The Last Remnant

The Last Remnant

Azure_Sky Feb 14, 2016 @ 1:23pm
Solo Run Accessories?
I've been running through a Solo Run with Rush, and I'm been trying to find out what accessories I SHOULD take with me during my journey, and what I should leave behind, this is the list of the accessories I have so far, please feel free to add what I should change.

Ragna-rock (x2)
Soul Wristlet
Idol Amulet
Linen Knit
Bed. Anklet
Damascene Bracelet
Wyrmcharm
Ressurection Chain
Hinnah's Earring
Elf's Escape
Kelpie's Blessing
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Showing 1-15 of 17 comments
PinkPаптҥэя Feb 14, 2016 @ 3:30pm 
I haven't done a solo run so far, but can tell a little from my experience from a duo run with Rush & Dave.

I don't know about your planned strategies, but you need either insane evasion capabilities or obscene stats. :b:
Or maybe both.
And Epic Tier equipment.
And a class with [No Instakill] skill. Some of them are simply not possible, like Warlock or Alchemist. Scholar is quite tricky to get and to keep. Ninja boosts only DW; best would be Ordainer, but that one is quite labor intensive to get.

Depending on your focus follows the usefulness of the accessories.

Very Useful
  • Ragna-rock: One is a no-brainer. But I doubt that two are really that more useful...
  • Bedazzling Anklets: Of course. Rubber Soul is even better.
  • Hinnah's Earring/Stormcloud Bolt: Only helps when you're not Dual Wielding. Awesome with the One-Handed/Shield combo. Here I'd even use two. Two Hinnah's, or if you lack the materials one Hinnah's and the other one a Stormcloud Bolt.
  • Idol Amulet: Clears Status Effects, kind of a Wonder Bangle for Rush.
  • Damascene Bracelet/Soul Wristlet: One of these, no matter which one; the additional effects are useless anyways.
  • Elf's Escape: You need that if you want to grind the landworms! Also Kelpie's Blessing may be useful for that instead of Bed. Anklets
I would add:
  • Dwarf's Gratitude (early game, when the final class hasn't been reached yet)
Less Useful (IMHO)
  • Resurrection Chain/Wyrmcharm: 12/15% boost of whatever isn't worth sacrificing an accessory slot for, where you could have +40% HP or immunity against Enthrall.
  • Linen Knit: Very situational; might help against some very specific enemies, but mainly if you're not using Evasion/Shield but Dual Wield. Here the question is, do you want to use hyper-evasion or rather tank the damage?

Good Luck!! :thumbs:
Last edited by PinkPаптҥэя; Feb 14, 2016 @ 4:08pm
ArcRiseGen Feb 14, 2016 @ 4:08pm 
Idol Amulet will be very useful against enemies that tend to spam Blaster and anyone really that uses status Ailments.
The speed from Rubber Soul will help with turn order.
Ragna-rock will definitely help speed up skill growth.

You are definitely going to need shields, preferably Soulshield. You'll need something to increase your block rate.

http://www.gamefaqs.com/boards/950908-the-last-remnant/65048491

Sunzi is a vet of the game and has helped the wiki a lot.
ArcRiseGen Feb 14, 2016 @ 4:19pm 
If you can, get the Shield of the Vanquisher. Has a 40% evasion rate for physical and a 20% for mystic.

http://lastremnant.wikia.com/wiki/Shield_of_the_Vanquisher
Azure_Sky Feb 14, 2016 @ 5:41pm 
I am using Kelpie's Blessing and Elf's Escape to grind the landworms, b/c they help with AP gathering (Thus I can also skill grind ^^). I'm running a Shielding Hawkarang/SotV combo right now, and my final class may border on Ordainer (Or, if I wanted to keep it a challenge, Commander or Scout). After I finish with Axes I'll probably start on swords, since CA grinding will be my main focus now.

