the "freeze frames" in those games. There's visual effects to show the action is stopped (or resuming). In Luftrausers, everything visual stops. There's no special visuals to indicate it's now stopping the action or when the action starts again like you have in fighting game "freeze frames".
Very interesting, but yes, I suppose we are, haha.
I'm not sure I quite follow completely, but I do agree that part of the problem lies in the fact that the freeze frames in this game feel less comfortable and informative than something like SF or DmC.
Very interesting. So maybe the problem really doesn't come down to the hitfreeze itself being uncomfortable, but that there's some kind of memory leak or other problem when it tries to activate? It would certainly explain why it feels so clunky if actual freeze frames and lost/delayed frames were alternating.
As for the melee body, Swaggington, I will look into this.