Shadow Warrior

Shadow Warrior

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OMG the Aliasing...
Is there any way to get rid of the unholy Aliasing this game presents in the very first minute already?
I can use 4xDSR for maximised Downsampling power and it still greets me with a ridiculously Aliased picture!

Please, how exactly can i improve the AntiAliasing? The game only offers FXAA in the dx11 mode. Wtf...
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Showing 1-7 of 7 comments
Kenshiro3 Apr 18 @ 2:55am 
It was designed and made prior to DSR (much less DLSS)… and designed for AMD machines. You have to understand, this is a game from 2013. It literally predates Dybamic Super Resultion. Originally it was a DX9 game, as that is what the Road Hog Engine (the game’s engine) was designed for. They then ported it to DX11 when they updated the engine for 2. Basically the DX9 badly bottlenecked the game’s engine, and thus the game’s performance. The DX11 renderer fixed a lot of that… but the underlying game still pretty much predates DLSS & DSR… and thus doesn’t utilize them.
Last edited by Kenshiro3; Apr 18 @ 2:58am
Man, i can play UT99 without aliasing just by using DSR or DLDSR. The games do not need to be made with DSR in mind. It is just a resolution Downscaling.
Lets just say i chose simple 4k with a 4k Screen, it´s the same result. ... bad aliasing in this game. =/

The dx9 version has at least MSAA options and oh my does it make a difference!
But as you mentioned, playing the dx9 version has its own big problems, especially with performance.
It´s a real shame we have to chose between real bad aliasing or real bad performance here.
But please don´t act like this was the norm in 2013 or couldn´t be prevented. lol
Last edited by CalicoJack; Apr 18 @ 5:00am
Originally posted by CalicoJack:
Man, i can play UT99 without aliasing just by using DSR or DLDSR. The games do not need to be made with DSR in mind. It is just a resolution Downscaling.
Lets just say i chose simple 4k with a 4k Screen, it´s the same result. ... bad aliasing in this game. =/

The dx9 version has at least MSAA options and oh my does it make a difference!
But as you mentioned, playing the dx9 version has its own big problems, especially with performance.
It´s a real shame we have to chose between real bad aliasing or real bad performance here.
But please don´t act like this was the norm in 2013 or couldn´t be prevented. lol
like I said... it literally didn't exist when it made. And I'm not acting like it was the norm. I'm just pointing out that the game wasn't made with DSR or DLSS in mind because it literally predated them.
CalicoJack Apr 18 @ 10:27am 
Do you even read what you quote and reply to???
I already said the same example can be made with a standard (native) 4k resolution on a 4k device.

:Krotchy:
Last edited by CalicoJack; Apr 18 @ 10:28am
Dryspace Apr 26 @ 10:04am 
Originally posted by Kenshiro3:
It was designed and made prior to DSR (much less DLSS)…

Lol. Listen to you talking like this game predates good antialiasing, when the reality is exactly the opposite.

Up until ~10 years ago PC games were perfectly crisp, with zero aliasing and zero blur. Then Deferred Rendering broke multisampling (MSAA) and aliasing and blur became the norm.
Dryspace Apr 26 @ 10:11am 
Originally posted by CalicoJack:
The dx9 version has at least MSAA options and oh my does it make a difference!
But as you mentioned, playing the dx9 version has its own big problems, especially with performance.

I played the demo when the game released, and I got a VSync-locked 60 fps. I would have been using either a GTX 570 or a GTX 770 at the time. I hope they didn't screw up the DX9 renderer.

By the way: I was planning on buying this from GOG. Does it include both DX9 and DX11 options?
CalicoJack Apr 26 @ 10:35am 
Originally posted by Dryspace:

By the way: I was planning on buying this from GOG. Does it include both DX9 and DX11 options?
GOG version, idk.
In the Steam version, yes. When you Launch the game in steam you are asked to select the dx9 or the dx11 version.
Both have their own save-files, so you cant load and play a savegame from dx11 when you start up the dx9 version, and vice versa.
Last edited by CalicoJack; Apr 26 @ 10:36am
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