EDIT: After viewing my levels (I'm Lv 5 in Herbs, 4 in Explosives, 8 in Psionics), and noticing it's probably easier for me to maintain a Item/Mys Balance, I'll probably go Axeman > Scholar > Ordainer (Or Alchemist, that would require serious Shard grinding though)
Last edited by Azure_Sky; Feb 14, 2016 @ 6:45pm
PinkPаптҥэя Feb 16, 2016 @ 7:41am 
Alchemist probably is out of the question, because not only must Shards become significant, but also Herbs, Potions and Lotions must be insignificant, otherwise item+combat classes, like Scout, get preference.
Also the ingredients for Shards are available quite late, like from 18 members.

For Ordainer I'd recommend using DW (whenever possible) together with all the different medium weapon types, because the Ragna-rock doubles the EXP of the main hand and adding one EXP for the off hand, tripling the EXP towards Weapon Type.
Last edited by PinkPаптҥэя; Feb 16, 2016 @ 9:26am
Azure_Sky Feb 18, 2016 @ 5:41am 
I'll try to grind for Ordainer then, but there might be a problem with Katana, it might go to Ninja instead if I'm not careful with Item/Mys Balance? (I might just abuse Items to push it into Items Greater so I don't get side tracked, but I need to keep Item/Mys Balance for Scholar, right?)
PinkPаптҥэя Feb 18, 2016 @ 8:21am 
Not only that but for Ordainer both item & mystic must not be significant, i.e. both below average, at the point of class change. You probably need to limit the use of these during weapons training.
(I know, somewhat difficult; at least you have to heal somehow...)

For keeping Scholar you must not get items greater than mystic, otherwise you'll get Scout.
On the other side with mystic greater items you may get Sage, Thaumaturge or Commander, (if you have 3 or more mystic skills of level 7 or more) or Paladin if Psionics is your significant mystic skill.
So keeping that Balance is quite important.

To protect against accidental class change as much as possible, train Katana last, so you already have advanced all other weapon types above 19 when you finalize the training using the Katana. At that point you can also make sure that the Mys/Item balance needed for Ordainer has been maintained.
Last edited by PinkPаптҥэя; Feb 18, 2016 @ 10:36am
Azure_Sky Feb 20, 2016 @ 4:11pm 
I figured I would keep Wisdom's Echo open until I finished Pt 1's SQ's, then grind there at a higher BR not for stats, but skills since my Rush is nearly maxed on all stats grinding there... to get first the Ordainer req while training (Btw, I'm nearly done with Axes, and I'll not DW, thanks but I like my SOTV too much to try) then the actual skills I need like Cachexia, Mixed Message, Band of Champions, Protection, Orphic Ward, and Item Arts like Restorative Tincture, Rousing Flare, Retreat Flare, status clearing lotions.

Btw, these are the weapons I'll be grinding with (feel free to say if I should use something else...)

Sword: Shielding Bluesteel
Axe: Shielding Hawkarang
Katana: Parrying Tatarachi (Nightbloom VIrtuitis later)
Staff: Damascene Greatstaff
Spear: Shielding Glaive
Mace: Shielding Blackjack
Last edited by Azure_Sky; Feb 20, 2016 @ 4:14pm
PinkPаптҥэя Feb 21, 2016 @ 4:26am 
I think they are all decent choices, only that I'm not sure why you want a large Mace. Do you want him to learn Power Grip too? He already gets to learn Two-Handed for the staves and spears.
Otherwise I'd probably choose the Might Scythe (or the Divine Club if it's only for grinding) as the mace of choice.

The other thing is, for grinding skills only it's probably better to fight single union rares than an army of landworms. You probably get 10-15 art usages out of 18-20 landworms linked, giving you a BR raise of ~0.5.
With a single union rare you also should get 10-15 art usages but with a BR gain of only 0.05.
Azure_Sky Feb 28, 2016 @ 6:59am 
Trying out Bai Ze grinding, but I now have to find a way to either:
A) Boost evasion to 100% (Without 2 Hinnah's Earrings, and minimal usage of MA/IA)
B) Survive his attacks (Rush's HP = 1023 - 1400)
C) Do it all without relying on boosting formations and eventually doing it in Orb formation.


Right now, I can do it in Comet formation in ~ 15 turns, a third of that being heal commands and it being sped up by shield bashing (Which, if I didn't have, I would have been KOed later, due to trying it without relying on it).

