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Firstly, with regard to combat/mystic.hybrid. Putitng a mystic unit in a combat union will mean either starving the mystic person of art experience by that union only using combat arts or slowing the growth of the combat art guys because they will only attack when the mystic person uses an art. So its better to group characters around what type of art you want them to use. As for specialising, I have done them all. I have had guys like Torgal and Caedmon as Hybrid combat/evocation art users, and as sole combat art users (although I did train torgal's psionics later). Either way is fine. However, focusing on one type will mean that type gets used more often and thus will level faster. Training both will cut art experience in half and half. There is a way around this:
Later in the game, you will come across a quest called Cosmos Girl. During this quest you need to head over to a woman named Sheryl who will then ask to be taken to Nagapur. You will also notice a large golden dragon not too far from where you are. This is a rare monster called Bai Ze that has about 60,000 HP. You can find him outside this quest, but he's guaranteed to spawn during it. Now here's the trick:
If you take Sheryl to the exit of crookfen YOU CAME IN FROM, then the quest will complete. However if you fight and kill Bai Ze, and the exit crookfen through the southern exit (the one you didn't enter from) then the quest will suspend. This means you can trigger the quest and fight Bai Ze over and over again. Allowing you to train your arts as much as you want/need to.
As for interceptions, I am unsure on this. It seems to happen mostly when you are fighting stronger enemies, so I am guessing its based on some sort of speed stat, meaning that they are deadlocking you before you can deadlock your desired target. You can minimise this by attacking the enemy union closest to you. Deadlocking as many unions as you can to minimise flanks is usually a good idea.
The union leader is given AP priority so outside of Bai Ze training (preferably in the Orb Formation to minimise AP cost when casting) you might need to rotate your formations around, by maybe putting the guy/girl in a lower position in the union a bit higher up. I usually use guys with either unique arts or remnant weapon arts as leaders. That way if you get the choice to use them in battle, everyone in the union will dodge any attacks from enemies until the art gets used.
As for grinding, I have found the Battle Rank guidelines in the following guide useful:
http://uk.ign.com/faqs/2010/the-last-remnant-walkthrough-1090862
However, the leaders it says to use/not use is highly subjective, so take that part with a pinch of salt.
Hope this helps.
OK. Is there a good way to decide what attack type a unit should focus on, besides class and strength/intelligence? I'm wondering because, having restarted my game and played up to just before the Catacombs, my only fully mystic unit right now is Pagus (on top of the six main characters I've hired Baulson, Loki, and Caedmon). Unless I stick Pagus in a singleton union or switch him over to combat arts, I need to select at least two other characters to be mystic units.
Absolutely NOT! This isn't a "know your role" MMO. You can drop them into a combat focused union or a mystic focused union and they'll do fine. That flexibility is good to have.
Regarding leaders hogging all the AP - yeah, they do that. One of the advantages of having several small unions is that you'll have more leaders and thus more flexibility in training (though they'll have fewer AP to do it with). It's a big game, though, so you can swap leaders out easily enough. You don't even have to bust up the union, just have them trade places.
Speed will help prevent that over the course of the game but you're still in the first third. What you can do is look at the mini-map. If your union is trying to attack an enemy that's close then you should be safe. If you're trying to attack a union that has other enemy unions (that aren't deadlocked) between you and the target union, then you run a high risk of interception. You might be better off attacking the close union.
In general, I find it's best to gang up on an enemy if I can. In boss/rare fights, I'll sometimes send one union to engage the boss then let the rest of the unions gang up on whatever enemy union seems the most deadly.
Just play "normal" mostly. Link as many enemies as you think you can defeat. The game actually gives you better rewards for a battle that turns out to be difficult. Note "turns out" to be difficult isn't the same as "should have been" difficult! The only exception I can think of is when trying to get those guild quest rare monsters. In those cases I'll try to avoid battles - at least on the way in.
BR 46 is a tad high for Nest of Eagles but, if you've already advanced in a guild, it's not that surprising and certainly not a horrible "oh no, must restart!" problem.
