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As far as Ninja for Rush in NG+, getting from level 6 to 13 in mystics to achieve mystic significance for the class switch (assuming disabling all items from the beginning) should be easy enough, moreso when using growth boost equipment.
Using a Ragna-Rock and a Blood Chalice that would equal to 25 successful uses of Remedies or Psionics.
BTW, the easiest way to Scholar for Rush is to use only Remedies until at least INT 41 (base stat !!) and then switch to Herbs until the class change.
(Couple of herb uses in the early game are OK, but as soon as Remedies are available, use those.) (I was wrong here; this will lead into the Cavalier trap...)
For my suuggested way to Scholar, see chapter 'Rush's Skill and Class Development' in my guide:
https://steamcommunity.com/sharedfiles/filedetails/?id=531214170
Does using normal attacks lead to combat art significance (even if the arts learnt are only wield-type instead of weapon based)? I disabled all Rush's combat arts as soon as they popped, but something I was doing must've been increasing the combat skill level, because after INT 41 his class changed from Healer to Cavalier, locking me out of Scholar. Maybe because my Item level was too low?
That means the only way is constantly monitoring Mys/Item balance.
I corrected my above post and added a link to my guide, which explains some of the class options for Rush.
While Combat arts are contributing more towards STR gains and Mystics more towards INT, most of the stat gains come from winning battles (and surviving them of course).
Items do not contribute to neither.
My problem with The Fallen has always been that he botches the head of the union, and that means lost turns. No instakill stops that, giving you the precious turns needed.