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But you need to make a compromise between low BR and number of party members taking part in the grind.
I did this grind at least 8 times at different BRs and think the best point in the storyline to do it is just before going to the Aqueducts/Wyrmskeep. Enter the Aqueducts, leave, hire Gaou if you like him in your party and do the grind.
In your particular case, I'm afraid at BR 29 the stat gains, although noticeable, will not be too impressive.
http://steamcommunity.com/sharedfiles/filedetails/?id=493597573
Repeating this 10 times will take ~100 minutes and increase most of the stats by ~50%.
This will be more than enough to be ahead of the game for quite some time.
1) It locks out Glenys and Jager (two of the best leaders in the game until the quest is done)
2) It makes the game a cakewalk. I entered it at BR 16 with 3000HP per union and left at BR 31 with 9999HP per union. Nothing could scratch me.
The only reason to even attempt it is to grind for Cachexia to beat the Fallen boss, but I always beat it without it. You just need Irina and Emmy leading unions (because their unique arts work at low morale) and have everyone that is combat focused equipped with Metallic studs for boosted physical resistance. The stronger your weapons are the better too, as your defence stats are based off of your weapons. You want as many purple coloured weapons as you can. Some units don't have purple and only reach yellow, so just go off of the defence stats.
Of course this is way overdone and I'd advise against this as well.
What I'd recommend though is to do it in the 'right' dose, which I would define at 1000 chains.
This way you're a little ahead of the game for the difficult things to come at the Aqueducts, particularly if you're already struggling with the game difficulty.
And there is no other opportunity in this game again to gain stats that easily.
As far as the other late game characters is concerned, the need for grinding them for stats diminishes because they start at an already high Unit BR, meaning they start out with already 'pre-trained' stats and thus have less room to grow until they hit their soft-cap at Unit BR 99.
If you like to know exactly which characters have which starting Unit BR, take a look at this table (but it might be a big spoiler, since it contains the names of all leaders).
The second column contains the starting Unit BR:
http://lastremnant.wikia.com/wiki/User:Zephyr135/Unit_Growths
(The table was put together by Zephyr, the admin of the TLR wikia)
For instance if we look at Zolean, one of the best hexers of the game, he starts out at Unit BR 50. Yuniver starts at 64 and both have only room to grow until 99.
There's not much use in grinding them, because they will grow to 99 anyway quite fast.
The grind makes sense for units which start out at a low Unit BR, in order to lift them e.g. from Unit BR 20 up to 50.
If you grinded to be ahead of the game then of course your current party will be relatively stronger. If you grinded from a position of weakness, i.e. you were struggling with the game difficulty, your party might be where the game designers actually intended them to be at that point.
But even if your party is ahead of the curve temporarily, this only means that they will reach the soft cap (Unit BR 99) earlier and the late game leaders still may catch up later.
To understand the concept of stat growth, soft cap and particularly Unit BR, read this first:
http://lastremnant.wikia.com/wiki/Battle_Rank
It might be a little complicated, but in essence there are two means of stat growth:
- Percentage based, within the limits of Unit BR: Beginning at Starting Unit BR, will grow until it is capped at Unit BR 99
- Random based fixed increase: This one is really slow, but doesn't cap until the actual stat value is 9999 for HP, 999 for maxAP or 255 for all other stats (hard cap)
I can give you an example:
Torgal starts at Unit BR 5 and has 419 HP. He caps at unit BR 99 where he'll have 2459 HP.
This is percentage based growth only. Depending on his actions in battle, he might gain additional, random based HP on top of it.
There will be a leader later in the game (I won't name him to avoid a spoiler), who starts out at unit BR 64 with 1063 HP. He also caps at Unit BR 99 where he'll have 2054 HP plus some more, random based gains.
If you grind Torgal, you might reach his Unit BR 99 earlier, but (apart from some random based stat gains) still he'll cap at the same values, therefore the late game leader still can catch up.
Once your BR and thus your stats get high enough, there's not really much left in the game to challenge yourself on.
Since there is no continuation after beating the final boss, the dlc ones have to be beaten first. The WC is brutal. Every stat both character-wise and weapon-wise helps. Go in unprepared and he'll wreck you with no effort whatsoever. Every attack he does lowers morale and if it kills you (seal is almost guaranteed) then that makes things even worse. I always seem to be ariund BR 103 by the time I take him on. Going through the ruins for the components everyone wants sends my BR skyrocketing. The Lost also needs high damage output to kill it in 5 turns which once again comes from high level weapons and stats (having Jager and DoG helps tremandously in that regard).
Army BR is what you can see in the menu screen of the game and on the battle summary screen. Enemy stats and arts as well as new skills of your own party members depend on it.
It starts at 1 and maxes out at 255. Normally it's between 50 and 120 when the game ends, depending on how many enemy unions were terminated.
Unit BR is a hidden stat (can only been displayed by a trainer), used as a blueprint for percentage based stat growth of the characters. Early characters start at a low number like Torgal = 5, mid-game characters like Jager = 41 and some end-game leaders even at 95. This number increments as the battles progress and always caps at 99.
You will find this number on the units page in the Wikia under 'Starting Statistics PC':
http://lastremnant.wikia.com/wiki/Jager
For Jager it says: Starting Unit BR = 41
This system makes sure that units which enter the game later with higher starting stats will not 'overgrow' the early units, so their end stats will be roughly the same.
Unit BR of an early unit in a 'normal' game (story plus all side quests) will reach 99 at around 70% of the story progression, meaning it (almost always) WILL soft-cap.
Grinding for stats early in the game will lift this number up, giving an early advantage, but also soft-cap earlier. If you overdo it, you'll have end-game stats early in the game, making it ridiculously easy, but still in the end the stats will be almost the same as without grinding.