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I really feel balancing needs some finetuning.. I
Things that may be worth trying:
-have the asthma-inhaler as default equipment with multiple uses, but has to be shaken by rythmically pressing a key combo before use and has a high cooldown. Alternatively, have the temp-speedboost consumable for the thief only, but with limit to 3 applications
-Keep the dogs imprecision, but make it re-usable after performing tasks to strenghten the guards side.
-Random events like Neighbours ringing the doorbell, Pizza-delivery etc. that can be distracting for the guard but can be ignored, but will point out the thief if they see something
-Have more loot for the thief that encumbers and slows him down, but in the end determines the winner: ie: who has the highest loot score after role-swap (with consecutive role-swaps, could also be an alternate game mode for variation)
-maybe have the ledge over the front door climbable as another point of enty and more variations for a balcony/window entry instead of the breached wall vent.
-introduce Papersticker-seals for the guard, applieable to doors, vents and vaults in order to check if doors have been opened, as consumables.