Sword: 19, Axe: 20, Mace: 10. IA's and MA's severly lacking until Ordainer reached.

EDIT: By switching to Hawkeye formation (+ Phy Eva), using one Hinnah's Earring and a Ragnarock, I have a chance to finish Bai Ze within 30 turns without being to heavily reliant on Shieldbashes (Usually 4-5, around 9700 dmg a bash). However, he still dies in one hit.... and I need to fire off 1-2 Bluff V's to boost my chances a bit (Keep morale at 75% of the way to the right and adjust for Sheryl dying [instantenously] so that I can keep my Union Morale high...) Still looking for a way to avoid shieldbashing alltogether. Either that, or replace Ragnarock with a HP boosting acc to boost Rush's HP to 1400 to (mabye) increase my chances of surviving.



http://steamcommunity.com/sharedfiles/filedetails/?id=634678403
Last edited by Azure_Sky; Feb 28, 2016 @ 8:17am
PinkPаптҥэя Feb 28, 2016 @ 8:36am 
You can get pretty close to 100% using a Spatha Adamanteus + SotV + 1 Hinnah's Earring.
28% + (40%+12%) + 15% = 95%.
Other than for grinding it's not a particularly good weapon though, so for normal battles you're probably still better off keeping the Shielding Bluesteel -> 91%.

With a 95% evasion ratio you only have to plan for surviving one 'single' hit on average per battle of 20 turns, because the probability of a second successive hit is 5%, meaning that you'd get killed in one of 20 battles on average.
With the 91% ratio you'd get hit twice per battle with a 9% chance of getting killed, so all in all getting killed in one of six battles.

Physical evasion can be improved by Hawk-Eye formation, but solo it's going to be only level 1, meaning by +3%

You might have to experiment a little, which of these tweaks are feasible for Bai Ze grinding.

EDIT: Just saw the video, nice!
Hint: After turn 30 you can start shield bashing since no XP is awarded to arts & skills anymore.
Last edited by PinkPаптҥэя; Feb 28, 2016 @ 8:47am
Azure_Sky Feb 28, 2016 @ 6:23pm 
Finally got Ordainer: http://steamcommunity.com/sharedfiles/filedetails/?id=635087411

Now that I have Ordainer, I can stop doing Items/ Mystic Balance right, or do I have to keep it until I progress to L. Ordainer?

I need to get past the base Ordainer class anyway, it provides no [Safety] bonus.

Now training weapons to 25 (eventually, but it's not a main focus now), Hexes (To Cachexia), Mixed Message (Now II), Lotions (If I can afford getting past Antivenin... I literally can't get Rush to use it), FT, Wards (Orphic Ward, Protection, and Band of Champions).
PinkPаптҥэя Feb 29, 2016 @ 9:50am 
Originally posted by xxroid:
Now that I have Ordainer, I can stop doing Items/ Mystic Balance right, or do I have to keep it until I progress to L. Ordainer?
Congrats!:thumbs:
Since it's a tier 7 class, which is the maximum possible, there's nothing that could change your class from now on.
Azure_Sky Mar 8, 2016 @ 6:40am 
I wonder if I should actively (or inactively) try to stregnthen my SOTV through normal attacks, to +4 or +5, just to squeeze a few more percentage points in evasion? I have checked the wiki, and it says at best I can get 52/28 on it via normal attacking @ 404k Weapon XP.


EDIT: Going to skill grind, Rush really needs to buff his MAs and IAs because I nerfed them too severly XD.
Last edited by Azure_Sky; Mar 8, 2016 @ 6:41am
I'd suggest doing an assessment where your evasion/block rate is currently at, by counting the enemy's successful hits relative to the number of its attacks (during grinding).
You'd have to count at least 70-100 enemy attacks for this number being plausible, but it gives you a good indication about your current evasion/block abilities.
I remember doing this once with a Spatha Adamanteus + Imperator's Shield + 2 Hinnah's Earring and achieving an evasion/block rate of about 75%:
- Number of successfully landed enemy attacks: 37
- Number of blocked/evaded enemy attacks: 112
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Date Posted: Feb 14, 2016 @ 1:23pm
Posts: 17