Just Another Night Shift

Just Another Night Shift

Some Feedback and Suggestions
Game Experience:

So far, the locked door mechanic seems overly dominat:

with only 2 lockpicks and the picked door visibly losing the lock, the dominant mechanic for the guard is to check for the entry door and re-lock it with padlock: that way the thief is forced to only open one door and keep one pick for escape.. and lockpick his way out..


Sugesstions how to make the game more fun:

-more spawn locations for safes and statues for more diverse plays,

-more and different guard tasks, maybe some with a skill check minigame akin to lockpicking to make task duration more variable and less predictable

-more levels are desperately needed

-sound playing a greater role would be good

-doors with different difficulty levels to lock-pick

-different level entry doors: balcony access, cellar doors etc.

-different bonus loot but thief slowed down when encumbered with loot
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Showing 1-5 of 5 comments
FinnGames May 6, 2024 @ 12:33am 
Good suggestions! Even with 2 padlocks there is always a way in and out of the house without lockpicks :steamhappy:
Dund3r_Pr1nc3 May 10, 2024 @ 8:37pm 
there is a secret way into the basment me and my brother have ban using the secret way into the basement because its way to powerful for the thief
Rootbear May 11, 2024 @ 10:03pm 
There are two ways into the mansion secretly without the need for a lockpick
Monostripe-Zebra May 17, 2024 @ 11:33am 
Yeah, now I noticed the poster in the thief-van pointing out venting. Also there is a way to double-jump onto the balcony from the grill. Overall, especially the breached-wall vent option seems to shift the balance very much thief centric.. especially with the tasks keeping the guard busy and sometimes from persuing a known contact.


I really feel balancing needs some finetuning.. I

Things that may be worth trying:

-have the asthma-inhaler as default equipment with multiple uses, but has to be shaken by rythmically pressing a key combo before use and has a high cooldown. Alternatively, have the temp-speedboost consumable for the thief only, but with limit to 3 applications

-Keep the dogs imprecision, but make it re-usable after performing tasks to strenghten the guards side.

-Random events like Neighbours ringing the doorbell, Pizza-delivery etc. that can be distracting for the guard but can be ignored, but will point out the thief if they see something

-Have more loot for the thief that encumbers and slows him down, but in the end determines the winner: ie: who has the highest loot score after role-swap (with consecutive role-swaps, could also be an alternate game mode for variation)

-maybe have the ledge over the front door climbable as another point of enty and more variations for a balcony/window entry instead of the breached wall vent.

-introduce Papersticker-seals for the guard, applieable to doors, vents and vaults in order to check if doors have been opened, as consumables.
Haqqon May 18, 2024 @ 10:59am 
i am eagrily awaiting new maps or map editor :D
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Showing 1-5 of 5 comments
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