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This build will give you the perfect 'self-healing' tanking union!"
This is taken from a guide I wrote a long time ago
https://steamcommunity.com/sharedfiles/filedetails/?id=531214170
AoE arts however, will deal the same amount of damage for everybody in the union (only to be further reduced in slots 1-3).
This is not a big problem if you place healers in Slots 4 and/or 5.
I have never successfully used Decoy, so I can't help with that.
The best thing about summons is that they have 9999 hp while being a "solo" union which means they tank aoe crap extremely well.
If my tank union could reliably cast decoy on self at start of battle then maybe there is still hope in tank union.
Also the SPD stat may influence battle movements of the units. Faster units may have a higher chance of getting targeted, but in return also have a better chance of dodging under normal circumstances.
Do rear attacks attack positions on the rear of formation ?
I don't think it's strictly about pos 1, 2, 3 but more likely their position on formation grid. When choosing formation you can see that back zone coloured differently so I believe units in that zone will be targeted less (probably?) Some formations (like Trident) don't have it at all.