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Something I didn't mention above - the leader of a group has an influence over what the group does. For instance, if you're trying to get VIolet's "Flash Bomb" levelled a bit, you'll get more opportunities to use that power if you make Violet the leader of a group. If you are trying to level up skills that cost a lot of AP then being a leader of a big group will help because they can generate enough Action Points to let the leader use the power.
Thanks for the compliments, folks! Big kudos need to go out to the Wikia, too. That place just keeps getting better!
i think i playe dmost game with the starting formation because i was like okey i dont get crap of this
To raise the level of a formation ("you have unleashed Whatever Formation 3!"), you need to pick the right characters. Sometimes its based on gender, sometimes race, sometimes whether the character is versed in combat skills when you first get them. Raising the level of a formation makes the stat buffs stronger and the stat penalties smaller and will also increase the bonus the formation itself gives (so the "Leash 3" gives more of a bonus against flying insects than "Leash 2").
Each formation has 3 levels but some formations build on others. If you see a message saying you have unlocked more a powerful version of a formation, that means you just unlocked 3 more levels. For instance, if you fill a wedge formation full of fighter-types that are special characters you'll get Wedge 3. However, if you've unlocked the more powerful version and you use Qsiti for at least 3 positions, they will be put in the Chisel formation. Essentially, Chisel is the 4-6th level of Wedge.
For ALL the details, head out to the Wikia: http://lastremnant.wikia.com/wiki/Formations
Personally, I don't mess with them much unless I'm up against something really nasty. Then I wade into the stats and try to figure out just what will work best for the situation at hand. Most of the time I just keep an eye on the stats to the left. Actually, more like half an eye - my MAIN concern is that the party isn't too short on healing/rezzing powers.
There are some particularly interesting formations. Orb lets you use powers for less AP cost. That can be great mid-game when you're trying to learn high level magic skills. It does nasty things to your attack stat, though. Melee Stance and Cup of Celapaleis have no penalties for any position.
Casket is interesting, too. Instead of using it when things are rough, you can use it when things aren't so rough but one of your characters is blowing things away so fast that the rest of the characters in the union don't get to do much. It does this by severly nerfing all the leader's attacks. Mystic Seal is along the same lines but even more so - it works on the entire union and it doesn't just nerf attacks, it 0's them out! GREAT for practicing your skills... just don't use it will all your unions.
Remember, you only have to fill out the leader position! Many formations will have nothing but buffs if you avoid certain positions in the formation. Vanguard, for instance, puts a penalty on position 2 and 3. If you don't put any characters in those two positions then there are no penalties! Of course, you can't get the rank to very high level doing that but sometimes its better to have lower rank than to take the penalties.
After you win and the credits roll, you get prompted to save again. Start from that save and the game starts in Hard Mode[lastremnant.wikia.com]. That lets you start with a lot of money and all your components, formations, and maps carry over to the new game. Rush remembers the arts he had before but has no advancement in any of them. To make up for all that, the monsters hit harder. A lot harder.
I've found it to be pretty fun. It's rough at first but, once you're allowed to craft weapons, Rush can get himself something incredible to help counter the high difficulty. The extra money makes the item-based arts (like explosives and traps) a lot more viable and there are enough characters in the game to keep the variety up. Heck, even with the same characters you'll find their skills don't advance the same way as before.
Rush already has Remedies and Herbs, doesn't he? There's not much point in doing Lotions, then. He's already got two ways to rez/heal/restore. About the only thing he can't do is fix his own silence status.
Weapons (and shields) are upgraded by getting various components together. When Rush wants to upgrade, he goes to one of those hammer icon stores and uses the party inventory. It's different for party members, though - they have their own ideas on what to build (determined by those questions you answer about how they should focus). If you look at their 'check items' menu, you'll see what components they currently want. Unfortunately, you can't tell how many they currently NEED, just how many they want.
You can get these components in a few ways.
- Monster drops. You'll see these in your victory conditions. If you you would rather keep the component for yourself (or if you just want to hear the character complain) you can take their share away from them. Note that only one character will get a particular kind of drop. If Nora and Loki both need godwood timber and three drop the one of the characters will get 3 and the other will get 0.
- Monster splits. When you cut up a critter, EVERYONE gets a share if they need the item. So, in the above example, if you split up a monster and get three godwood timbers the Loki, Nora, AND your own inventory get three godwood timbers!
- Mr. Diggs - acts just like monster splits. If the little guy hauls out 3 divine metals then everybody who wants divine metal gets 3 plus 3 go into your inventory.
- Breaking up weapons - also acts like monster splits. The only problem is you don't have any clue what you're going to get. The Wikia can help there.
- Buying components.... sorta. If you buy components then the party members will NOT get a share. However, party members can buy components themselves! I'm not real sure how that works (nor is the Wikia[lastremnant.wikia.com] but I do know that characters are somehow upgrading weapons without the help of Mr. Diggs or anything else I am doing. So you might be able to upgrade party weapons simply by popping around the towns and checking store inventories!
What does not work is having components on hand when the character decides s/he wants them. I think there are a couple of gameplay reasons for that. First, if you are saving up for a weapon for Rush, you aren't going to be happy if Dave suddenly takes a component you've been saving up. Second, in hard mode you get to keep all the components you had in your first play through so you can give Rush a super weapon. If anyone could dip into the party inventory then everyone would be getting super weapons in hard mode play-throughs and the game wouldn't be very hard any more.Another nice page on the Wikia covers tweaking the ini files. Decreasing texture pop-in is particularly handy. See: http://lastremnant.wikia.com/wiki/PC_Tweaking