There are plenty of enemies out there that can kill off one of your unions in a single round. But then, one vivification herb and one healing spell can have that union back on it's feet at full power in one turn, too - and maybe with a speed boost to boot! Get a few folks good at rezzing/healing and spread them around into as many different unions as you can.
I actually ended up without vivification herb on anyone by the time I got to Nest of Eagles. Reading about how vivification is a good thing to have around there is what made me rethink how exactly I'm playing.
That's where keeping a low-ish BR can help I think. If you are fighting enemies that are stronger than you, you'll end up healing more often, and thus your herb arts will advance to vivification easily by the nest of eagles.
currently at base 6/br59 and doing quite well so not worried about specialization (going to get to 61-62 before doing base 6 though)
the flexibility is great for me
i do have one unit with four primarily physical attackers (baulson, blocter, gaou, that one qsiti guy) but even they know healing and a couple hex/trap/exposive/etc.
my favorite character in the game thus far (and she is a spoiler to name but you guys know who i mean) is a hybrid and she ALWAYS does the perfect action even if i give her a sub-optimal one she ignores me and does a better one... so good, even though other spoiler female-magic-user ganks best character's remnant weapon (also i wish rush and david were more like her)
did nest of eagles at about br 25
it took a few tries but eventually a little luck and good strategy wins the day
luck can also entail getting that special attack for david which just kills everything (didnt happen for me but may for you)
regarding documented help: i have been using the outline on the the last remnant wiki
it was helpful for the config file modding and the walkthrough outline is perfect for me
it gives no tips/help or specific instructions (i dont want these) but does give indications as to "this quest is now available; you can now recruit this person; these areas are now available to explore; if you advance past this point these parts of the game change/lock; this is where you go next to advance the story; etc" which are priceless in my opinion
The Endboss has a Max br of 145 , however some rare mobs have even higher (into the 200`s). I reached eagles nest with a br of 16 myself (got totally wiped out) , then farmed to 36 and 1 shotted them. Now im with br 81 on the seventh path and its still going well.
You dont really have to use the Wiki, just observe enemys and if a boss doesnt work farm a bit that your people get stronger or try a different tactic (worked until this point for me, gonna see how it continues).
When I was playing "normally" I'd kill every monster in an area that I'm visiting for the first time. Is this too much? How would I factor in revisiting areas for side quests and such?
way higher? fight more
pretty close to your br? fight the same amount
lower than yours? fight less
e.g. i was at br 35 at the aqueducts beginning
i popped in and out and recruited a guy at br 45
this meant i needed to fight more
i fought a bunch before clearing the aqueducts so i finished it at 43
bingo
ezcheese
also note you can stunt your br growth by not chaining enemies when fighting
i had my br at about 8 for the first namul niram fight by doing that BUT OHMYGOD THAT WAS HARD DONT KEEP IT AT THAT LOW OF A RATE caps lock
i would definitely not fight every enemy you come across unless your br is really low
you end up visting and revisiting so many areas if you are going for an at least decent completion percentage that it becomes so much
eventually you hit a rhythm and i dont even think about br management anymore because it just flows so naturally and i can instead devote that micromanagement thought process to what should my units look like/what order should i do the side quests/have i visited all the cities to do parameter bonus talks and guild tasks and new shop items checks recently/etc.
You can compare the overall stats and decide based on that. When i think about hiring a new guy i first look if hes stronger at phsyick attacks or magic , after that i look how much difference in the hp are between him and my weakest in character in that art. ( i try not to have a bigger difference then 150 hp) and also i look how many spells does the guy i already have know. Im not gonna trade someone who has developed 15 mystic arts against a guy that has the same stats, a bit more hp but only 2 mystic arts.
Individual battle ranks are not shown by the game. You'll have to look up those stats on the wiki.
The combat isn't defined by the characters per say, it's defined by the teams. Make sure each unit is balanced.
But it makes a lot more sense as you progress further in the game.